Store data
- UK price
- £3.21
- US price
- Awaiting regional check
- Positive reviews
- 75%
- Total reviews
- 4
- Release date
- 13 October 2026
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THE SYSTEM REMEMBERS YOU.
You are not the hero. You are an intrusion — a strain of malware loose inside a hostile machine, and the antivirus is learning . It profiles your movement, predicts your dodges, adapts its pursuit mid-run, and carries everything it learned about you into the next one. Every run, the system knows you a little better. Every run, you have to become something it hasn't seen.
INFECT. Choose your strain — the regenerating WORM, the life-leeching TROJAN, the greedy RANSOM, the untouchable GHOST, the walking apocalypse LOGIC.BMB, or the speed demon OVERCLOCK— and carve through endless waves of security processes, each generation procedurally mutated.
EVOLVE. Fifteen weapons, each with five levels and an evolved form. Then it gets stupid: fuse two evolved abilities into one of 225 fusion combinations , each with its own name, color, and quirk. Fuse two primed fusions and ascend to the OMEGA tier — if you can survive long enough to build one.
UPGRADE.
SURVIVE THE PURGE. Boss-class defense programs hunt you every five minutes — a ravenous snake that rages when it feeds, a corrupted DVD logo that locks you in the arena, a blackout that swallows the screen whole. Kill the third and choose: extract with your stolen DATA, or go endless and see how deep the system goes. The fast and the bold will find things hiding past the fifteen-minute mark that we won't spoil here.
FEATURES
An adaptive AI director that profiles your playstyle and persists between runs
15 weapons → evolutions → 225 fusions → OMEGA fusions
6 virus strains with unique passives, permanent upgrades, and a fusion codex to fill
Dimension rifts: Dive into minigames mid run, to unlock powerful artifacts to use, to carry you further!
Secret bosses, warp gates, a black hole, and a 0.5% mythic jackpot someone might clip
CRT arcade mode, colorblind assist filters, full neon-on-black synth aesthetic
You have one job: don't get deleted.
| # | ||
|---|---|---|
| 01 | MUTATIONEvolve a weapon to its final form. | 79.3% |
| 02 | STILL RUNNINGSurvive 5 minutes. | 79.3% |
| 03 | THROUGHPUT100 kills inside a single minute. | 79.3% |
| 04 | HELLO WORLDPurge your first process. | 75.8% |
| 05 | ON THE BOARDSubmit a score to the weekly leaderboard. | 72.4% |
| 06 | GENE SPLICECreate your first fusion. | 62.0% |
| 07 | MOVING TARGETSurvive 3 antivirus adaptations in one run. | 62.0% |
| 08 | FULL ARSENALHold 4 evolved weapons at once. | 55.1% |
| 09 | THE PROPHECY | 51.7% |
| 10 | PERSISTENT THREATSurvive 15 minutes. | 44.8% |
| 11 | MASS PURGEPurge 10,000 processes (lifetime). | 34.4% |
| 12 | ELITE HUNTERDestroy 100 elite processes (lifetime). | 27.5% |
| 13 | WORTHY OPPONENTPush the antivirus AI to maximum influence. | 27.5% |
| 14 | BAREBONES BINARY | 24.1% |
| 15 | ROOT ACCESSCrack the system core. | 24.1% |
| 16 | SPEEDRUN.EXECrack a core before 16:00. | 24.1% |
| 17 | CHEATED DEATHWin a run after LAST STAND triggers. | 17.2% |
| 18 | OMEGA STRAINForge an omega-tier weapon. | 17.2% |
| 19 | THREAT ROTATIONDefeat all four rotation bosses. | 17.2% |
| 20 | UNDELETABLESurvive 20 minutes. | 17.2% |
| 21 | KERNEL PANIC | 13.7% |
| 22 | GHOST PROTOCOLTake no damage for the first 10 minutes. | 10.3% |
| 23 | HOARDER PROTOCOLHold 10 artifacts in a single run. | 10.3% |
| 24 | OUTSMARTED | 10.3% |
| 25 | SIGNATURE DETECTED | 6.8% |
| 26 | IT ONLY WANTED TO HELP | 3.4% |
| 27 | TOTAL COMPROMISE | 3.4% |
| 28 | UNHELPFUL | 3.4% |
| 29 | DATA EXFILTRATEDComplete your first extraction. | 0.1% |
| 30 | FULL SPECTRUMWin a run with all 6 strains. | 0.1% |
| 31 | PANDEMICDefeat the Kernel with 3 different strains. | 0.1% |
