Store data
- UK price
- £7.15
- US price
- $5.35
- Positive reviews
- 100%
- Total reviews
- 8
- Release date
- 27 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 5 | -3 | -37.5% | 1 | -82.9% |
| November 2026 | 0 | -5 | -100.0% | 0 | -100.0% |
| October 2026 | 5 | -3 | -37.5% | 1 | -82.3% |
| September 2026 | 8 | — | — | 4 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £7.15 | £4.79 | 33% | £4.79 | No change recorded |
| United StatesUSD · US | USD | US$7.99 | $5.35 | 33% | $5.35 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Incremental Mazing Tower Defense game where you do not loose anything, just earn more and more gold to buy upgrades to earn more gold.
This game is about earning gold to create the best tower defense maze that can mow through most and best mobs you can buy for gold.
But the main theme of the game is that you can not lose anything, and even when evolving into the next stage, your previous maze will be refunded in gold you spent building it.
Create elaborate mazes to eliminate mobs at scale.
You will start with just two chickens to exploit, but you can unlock and buy more mobs to extract gold from
You will upgrade your mobs, towers and even the playground itself, all to earn more gold.
You will earn prestige points by completing various achievements, to unlock new towers and upgrades in the prestige shop.
Gold
And most importantly -- MOAR GOLD.
| # | ||
|---|---|---|
| 01 | Best Gold Run 32 | 90.9% |
| 02 | Path Length 16 | 88.6% |
| 03 | Prestige | 88.6% |
| 04 | Best Gold Run 256 | 81.8% |
| 05 | Path Length 64 | 70.4% |
| 06 | Total Gold 256 | 70.4% |
| 07 | Total Gold 2k | 70.4% |
| 08 | Best Gold Run 2k | 68.1% |
| 09 | Total Gold 16k | 59.0% |
| 10 | Best Gold Run 100k | 56.8% |
| 11 | Total Gold 100k | 54.5% |
| 12 | Total Gold 800k | 52.2% |
| 13 | Best Gold Run 1m6 | 50.0% |
| 14 | Total Gold 6m4 | 47.7% |
| 15 | Total Gold 40m | 43.1% |
| 16 | Towel | 43.1% |
| 17 | Nagano | 40.9% |
| 18 | Total Gold 320m | 40.9% |
| 19 | Best Gold Run 16k | 38.6% |
| 20 | Best Gold Run 6m4 | 38.6% |
| 21 | Best Gold Run 40m | 36.3% |
| 22 | Fat Pig | 34.0% |
| 23 | Total Gold 4g | 34.0% |
| 24 | Path Length 256 | 31.8% |
| 25 | Worthy Bear | 31.8% |
| 26 | Ultimate Form | 22.7% |
| 27 | Byte | 15.9% |
| 28 | Bytes | 15.9% |
| 29 | Path Length 1000 | 9.0% |
Hi, update to 0.159.0 is all about quality of life improvements. Most of the work wa the rewamped save system that enables Main Menu and management of multiple saves. There is also a lot of small improvements, like a new achievements list with more info and a lot of new tootltips here and there. 🚀 Features New save system Added missing New Game functionality Introduced Continue Game Added support for tiled rendering in ScalingNinePatch New drawable with doubly-rounded corners Improved tab visuals Particle layering Reworked blood particles Reworked Achievements Popup ✨ Improvements Interest tooltip Better visual effect stacking Improved Achievements Popup visuals 🐛 Bug Fixes Fixed load popup layout when only a few saves are available Added missing clickOnClick Added missing clicks Enforced headless mode for Java AWT on macOS Fixed background scaling on MacBook
Read full update on Steam ↗I implemented next wave of fixes and small improvements to quality of life. Most notable change is that everything should by chain by default now -- from tower building, to upgrade selling. Also you can now sell mobs. 🚀 Features Mob selling Piggybank and Bear mobs can be disabled/enabled by clicking on their buttons 🔧 Tweaks New range sprite Use range sprite as interim explosion sprite to reduce visual clutter Chain sell/build by default Store run targets in repo Right click cancels current action 🐛 Bug Fixes BYTES are 512, not 256 Ultimate Form works again (ignores unreleased prestige upgrades)
Read full update on Steam ↗As usual, this took me little bit longer than expected and there is still missing one feature I really wanted in this patch (mob selling) :D This patch continues to fix and deliver things that early adopters are reporting to me the most, so the main them of this patch is stabilisation of what we already have. ⚖️ Balance Migrate achievements to pseudo exponencial insted of real 2^N Increase later achievement reward 🚀 Features Save a backup copy of save postfixed with a game version number Improve prestige purchase restoration with retry logic Add sample savegame files for testing 🐛 Bug Fixes Available prestige correctly propagates to the prestige shop Make blockers much cheaper After prestige, rebuy mobs last Steam integration should work on MacOS again Show prestige confirmation before closing the prestige dialog Many small typos in textations Tower gate no longer makes cold effect...
Read full update on Steam ↗I have tried to fix the most pressing issues that people have reported to me, thanks for playing! 🚀 Features - Added tower projectile speed upgrade 🐛 Bug Fixes - You can no longer go into negative gold when chain-building towers Balance - Increased prestige prices for various upgrades
Read full update on Steam ↗Hi, update to 0.159.0 is all about quality of life improvements. Most of the work wa the rewamped save system that enables Main Menu and management of multiple saves. There is also a lot of small improvements, like a…
£4.79 → £7.15.
1 positive · 0 negative.
2 positive · 0 negative.
I implemented next wave of fixes and small improvements to quality of life. Most notable change is that everything should by chain by default now -- from tower building, to upgrade selling. Also you can now sell mobs.…
As usual, this took me little bit longer than expected and there is still missing one feature I really wanted in this patch (mob selling) :D This patch continues to fix and deliver things that early adopters are repor…