Store data
- UK price
- £9.09
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 6 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Sweden, 1986. Three years after the bombs.
You command a small convoy of battered vehicles crossing a frozen Scandinavia. Your crew is hungry, your fuel is low, and every road hides something — desperate refugees, armed gangs, Soviet patrols, or the irradiated ruins of cities that shouldn't have been hit.
Every encounter offers a choice: fight in detailed turn-based vehicle combat — ramming, boarding, flanking through forests — or resolve it abstractly and keep moving. Tactical battles reward skill with captured vehicles and elite crew. Abstract battles save time but cost control. The choice defines your playstyle.
107×209 tiles of hand-placed terrain based on real geography. Stockholm is a contested ruin. Göteborg's dockyards still trade. Kalmar glows. Kiruna hoards its secrets in the frozen north. 23 cities, each with their own factions, workshops, and stories to discover.
Recruit survivors on the road — scouts, mechanics, politicians, hunters — each unlocking new options
Discover hidden bunkers, secret enclaves, and forgotten infrastructure through exploration
Tune in to radio chatter for cryptic hints about the world
Capture and upgrade vehicles at specialized workshops across the map
Control cities, garrison them, and defend them against raids
Multiple victory paths to discover — the game won't tell you what they are
No quest markers. No minimap arrows. The game trusts you to read the radio, explore the map, and figure it out. Every playthrough reveals something new.
Every campaign, event, encounter, and balance value is an exposed JSON file. Drop a file in the mod folder — it loads automatically. Write new quest chains, rebalance combat, create factions, or add victory conditions. No code required. Full modding reference included.
Pre-release patchWe're getting very close to release. Exciting times!This game is inspired by classic 80s strategy games like Roadwar 2000. As a young kid growing up in Sweden in the 1980s, computer games were marvellous treasures. I would sit and repeat each strategy game, dissecting the rules and mechanisms behind the games, and grinding them far beyond their content. All the while, I alternated Depeche Mode and Iron Maiden on my tape player, creating a soundtrack that still takes me back to monochrome vehicle icons.I wanted this game to give me, and you, the same feeling of discovery and wonder, but I forgot that I pored over every game manual, reading every hint and then trying it out in the game. That's why Ragnarok Roads now has an authentic Cold War Field Manual, where you can get a good overview of the game and how it works. Again, nothing is spelled out. It's still a difficul...
Read full update on Steam ↗First patch! Thanks to all who tried the demo!Added more information on recruitmentAdded help on tactical combat optionsFixed a ramming bugBased on further feedback, we will better explain how boarding and ramming work. A hint for now - keep your topside guarded or you will get boarded ;)
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Pre-release patchWe're getting very close to release. Exciting times!This game is inspired by classic 80s strategy games like Roadwar 2000. As a young kid growing up in Sweden in the 1980s, computer games were marvell…
First patch! Thanks to all who tried the demo!Added more information on recruitmentAdded help on tactical combat optionsFixed a ramming bugBased on further feedback, we will better explain how boarding and ramming wor…