Store data
- UK price
- £9.09
- US price
- $9.99
- Positive reviews
- 100%
- Total reviews
- 4
- Release date
- 8 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 4 | -1 | -20.0% | 0 | -30.3% |
| October 2026 | 4 | -1 | -20.0% | 1 | -21.6% |
| September 2026 | 5 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £9.09 | £9.09 | 0% | £9.09 | No change recorded |
| United StatesUSD · US | USD | $9.99 | $9.99 | 0% | $9.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | COP | COL$ 26.999 | COL$ 26.999 | 0% | COL$ 26.999 | No change recorded |
| Costa RicaCRC · CR | CRC | ₡5.200 | ₡5.200 | 0% | ₡5.200 | No change recorded |
| Hong KongHKD · HK | HKD | HK$ 87.00 | HK$ 87.00 | 0% | HK$ 87.00 | No change recorded |
| IndonesiaIDR · ID | IDR | Rp 94 499 | Rp 94 499 | 0% | Rp 94 499 | No change recorded |
| IsraelILS · IL | ILS | ₪35.99 | ₪35.99 | 0% | ₪35.99 | No change recorded |
| IndiaINR · IN | INR | ₹ 499 | ₹ 499 | 0% | ₹ 499 | No change recorded |
| JapanJPY · JP | JPY | ¥ 1,350 | ¥ 1,350 | 0% | ¥ 1,350 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 10,500 | ₩ 10,500 | 0% | ₩ 10,500 | No change recorded |
| KuwaitKWD · KW | KWD | 2.20 KD | 2.20 KD | 0% | 2.20 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 3 190₸ | 3 190₸ | 0% | 3 190₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 139.99 | Mex$ 139.99 | 0% | Mex$ 139.99 | No change recorded |
| MalaysiaMYR · MY | MYR | RM25.49 | RM25.49 | 0% | RM25.49 | No change recorded |
| NorwayNOK · NO | NOK | 120,00 kr | 120,00 kr | 0% | 120,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 15.75 | NZ$ 15.75 | 0% | NZ$ 15.75 | No change recorded |
| PeruPEN · PE | PEN | S/.25.99 | S/.25.99 | 0% | S/.25.99 | No change recorded |
| PhilippinesPHP · PH | PHP | P329.00 | P329.00 | 0% | P329.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
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| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
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| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
American High School Basketball Dynasty is a single-player basketball management sim about coaching, the part of the game most titles skip. You won't be taking the shots. Your job is to scout the opponent, set the plan, and make the calls that decide whether your team walks off with a win. It runs across a full season and a postseason bracket where one cold night ends everything. It asks you to think, and it still lets a newcomer get up to speed fast.
Behind your program runs a complete basketball world. Three divisions, dozens of conferences, and more than 150 schools play their own seasons, hold their own playoffs, and build their own record books every year. You can scout any of them, follow the standings and scoring leaders across every division, and watch the balance of power shift from one season to the next. Win enough and the bigger programs come looking for you.
All of it is yours to change. Because every team name, nickname, and logo can be edited, you can leave the default world in place or rebuild it however you want, your home state, the league you grew up watching, or a fictional world nobody has seen before. Set the stage the way you like it, then go coach in it for years.
Offense against defense is the fight that decides most nights. The right scheme for the matchup can blow a game open, and the wrong one can cost you a night you had already won. Once the ball goes up you stay in it. You can change schemes at any stoppage, push or slow the pace, turn the defensive pressure up or down, send everyone to the offensive glass, spend timeouts, choose who guards the other team's best player, and foul on purpose to stop the clock late. Handle every substitution yourself, or let your staff manage the bench. The schemes you drill in practice are the ones your team runs cleanly when the lights come on. Talent still wins games, but a smart plan can topple a better roster, and a sloppy one can waste a good team.
Your record follows you from job to job. Put together winning seasons and the offers come in. Fall short and the pressure builds, and a bad enough run gets you fired and hunting for the next opening, sometimes with nothing left but a middle school job. The climb takes you from a small program barely hanging on to a name everyone respects, with conference and state banners going up along the way. When a season closes, every division names an All-State first and second team, a set of honorable mentions, and a Coach of the Year, and the history pages keep every champion and bracket you leave behind.
