Store data
- Store status
- Coming soon
- Scheduled release
- 3 November 2026
- Positive reviews
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- Total reviews
- —
- Release date
- 3 November 2026
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Dungebra is a dark fantasy roguelike deckbuilder where every attempt begins before the first fight. Choose your hero, set up your preparation, equip artifacts, and enter the run with a clear direction for your build.
Each choice changes how you approach the next battles: which cards to prioritize, which effects to combine, and how to turn rewards into a strategy that can survive until the end of the map.
Your deck does not start finished. Throughout the run, you choose rewards, adapt your strategy, and decide which cards deserve a place in your build.
Different cards open different paths: direct damage, effect buildup, resource control, setup for bigger plays, and combinations that become stronger once your deck starts to click.
Items and artifacts are not just loose bonuses. They help define the rhythm of the run, reinforce synergies, and can change how your plays resolve.
Finding the right combination between cards, items, artifacts, and hero is at the heart of Dungebra: a strong run is not about one powerful card, but about several pieces working together.
Before and during progression, artifacts help give your build an identity. Some support a more aggressive playstyle, while others favor preparation, survival, or effects that grow over time.
The best choice is not always the obvious one: it depends on your hero, your deck, and the direction you are trying to build in that run.
Each hero brings a different way to start and plan a run. Your character choice influences your priorities, your risks, and the type of build that makes sense to pursue.
Try different combinations and discover which heroes best match your playstyle.
Dungebra is built around short runs, constant decisions, and that feeling of wanting one more attempt. Even when a run goes wrong, you learn the cards better, understand new combinations, and come back with another build idea.
Choose your destination, face enemies in sequence, improve your strategy between fights, and carry your engine to the final challenge.
Dark fantasy roguelike deckbuilder.
Deck built during the run through rewards and choices.
Heroes with different preparation styles.
Artifacts, items, and cards creating build synergies.
Short runs focused on adaptation, strategy, and replayability.
Progression through unlocks and new preparation options.
Card titles now fit their frames, with shorter localized names and corrected Portuguese damage descriptions.Event DescriptionThis update improves card readability in Portuguese, English and Spanish.- Card titles stay on one line and scale within their frames.- Several long localized card names have been shortened.- Two Portuguese damage descriptions now match their cards' actual values.Card effects, damage values and balance are unchanged. Existing full game progress is preserved.
Read full update on Steam ↗Hello, adventurers!We have released a new update for the Dungebra demo focused on interface polish, combat feedback and small gameplay refinements.Main changes:- Scrollbar polishShared scrollbars were visually aligned, with cleaner track, frame and handle positioning.- Combat log adjustmentThe combat log no longer auto-scrolls in situations where it could make reading harder.- Clearer critical textCritical chance text was standardized for better readability.- Combat feedback timingCard resolve audio feedback now plays per card, and defeat audio timing was adjusted during the fade.- Balance and fixesWe adjusted the Prism and Ice loop and included smaller effect-related fixes.Thank you for playing the demo and sharing your feedback. We are continuing to refine Dungebra to make each run clearer, more readable and more satisfying to play.
Read full update on Steam ↗Hello, adventurers! We have released a new update for the Dungebra demo focused on shop clarity, combat consistency and small gameplay fixes. This update improves how the shop communicates item states, adds clearer feedback when gold is not enough, and fixes enemy passive behavior during combat. Main changes: - Better shop feedback The shop now gives clearer feedback when the player does not have enough gold to buy an item. - Cleaner shop presentation Shop offers and inventory states were polished to make item cards easier to read and interact with. - Enemy passive fixes Enemy passives now apply more consistently to fire and stack-based effects. - Visual stack cleanup We fixed duplicate visual stack playback in combat feedback. - Demo versioning The Unity project version was updated to 0.1.4 for this Steam build. Thank you for playing the demo and sharing your feedback. We are continu...
Read full update on Steam ↗Hello, adventurers!We have released a new update for the Dungebra demo focused on making runs clearer, livelier and more satisfying to play.This update improves preparation before each run, visual feedback during combat, and several balance and interface details.Main changes:• Initial deck draftRuns now begin with a card selection step, including entry, exit and deck-send animations for the chosen card.• Playable demo runesWe refined the Runic Heart and the North, East, South and West runes, including adjacent unlocks and fixes for older saves without a core rune.• Livelier map environmentsCombat scenes now have layered environments, particles, movement variations and better support for flying or static enemies.• Personal records and rankingWe added personal records to the menu and improved score validation for the Steam ranking.• Better readabilityWe adjusted tooltips, combat text, t...
Read full update on Steam ↗Steam currently lists 3 Nov 2026 as the release date.
Card titles now fit their frames, with shorter localized names and corrected Portuguese damage descriptions.Event DescriptionThis update improves card readability in Portuguese, English and Spanish.- Card titles stay…
Hello, adventurers!We have released a new update for the Dungebra demo focused on interface polish, combat feedback and small gameplay refinements.Main changes:- Scrollbar polishShared scrollbars were visually aligned…
Hello, adventurers! We have released a new update for the Dungebra demo focused on shop clarity, combat consistency and small gameplay fixes. This update improves how the shop communicates item states, adds clearer fe…
Hello, adventurers!We have released a new update for the Dungebra demo focused on making runs clearer, livelier and more satisfying to play.This update improves preparation before each run, visual feedback during comb…