Store data
- Store status
- Coming soon
- Scheduled release
- 12 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 12 November 2026
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Stick Crisis is currently in beta. Content, balance and presentation may change before release. Try the free demo for a preview of the game in development.
A former special-operations operative now working as a security technician spots a covert shipment during a routine night shift. Following its trail pulls him into Project Obelisk — a clandestine operation assembling an impossible artifact. Fight from cover, survive each changing run and chase the mystery from the city to the jungle and into the desert.
Each run reshuffles combat phases, obstacles, enemy waves and rewards. When you fall, the run ends. Between attempts, spend the currency you recover on weapons and permanent stat upgrades, then return better prepared.
Three battlefields: battle through the rain-soaked streets of The Incident, the hidden jungle base of Obelisk Rising and the desert pursuit of The Oasis.
Run-based progression: earn currency, expand your persistent arsenal and invest in permanent stat upgrades between attempts.
Cover-based combat: move between cover points, time your attacks and learn the patterns of increasingly dangerous enemies.
Destructible cover: barricades, containers, vehicles and sandbags break down under fire — the cover you are hiding behind will not last the whole fight.
Build-changing abilities: collect and upgrade active, passive and fused abilities as each run advances through its acts.
Procedural combat encounters: phases, obstacles, waves and enemy compositions change between runs.
An original story across three chapters: follow Project Obelisk and an impossible artifact from the city, through a hidden jungle base and into the desert.
Controller-ready interface: navigate the game with a controller and customize keyboard or gamepad bindings.
Stick-figure action, tactical run-based shooters, cover combat and games that reward mastering their systems.
Wishlist Stick Crisis to be notified when it launches.
Beta — October 26, 2026 (build 26225043) New Players tab in level statistics: compare your best records with other players through Steam leaderboards, split by keyboard & mouse or controller and by Easy or Hard. Sharing is optional and off by default; turn it on from that tab. Your existing records count as keyboard & mouse and are offered the first time you share. New title screen: the main menu opens on the key art scene with PRESS ANY BUTTON. Any key, mouse button or controller input brings in the menu. Fixed enemies firing from outside the screen: an enemy killed while moving to a new cover no longer keeps that cover reserved. Retrying an act from the pause menu now discards the kills and coins of the abandoned attempt, so the final statistics are correct. The tutorial summary shows 0 coins, matching the balance you get in the shop. Collected coins are kept when Steam Cloud cannot...
Read full update on Steam ↗Inspectors, Every investigation starts somewhere. This archive brings together the first Stick Crisis releases on Steam and the changes that did not yet have their own notes in this news hub. This is a retrospective archive, not a new build or the full game’s launch announcement. Each release date appears below. The full game remains in beta. August 19 · The first Steam candidate Build 24819009 starts the full game’s Steam installation history, with Windows and macOS packages. It is this archive’s starting point; subsequent changes are grouped by release below. https://clan.akamai.steamstatic.com/images/46267791/cd61b6b5cd6cfc4736c90b093783f712be2a372e.gif Excerpt from the original official trailer, illustrating combat. August 21 · Saves, controls and the Steam connection Local saves use safer writes, and Steam Cloud protection avoids replacing meaningful progress with empty data. Gra...
Read full update on Steam ↗Inspectors, A good upgrade should get you back into the fight. This update makes improved abilities available immediately, then takes care of the details around them: clearer combat, safer saves and smoother phase changes. Upgrade. Recharge. Back to work. Successfully upgrading an ability now recharges it immediately, including during the rewards pause. The HUD catches up at once; effects already running finish normally. https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4854220/cbe386fdd0328ee80a74e6e08bc79728defa84e0/ss_cbe386fdd0328ee80a74e6e08bc79728defa84e0.1920x1080.jpg?t=1792433290 The in-game ability shop. Screenshot from the Steam gallery; Spanish interface. A clearer fight Enemies are easier to read, wave entries and repositioning have been refined, and weapon changes, reused projectiles and phase-start reloads have been corrected. Grenade explosions now add...
Read full update on Steam ↗Inspectors, Before the first shot, there are the settings that make the game yours. These updates focus on keeping them reliable, giving your aiming pointer the right size and making it easier to show us what happens in a run. Your settings, where you left them Graphics options are saved more reliably. If their configuration becomes damaged, the game can restore usable settings without deleting your progress. https://clan.akamai.steamstatic.com/images/46267791/50fd308083468847ffe7b9c6c2b1727fb3b8bea6.png The graphics menu from the October release checks. Spanish interface. A pointer that works for you Choose from five aiming-pointer sizes. Your choice stays saved between sessions, so you can return to the same aiming setup on your next run. https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4854220/3c95af60acd03c87a58b5e7b370952647fa672f0/ss_3c95af60acd03c87a58b5e7b370...
Read full update on Steam ↗Inspectors, The crisis has more than one backdrop. Version 0.17.0-beta refreshes the full game’s four environments, adjusts their cover and navigation, and brings fixes for the Inspector. Street: back into the night The city returns to its night streets. Cover positions and routes are adjusted to match the obstacles that shape the fight. https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4854220/3c95af60acd03c87a58b5e7b370952647fa672f0/ss_3c95af60acd03c87a58b5e7b370952647fa672f0.1920x1080.jpg?t=1792433290 Street — the city setting in the Steam gallery. Jungle: a different kind of cover Vegetation gives the jungle its own atmosphere while obstacle placement and navigation are brought into line with the environment. https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4854220/dd7e9299959bea66c653bde80a0dbaa6c9e38efe/ss_dd7e9299959bea66c653bde80a0dbaa6c9e38e...
Read full update on Steam ↗Inspectors, One more run does not have to replace the last one. This update brings multiple save slots and more controller options to the full game, alongside a clearer interface and improvements to the demo’s ending. Make room for another run The full-game menu lets you manage multiple saves. Continue a run or make room for another without treating every attempt as the same slot. https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4854220/c1342131c5e6514623a36022dca709c043568b37/ss_c1342131c5e6514623a36022dca709c043568b37.1920x1080.jpg?t=1792433290 The main menu shown in the Steam gallery. Save management belongs to the full-game changes listed below. Find your way into the fight Configurable aim assist gives controller players another way to tune their setup, while clearer purchase feedback makes shop interactions easier to follow. https://shared.akamai.steamstatic.co...
Read full update on Steam ↗Steam currently lists 12 Nov 2026 as the release date.
Beta — October 26, 2026 (build 26225043) New Players tab in level statistics: compare your best records with other players through Steam leaderboards, split by keyboard & mouse or controller and by Easy or Hard. Shari…
Inspectors, Every investigation starts somewhere. This archive brings together the first Stick Crisis releases on Steam and the changes that did not yet have their own notes in this news hub. This is a retrospective a…
Inspectors, A good upgrade should get you back into the fight. This update makes improved abilities available immediately, then takes care of the details around them: clearer combat, safer saves and smoother phase cha…
Inspectors, Before the first shot, there are the settings that make the game yours. These updates focus on keeping them reliable, giving your aiming pointer the right size and making it easier to show us what happens…
Inspectors, The crisis has more than one backdrop. Version 0.17.0-beta refreshes the full game’s four environments, adjusts their cover and navigation, and brings fixes for the Inspector. Street: back into the night T…