The season plays out in front of you, one possession at a time. The anthem runs before tip-off, the whistle stops play on a foul, the crowd swells on a big three, and the buzzer ends it. Chalkboard diagrams lay out your sets and your matchups, the box score and minutes and fatigue fill in as you go, and you can fast-forward a blowout or slow things down for the final two minutes of a tight one. This is a management game you sit back and watch, not a results screen you skip past.
Nobody on your bench stays the same. Seniors graduate, freshmen arrive, JV players fight for minutes, and the players you keep grow over the years based on how much you use them and how good a coach you have become. One season you might build around a center who scores with his back to the basket, the next around a shooter who stretches the floor or a guard who gets to the rim at will. Reloading after a graduating class leaves is a challenge all its own.
Most basketball games hand you a player. This one hands you the clipboard. What you get out of a game comes down to the reads you make, the matchup you take advantage of, the timeout you call at the right second, and the program you grow from a nobody into a contender. It rewards knowing the game more than it rewards fast hands.
Every program has a ceiling until the right coach walks in. Take a job nobody else wants, build it your way, and chase the one game at the end of the year that a whole town never forgets. This is your bench now. Go hang a banner.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach Tip Off | 37.7% |
| 02 | Ach First Win | 33.9% |
| 03 | Ach 10 Games | 23.8% |
| 04 | Ach Blowout | 20.7% |
| 05 | Ach Streak 5 | 20.1% |
| 06 | Ach First Offseason | 19.4% |
| 07 | Ach Full Season | 19.4% |
| 08 | Ach Wins 10 | 16.9% |
| 09 | Ach Job Offer | 15.7% |
| 10 | Ach First Playoff | 15.0% |
| 11 | Ach Playoff Loss | 15.0% |
| 12 | Ach Comeback | 13.2% |
| 13 | Ach Ot Win | 12.5% |
| 14 | Ach Playoff Win | 12.5% |
| 15 | Ach Elite Player | 11.9% |
| 16 | Ach Injury Win | 10.6% |
| 17 | Ach Streak 10 | 10.0% |
| 18 | Ach Full Lineup Dev | 9.4% |
| 19 | Ach Promote Jv | 8.1% |
| 20 | Ach Swing Callup | 8.1% |
| 21 | Ach Season 20w | 7.5% |
| 22 | Ach Conf Title | 5.6% |
| 23 | Ach Buzzer Beater | 4.4% |
| 24 | Ach Job Change | 4.4% |
| 25 | Ach Wins 50 | 4.4% |
| 26 | Ach Coy | 3.7% |
| 27 | Ach Streak 15 | 3.7% |
| 28 | Ach State Title | 1.8% |
| 29 | Ach Wins 100 | 1.8% |
| 30 | Ach 3 20w | 1.2% |
| 31 | Ach 5 Winning | 1.2% |
| 32 | Ach Conf 3 | 1.2% |
| 33 | Ach Fired | 1.2% |
| 34 | Ach Title 3a | 1.2% |
| 35 | Ach Back To Back | 0.6% |
| 36 | Ach Customize | 0.6% |
| 37 | Ach Title 4a | 0.6% |
| 38 | Ach Upset | 0.6% |
| 39 | Ach 10 Seasons | 0.0% |
| 40 | Ach Career 1000 | 0.0% |
| 41 | Ach Threepeat | 0.0% |
| 42 | Ach Title 5a | 0.0% |
| 43 | Ach Titles 10 | 0.0% |
| 44 | Ach Titles 5 | 0.0% |
| 45 | Ach Unbeaten Reg | 0.0% |
| 46 | Ach Unbeaten Title | 0.0% |
| 47 | Ach Wins 300 | 0.0% |
| 48 | Ach Wins 500 | 0.0% |
Custom Leagues:Full schedules: short teams are topped up, so every team plays its full season length.District Bracket plays your own districts when a class has 4, 8 or 16 of them, and draws evenly otherwise. A season already in its postseason switches next season.DIST instead of CONF in the standings.Postseason: the skip-to-your-next-game prompt, and brackets that no longer cut off their SIM, PLAY and BOX buttons.Game Day: minutes boxes that keep the number you type.
