Store data
- UK price
- £4.13
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 13 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 1 | — | — | 0 | — |
| November 2026 | 1 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Cosmic Critters Commotion is a 3D creature-ranch game with real-time action. You run a small sanctuary for strange alien critters whose species have almost vanished. Keep them fed and they produce Cosmic Crystals; leave them hungry and they starve. Invaders want those critters too, so caring for the ranch and defending it are the same job, and you do all of it with simple clicks.
On a quiet research expedition, you and your robot companion Tavi find a crash-landed pod. Inside is Pip, a frightened little creature who believes it is the last of its kind.
Pip's DNA is made of cosmic energy, and with enough of it you could bring Pip's species back. That is only the beginning. Across three planets, other voices are calling for help, other species are fading, and something is hunting them. Build sanctuaries, restore what was lost, and find out what is behind it.
Feed. Click the ground to drop food. A hungry critter comes to eat, and a fed critter drops a Cosmic Crystal.
Collect. Click a crystal to pick it up.
Defend. Click an invader to shoot it. Upgrade your gun to bring them down in fewer shots.
Grab. Press and hold on a critter to lift it, carry it out of an invader's reach, and set it down somewhere safer.
Spend. Cosmic Crystals buy new critters, richer food, a stronger gun, and the three DNA pieces that win the mission.
A mission is won when the third DNA piece is built and a species is restored, and lost when the last critter falls. Each story mission you win brings a new species to your roster for good, and every win pays out Gold to spend between missions.
A growing roster of species, each with its own cost, appetite, toughness and temperament. Workers earn; fighters bite, shoot and sting; supports keep everyone else alive. No single species can hold the ranch on its own. It works because different kinds of critters live side by side and each does what it is good at. Many carry a signature ability: Goty charges and stuns invaders, Beezy's pollen speeds up the critters around it, Skorpi poisons with venom, Cindie slows attackers with fiery webs, Angly flashes and stuns whatever hits it, Chami pulls threatened friends to safety with its tongue, and Anubi walks to a fallen critter's grave and brings it back. Invaders have favourites, too: a 400-HP stone tank like Rocky draws every eye on the ranch.
Feed a critter at the right moment and it may become Inspired, and some species answer with a burst of their ability. Nurse a starving, wounded critter back with food and it may fall into a deep sleep that doubles its production and healing until it wakes.
Later planets have their own hazards. On Salira the Taru Tide floods the ranch: everyone wades slowly and dropped food spoils fast. On Jyotira meteors fall on telegraphed spots: move your critters or hold them until it passes.
Take one piece of equipment into each mission. The Rift Radar shows where invaders will appear during the warning. Later, the Merchant sells gear for Gold: a Food Fabricator that sometimes drops a second portion, a Bounty Bloom that makes shot-down invaders leave Cosmic Crystals, a Spatial Scrambler that delays the next wave, and a Nutrient Nova that supercharges the food you drop.
Finish the campaign and an ancient machine room opens Ananta Loka, a roguelite mode played across a web of linked missions. Each node you clear unlocks its neighbours; deeper nodes are harder, reward more Gold, and may hide a DNA piece for a new species. Rewards are rolled at random and stay hidden until you play. Reset the web to roll them again: the DNA pieces, species and Gold you have earned stay with you.
Every mission begins with a creature that needs somewhere to live and ends with a population that has one. The critters you rescue are not resources to spend; they are neighbours to keep fed, defended and together, and their diversity is what keeps the ranch standing. That is the whole game: make room for one more, then protect what you made.
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.