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Steam player data · App 4832540

MultiScope Air Traffic Control

View on Steam ↗Updated 07 Nov · 20:21 UTC
  • Single-player
  • Multi-player
  • Co-op
  • Online Co-op
  • LAN Co-op
  • Steam Achievements
  • Captions available
  • Adjustable Text Size
Steam

Store data

UK price
£13.59
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
7 November 2026
Concurrent players28Most recent successful sample
Today's peak288/144 samples
Tracked peak28Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4832540
App type
Game
Supported systems
Windows · macOS · Linux
Genres
Casual, Indie, Simulation, Strategy, Early Access
Release date
7 November 2026
Last player update
07 Nov · 20:21 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 or AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
Integrated graphics with Vulkan support (Intel HD Graphics 620 or AMD Radeon Vega 8)
DirectX
Version 12
Storage
6 GB available space
Additional Notes
A microphone is needed for voice control. On this hardware, voice control uses the legacy model (Windows speech recognition) with fixed phrasing. The game is fully playable without voice control.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Intel Core i5-10400 or AMD Ryzen 5 3600
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT, 6 GB VRAM
DirectX
Version 12
Storage
12 GB available space
Additional Notes
A dedicated graphics card runs the full speech model for the fastest and most accurate voice recognition. Without one, a lighter model runs on the processor. A headset with push-to-talk is recommended.

macOS

Minimum
OS
macOS 15 Sequoia
Processor
Apple Silicon (M1 or newer), or an Intel Core i5 (quad-core)
Memory
8 GB RAM
Graphics
any Mac that runs macOS 15
Storage
6 GB available space
Additional Notes
a microphone is needed for voice commands, an optional feature: everything also works with mouse and keyboard. The game asks for microphone permission the first time you use push-to-talk. Voice recognition runs on the graphics chip on Apple Silicon and on the processor on Intel Macs.
Recommended
OS
macOS 15 Sequoia or newer
Processor
Apple Silicon (M1 or newer)
Memory
16 GB RAM
Graphics
any Mac that runs macOS 15
Storage
12 GB available space
Additional Notes
a headset microphone gives the most reliable voice recognition.

Linux

Minimum
OS
64-bit Linux with glibc 2.32 or newer (Ubuntu 22.04, Debian 12, Fedora 36 or newer), or SteamOS 3 (Steam Deck)
Processor
dual-core 2.0 GHz, x86-64
Memory
4 GB RAM
Graphics
GPU with Vulkan 1.0 support and an up-to-date driver
Storage
6 GB available space
Additional Notes
a microphone is needed for voice commands, an optional feature: everything also works with mouse and keyboard. Voice recognition runs on the GPU through Vulkan, or on the processor.
Recommended
OS
Ubuntu 24.04 or SteamOS 3
Processor
quad-core 3.0 GHz
Memory
8 GB RAM
Graphics
dedicated GPU with 2 GB VRAM (GeForce GTX 1050 or Radeon RX 560 or better)
Storage
12 GB available space
Additional Notes
a headset microphone gives the most reliable voice recognition.

Launch window

Released 7 November 2026 · Tracking from 7 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
28
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£13.59
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
28
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£13.59
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 28Average 27Latest 28
0714212807 Nov 2026, 19:00 UTC07 Nov 2026, 20:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days28——19—
November 202628——19—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

MultiScope Air Traffic Control is a realistic approach radar simulator. Arrivals come in over the STARs, and departures climb out underneath them. Your goal is to turn, climb, descend or slow every aircraft into a safe stream onto the ILS, or hand it over to Area Control, without ever losing separation.

Hold push-to-talk and give your clearance the way you would on a real frequency: "KLM62P, turn left heading 210, descend to 2000 feet, QNH 1010, speed 180 knots, cleared ILS approach runway 18R." The pilot reads it back and flies it.

Voice recognition runs on our own speech model, trained on ATC phraseology. It copes with long transmissions, accents, hesitations and different wording, in ICAO or FAA phrasing, and with corrections when you misspeak. If a pilot misses part of your call, they ask you to say it again. The model runs offline on your graphics card or processor, and nothing you say leaves your PC.

Every instruction also works through the input panels and the keyboard, so voice is optional .

The radar picture updates with every sweep. Each aircraft has a data tag you can move, a trail showing where it has been and an optional speed vector projecting where it is heading. Zoom out to 80 NM to see traffic coming in from far away, or zoom in to fine-tune the spacing on final.

Aircraft fly published routes, holding patterns and ILS approaches, and you can take them off their route with a heading or send them direct to a fix. The scope warns you when two aircraft are getting too close, when one is too close behind heavier traffic, or when one is about to enter airspace that isn't yours. A departure list shows what is about to take off, so you can plan the outbound flow before it reaches your frequency.

Each session starts with its own QNH, wind and ATIS. Pick calm, normal or gusty conditions, or let the game roll them for you; it keeps the wind within the limits of the runways you've chosen. The wind changes with altitude, so aircraft cover ground faster or slower depending on how high they are.

Wind also decides which runways you can use. The runway picker turns orange when a runway is close to its crosswind or tailwind limit and red when it's over. Departures will hold on the ground if there is too much tailwind, and an arrival on final might go around.

Traffic comes from real schedules, with real callsigns, aircraft types and registrations. Real World mode plays a real day at the airport from the time you choose. You can also set the runway combination and the arrivals and departures per hour yourself, anywhere from a quiet afternoon to a full peak. At the end of each session you get a grade from S to F, which adds to your career statistics.

Airspaces are split into sectors, each with its own frequency. Work one approach sector or several at once, and AI controllers handle the rest. You can take over or hand back a sector at any time.

COSYS, our coordination system, lets you work with your neighbours the way real controllers do. Ask for an aircraft on your frequency early, agree transfer levels, handle a go-around from the tower, or borrow a piece of a neighbour's airspace for a long final.

Choose Realistic for proper procedures and handoffs, or Arcade to smooth the rough edges while you learn. Four difficulty presets, from Beginner to Expert, set the details, and you can change any of them yourself.

If you've never spoken on a frequency, start with the phraseology trainer. It gives you radio calls to practise by voice and grades them with the same recogniser the game uses. A searchable reference card and an in-game cheat sheet keep the phrases at hand while you play. Your career runs from Trainee to Area Director, with medals, session reports and lifetime stats.

Features at a glance

Voice control with our own speech model, trained on ATC phraseology, plus full control through the input panels and keyboard

Approach control Amsterdam Schiphol at launch, with real schedules and a Real World mode. More airports are planned.

Multi-sector play with AI controllers and COSYS coordination

ILS, holds, SIDs, STARs and direct-to, with conflict, wake and airspace alerts

QNH, wind, ATIS and runway limits that change how you work

Phraseology trainer, four difficulty presets and a controller career

Steam gallery

Screenshots

10 available
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