Read full update on Steam ↗The biggest league the game has ever shipped is here. 270 schools. 16 regions. 64 districts. One state champion. Pick a school, take over the program, and chase a title through the toughest road in the game. And every new game can now be a brand-new basketball world: re-deal the schools, the crowds and the programs' fortunes as many times as you like before you pick your team. THE NEW LEAGUE: 270 TEAMS - 1 CHAMPION One class of 270 schools in 16 regions, each with 4 districts. No classes, no brackets by size: everyone is in the same race. 22-game seasons on an Open schedule: you choose your own opponents. Thanksgiving and December holiday tournaments every year. The road to the title: a district tournament, then the top two in every district advance to an 8-team region bracket, then the 16 region champions meet in the Final 16. The top seed hosts. In every region, the best RPI-ranked...
Read full update on Steam ↗Postseason & Season Awards Fixed the "Advance to Awards" button doing nothing at the end of a season in District Bracket leagues. If you were stuck there: update, load your save, and click it again. Fixed District Bracket playoffs not moving your team forward after a win. Your next-round matchup now fills in and the state tournament is created. Saves that were already stuck are repaired just by opening the Post-Season screen. NEW: The Post-Season screen now shows District Bracket leagues. Browse every district's bracket (★ marks yours) and the state tournament, for each division. Fixed the Final 16 not starting, and all regions now begin on the same date. Fixed "Watching as Spectator" and "Playoffs Complete" banners appearing when they shouldn't. The Dashboard now shows "Postseason Underway" until the postseason is actually over. Custom Leagues Postseason screens now use your league's...
Read full update on Steam ↗Sorry for multiple patches in the same day, but this update was too important to hold off on. I was excited to get this out as quickly as possible after I received feedback that the game was a little slow for some players. I'm committed to providing the best possible game experience and when I get feedback I will act decisively to fix as quickly as possible. Performance Simulating a big batch of AI games at once — a multi-day fast-forward, catching up an entire season's worth of other teams' games, or hitting "Sim All Remaining" on a bracket — now spreads that work across multiple CPU cores instead of running one game at a time on a single core. On a modern multi-core machine this can meaningfully cut the wait on those larger jumps. A normal single "Next Day" click won't feel any different — it was already fast, and this change specifically targets the bigger catch-up moments. Bug Fix...
Read full update on Steam ↗Bug Fixes Fixed a rare but serious bug where clicking the end-of-season "Advance to Awards" button more than once (e.g. clicking again because nothing seemed to happen right away) could cause the game to process the season transition twice in a row. This could skip an entire season for your own team — leaving it stuck at 0-0 for that year in your season history — while every other team in the league shows a normal record. The button now shows "PROCESSING..." and disables itself the moment you click it, so a second click can no longer slip through, and the game itself now refuses to run two of these transitions at the same time no matter what triggers it. Fixed the starter indicator (●) in the box score sitting so close to a player's name at smaller sizes that it could read as a stray period. This was causing the live game starting five to sometimes cut off a small portion of the playe...
Read full update on Steam ↗Made a small tuning pass on player development this update. A few things should feel a bit smoother:Slightly adjusted how quickly players close in on their potential over a season.Small tweak to free throw shooting consistency.Minor pacing adjustment so growth is a little more spread out across a player's four years, rather than most of it happening early.Fixed bug where if a player gets hurt during "crunchtime" just before halftime, he is still available to play.As always, this mainly affects new recruits going forward. Nothing drastic for your existing roster. Let us know if you notice anything!
Read full update on Steam ↗We found and fixed a few issues affecting how players develop over their careers:Free throw shooting was drifting down over multiple seasons. Fixed the underlying formula so it stays realistic long-term.Some players' overall potential was getting capped too low, especially on rebuilding programs — this was quietly limiting how good a lot of your recruits could ever become. Fixed, so weaker programs can still develop real talent.Freshmen were sometimes hitting their ceiling almost immediately and then plateauing for the rest of high school. Every player now has a hidden development curve — some blossom early, some are steady throughout, some don't come into their own until junior or senior year. You won't know which is which up front, so keep an eye on your roster over time.These changes mainly affect new recruits and new saves going forward — existing players on established rosters wo...