| 32 | PERIMETER BREACHDestroy FIREWALL.SYS. | 0.1% |
| 33 | SCRIPT KIDDIE | 0.1% |
| 34 | SHATTERED REFLECTION | 0.1% |
CORRUPT.EXE 1.0 is here. The system has learned a few new tricks. So have we. CORRUPT.EXE reaches 1.0 with clearer combat, more deliberate enemy adaptation, reworked weapon audio, puzzles that give you time to read, and fixes to saving, menus, and Steam score syncing. If you have been playing throughout development, thank you. Your reports and feedback have helped shape the game, from the way a Fusion looks in a crowded arena to what happens when a puzzle, reward, and boss entrance all need your attention. Below are the changes since v52.9.0, followed by a recap of the progression and encounter systems included in 1.0. Combat you can read A powerful build should still let you see what is happening around it. This update refines projectile shapes, color separation, beams, and area effects throughout the arsenal. Projectile bodies have darker chassis, narrower bevels, and smaller bright...
Read full update on Steam ↗CORRUPT.EXE v52.9.0 - THE SYSTEM RECOMPILED The complete update from the current public Steam build, v50.3.1 - The Core Loop Update, through v52.9.0. First: I am sorry I missed a week. I know some of you were expecting the next patch sooner, and I should have said something earlier. The honest answer is that this update kept growing. Every time one system got better, it exposed another part of the game that needed the same care. I did not want to push a half-tested build at your saves just to hit a date. That extra week went into recovering old progression, untangling menus that could interrupt each other, testing late-run performance, rebuilding the reward experience, and making sure all of this actually worked together. Thank you for being patient with me. You have asked for more depth, more spectacle, better performance, clearer menus, smarter enemies, stronger build identity, and...
Read full update on Steam ↗CORRUPT.EXE v50.3.1 - THE CORE LOOP UPDATE The complete update from v48.0.1 - Archive Escalation to v50.3.1 - Crack Parity We know you want more. More ways to make a weapon yours. More enemies to erase. More ridiculous builds. More reasons to say, "one more run." At the same time, you have also been very clear about what you want less of: less menu clutter, fewer overlapping progression systems, fewer confusing Fusion decisions, fewer interruptions, and absolutely no regular enemy randomly deleting a great run. So yes: every weapon now has its own actual branching skill tree. But this update became much bigger than that. We have worked incredibly hard to make CORRUPT.EXE feel good, look good, and play good from the first minute of a run to the deepest parts of ENDLESS. A lot of this update comes directly from screenshots, bug reports, reviews, Steam posts, forum conversations, and pla...
Read full update on Steam ↗CORRUPT.EXE: THE LIVING SYSTEM UPDATE The system has changed. Since the current live version, v34.9, CORRUPT.EXE has undergone its largest update yet. The Living System Update brings the game to v36.7.3 and rebuilds major parts of the experience around player feedback. The battlefield has been redesigned. The antivirus learns more intelligently. Difficulty now reacts to success and failure. Every playable malware strain has a stronger identity. Bosses communicate their attacks more clearly. The standard maze has been replaced by a new malware-themed puzzle. The HUD, menus, tutorials, animations, audio, performance, and run summaries have all received substantial improvements. This is not a small balance patch. This is the next form of CORRUPT.EXE. UPDATE HIGHLIGHTS New ALIVE Director with adaptive mercy and aggression Threat Model 2.0 with persistent behavioural learning Complete Serv...
