Store data
- UK price
- £8.49
- US price
- $9.99
- Positive reviews
- 100%
- Total reviews
- 0
- Release date
- 30 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 8 | — | — | 5 | — |
| September 2026 | 8 | — | — | 5 | — |
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| United KingdomGBP · GB | GBP | £8.49 | £8.49 | 0% | £8.49 | No change recorded |
| United StatesUSD · US | USD | $9.99 | $9.99 | 0% | $9.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Subterfuge is a week-long multiplayer game of strategy, diplomacy, and betrayal that plays out in real time. Check in for ten minutes, a few times a day: read the sonar, schedule your orders, and reply to the ally who insists the fleet massing on your border is "purely defensive." Then close the game and get on with your day while your plans execute.
On PC at last with cross-play into a community that has been running continuously since 2015.
Drag the Time Machine forward and watch tomorrow unfold. See where every visible sub will be, how combat resolves, and what your factories will have produced by Thursday. Then, schedule your own orders to execute at any moment, hours or days ahead. Launch the invasion at 4:12 a.m. without setting an alarm but remember everyone else has a Time Machine too.
A game of Subterfuge lasts a week or more, but a session lasts minutes. It was designed by two new parents who wanted Diplomacy-grade scheming without giving up their evenings. The strategy happens in your head and on your schedule.
Every alliance, border pact, joint strike, and deception in Subterfuge happens in chat. None of it is enforced by the game. A treaty is worth exactly as much as the person who signed it, intel is worth exactly as much as its source, and the player feeding you sonar reports may be feeding your rival the same. Winning means reading people as sharply as you read the map.
The Time Machine can show you tomorrow because there is no randomness. Every battle can be forecast down to the last driller before it happens. Recruit powerful specialists to tilt the math and bend the rules. The only truly unknowable variable in Subterfuge is human intention.
Join a cross-platform player pool that has kept Subterfuge alive and updated for over a decade. Play the same game from your desk and your phone. Open the war room on a second monitor at work, then answer a treacherous counter-offer from the school pickup line.
Day 1: Nine polite introductions. Four proposed alliances. One of them is sincere.
Day 2: You and your neighbor agree to keep borders demilitarized. You both start counting drillers.
Day 4: Your ally proposes a joint strike on the olive. Olive has just proposed the same about your ally.
Day 5: Drill a mine. Sonar picks up a "defensive" fleet drifting towards it, thirty hours out. Plenty of time. You schedule your counter, draft two very different messages, and head to lunch.
Day 6: The trap you scheduled yesterday ago springs mid-meeting, exactly as planned. You watch it from your desk and say nothing.
Day 7: Trap closed. Olive's mine captured.
Day 8: Victory. Your former ally sends a simple message: "Well played. Rematch?"
8 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.