Read full update on Steam ↗There was a bug that was skipping some games due to a league scheduling error. This build includes the round-robin scheduling fix on top of everything from earlier (ceiling system, season-length picker, work-rate curve, minutes-distribution fixes).
Read full update on Steam ↗The Back to School Sale starts tomorrow! Grab it while it's discounted!We've also got a solid update for you this patch. Here's what's new:New player development system. Every player now has individual ceilings per skill instead of one blanket number. Expect 1-3 real stars per roster surrounded by role players who are strong in a couple of areas and limited everywhere else.Choose your season length. 3A/4A/5A saves can now pick a shorter, more realistic regular-season schedule at setup. Existing saves are unaffected.Work rate now reflects playing time. Players who earn real minutes build their work ethic faster year to year. Guys stuck on the bench can lose motivation instead.Best players get ridden harder for minutes. Yours and the AI's. This especially helps losing teams that were previously shorting their own best player.Roster page. Added Athleticism and Work Rate to the attributes...
Read full update on Steam ↗**QuickFix Update 8/23** - Fixed a critical bug where creating a new game could fail with an "Internal Server Error" - Fixed player cards sometimes getting stuck on "Loading..." after clicking through several players - Fixed the physical mouse back button not reliably returning to the previous screen - Fixed Homecoming being able to trigger more than once per season — now happens once, always before Senior Night - Fixed team practice letting a player's attribute grow past the ceiling that individual practice already locked - Individual Practice: added sortable/filterable columns, a "?" help guide, and opened it up to JV players - Added a Back to Menu / Exit Game option during games - Player names throughout Training and pre-game screens are now clickable to open their player card - Added an info popup on offense/defense schemes (Setup screen and Coach page) showing key attributes and...
Read full update on Steam ↗Fixed a crash where the Individual Practice screen could show a blank page. Fixed a bug causing a team's state ranking to display inconsistently between the Next Game screen and the Top 10 Teams list.
Read full update on Steam ↗Quick quality of life update...I zeroed in a bit more on practice modules and how much those practices were contributing to a players attribute categories. Nothing too overly complicated, just minor tweaks here and there.Don't forget...practices are the life blood of your team. As this is a coaching game, practice has a big impact on a teams current and future performance.Hiding in the plain sight is also the ability to hold individual practices. On certain days and times (different for 3A vs 4A/5A), you can train up to five players on certain stat categories. There is a limit to how far a player can reasonably move overall and with certain attributes. Be on the lookout for players on your JV team that have hidden potential and could use that extra coaching time.You will also notice a shift in the Game Plan Window. A big exciting change is coming in the next day or two for those of yo...
Read full update on Steam ↗American High School Basketball Dynasty — Update NotesNew FeaturesAdded Crunch Time — a dramatic, second-by-second play-by-play sequence for the final 10 seconds of any close half, game, or overtime period.Added a coach-team fit system — AI coaches now pick offensive/defensive schemes suited to their actual roster, gated by coaching experience, and can re-tailor their approach from year to year.Added a demo mode with three difficulty-tiered save starting points for players to try before buying.Player Generation & DevelopmentFixed player heights so post players (PF/C) are no longer unrealistically tall, with realistic variation by division size (3A–5A).Added a rule that a player under 6'3" can never be generated as a true post — they become a wing or guard instead.Fixed a training bug where composure and basketball IQ were boosted by nearly every practice drill regardless of focus, cau...
Read full update on Steam ↗Custom Leagues:Full schedules: short teams are topped up, so every team plays its full season length.District Bracket plays your own districts when a class has 4, 8 or 16 of them, and draws evenly otherwise. A season…
£4.54 → £9.09.
1 positive · 0 negative.
The biggest league the game has ever shipped is here. 270 schools. 16 regions. 64 districts. One state champion. Pick a school, take over the program, and chase a title through the toughest road in the game. And every…
£9.09 → £4.54 · 50% off.
Postseason & Season Awards Fixed the "Advance to Awards" button doing nothing at the end of a season in District Bracket leagues. If you were stuck there: update, load your save, and click it again. Fixed District Bra…