Read full update on Steam ↗THE BOSS UPDATE The biggest update since launch is here. Every boss has been torn down and rebuilt, the whole run now breathes on a proper wave rhythm, and a top-to-bottom quality pass sharpens how the game looks and feels. This one's driven straight by your feedback — thank you to everyone who's posted reviews and bug reports. ⚔ EVERY BOSS, REWORKED SNAKE.EXE now has a FINAL FORM — cut down its tail and it collapses into a massive turret that hunts you with tracking fire and lobs apple bombs as area denial. Enemy spawns halt for the duel. DVD.CORRUPTED bounces faster with every wall hit and every wave, and now aims for you 1-in-3 bounces — telegraphed with a flash and a sound so it's always fair. It never becomes unreadable, and it never starts in a corner. BLACKOUT.SYS gets a hunting SEARCHLIGHT — a slow beam that drags toward you in the dark, so standing still is the only way it ca...
Read full update on Steam ↗\SYSTEM UPDATE v32.0\The first major update is live — and it's a big one. Every save earns its history: \achievements you've already earned unlock retroactively the moment you boot.\\🏆 34 STEAM ACHIEVEMENTS\From your first purged process to secrets the wiki hasn't found. Progression milestones, mastery feats (forge an \OMEGA\, win with every strain), adaptive-AI challenges (\survive three ADAPTING shifts in one run\), and hidden ones we will not spoil here. Veterans: your crack tiers, kills, and strain wins count — boot the game and collect.\💀 LAST STAND\Once per run, the hit that should kill you leaves you at \1 HP\ in slow motion. What you do with that second is between you and the antivirus.\⚔ THE JUICE PASS\\\\Boss intro cards for every boss\ — FIREWALL.SYS, CLIPPI.SYS, MIRROR.EXE and THE KERNEL now get the full fake-OS treatment ("It looks like you're trying to survive. Would y...
Read full update on Steam ↗The antivirus has been studying you. This update is the biggest one since launch — it gives the game an ending, makes the system genuinely fight back, and tightens nearly everything along the way.⚙️ THE CORE & THE KERNEL — a real win condition CORRUPT.EXE now has a campaign you can actually win. Survive to 15:00 and choose your path: EXTRACT to bank your DATA and chip the system's core, or stay in ENDLESS to chase a high score. Keep extracting and chipping, and eventually the core cracks wide open — and THE KERNEL, the system's true form, awakens for a final boss fight. Beat it and the system reboots, re-secures, and locks you back out, harder than before. Crack it across escalating tiers all the way to the campaign's true ending.🧠 THE ANTIVIRUS NOW LEARNS YOU The AI antagonist has been completely overhauled. It reads how you play — in real time — and spawns counters to your build. F...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
CORRUPT.EXE 1.0 is here. The system has learned a few new tricks. So have we. CORRUPT.EXE reaches 1.0 with clearer combat, more deliberate enemy adaptation, reworked weapon audio, puzzles that give you time to read, a…
CORRUPT.EXE v52.9.0 - THE SYSTEM RECOMPILED The complete update from the current public Steam build, v50.3.1 - The Core Loop Update, through v52.9.0. First: I am sorry I missed a week. I know some of you were expectin…
CORRUPT.EXE v50.3.1 - THE CORE LOOP UPDATE The complete update from v48.0.1 - Archive Escalation to v50.3.1 - Crack Parity We know you want more. More ways to make a weapon yours. More enemies to erase. More ridiculou…
CORRUPT.EXE: THE LIVING SYSTEM UPDATE The system has changed. Since the current live version, v34.9, CORRUPT.EXE has undergone its largest update yet. The Living System Update brings the game to v36.7.3 and rebuilds m…