Steam release scheduled · App 4844510

Wisp: Elemental Conflict

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • DualShock Controller Support
  • DualShock Controller Support
  • DualSense Controller Support
  • DualSense Controller Support
  • Steam Cloud
Steam

Store data

Store status
Coming soon
Scheduled release
3 November 2026
Positive reviews
—
Total reviews
—
Release date
3 November 2026
Player tracking—Begins when the game launches
Release date3 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4844510
App type
Game
Supported systems
Windows · macOS
Genres
Action, Casual, Indie
Release date
3 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 / AMD Ryzen 3 1200
Memory
4 GB RAM
Graphics
Intel HD Graphics 520 or equivalent integrated
DirectX
Version 11
Storage
600 MB available space
Sound Card
DirectX-compatible
Recommended
OS
Windows 10 / 11 64-bit
Processor
Intel Core i5-8250U / AMD Ryzen 5 3500U
Memory
8 GB RAM
Graphics
Intel Iris Xe / NVIDIA GTX 1050 / AMD RX 560
DirectX
Version 11
Storage
1 GB available space
Sound Card
DirectX-compatible

macOS

Minimum
OS
macOS 10.15 Catalina
Processor
Intel Core i5 dual-core 2.0 GHz
Memory
4 GB RAM
Graphics
Intel Iris Plus 640 or equivalent
Storage
1 GB available space
Recommended
OS
macOS 12 Monterey or later
Processor
Intel Core i5 quad-core / Apple M1 or later
Memory
8 GB RAM
Graphics
Intel Iris Plus 655 / Apple M1 integrated / NVIDIA 9xx+
Storage
1 GB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Overview

You begin as nothing — a mote of raw magic drifting through a world that doesn't know your name yet. Absorb elemental energy from the world around you,

transform your Wisp, and grow powerful enough to challenge a world boss. Then die, bank your Shards, and try again stronger.

WISP: Elemental Conflict is a top-down elemental roguelike where your build is made of the world itself.

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Absorb. Shape. Survive.

Elemental motes scatter across every biome. Collect them. Pour them into your abilities to change how they behave — a Fire Dart ignites on contact, a

Void Nova shreds, a Crystal Shield erupts with shrapnel when it breaks. The same 11 abilities express themselves across 12 distinct elements: Fire,

Water, Ice, Lightning, Wind, Earth, Metal, Crystal, Wood, Light, Dark, and Void.

Invest motes into your three body stats — Vitality, Armor, and Mana — to shape who your Wisp becomes. Reallocate freely between runs. Experiment without

penalty.

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A Living World at War With Itself

The ecosystem isn't waiting for you. It has its own agenda.

8 distinct creature types compete for resources and territory across every run — and most of them will turn on you the moment you step into their range:

- Sprites forage peacefully — until you're the most interesting thing nearby

- Hunters sprint and stalk with predatory aggression

- Lurkers stalk invisibly and pounce from the shadows

- Swarms coordinate in packs — disturb one, disturb all

- Sentinels guard their territory with ranged precision

- Wraiths fire from distance and retreat when pressed

- Colossi are armored tanks that charge and retaliate

- Harbingers dodge your shots, raise damage shields, and burst-fire in rings

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4 Worlds. 12 Biomes. 12 Bosses.

Every run takes you through one of four worlds — The Burning Reaches, The Fractured Expanse, The Sunken Realm, or The Abyssal Hollow — each home to three

elementally themed biomes and a named world boss. The Emberlord. The Tide Sovereign. The Prism Oracle. The Ancient Still. Each boss is a signature

elemental encounter. Defeat one to end your run and claim your Shards.

Worlds unlock through meta-progression — each victory opens the door to harder terrain, stranger creatures, and more powerful rewards.

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Grow Between Runs

Shards are the only currency that survives death. Spend them to expand your mote capacity, unlock new abilities, and push deeper into worlds that don't

pull their punches. Every run is a clean slate. Every run builds on everything that came before.

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Key Features

- 12 elemental motes — each changes the behavior, visuals, and feel of every ability

- 11 abilities — Dart, Dash, Shield, Orb, Lance, Nova, Aura, Teleport, Vortex, Stealth, Seeker

- 3 body stats shaped by mote investment — Vitality, Armor, Mana

- 8 creature types in a living ecosystem with their own behaviors and rivalries

- 12 named elemental bosses, one per biome

- 4 worlds across 12 procedurally generated biomes

- Persistent meta-progression via Shards — grow permanently between runs

- Casual-friendly run length — pick up, play, and put down without losing your footing

Steam gallery

Screenshots

5 available
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