Activity briefingSummary of recorded signals
SteamWatch briefing

Preparing a concise update from the latest recorded activity.

Steam player data · App 4829760

SkullWar:ProvingGrounds

View on Steam ↗Updated 01 Nov · 09:51 UTC
  • Single-player
  • Custom Volume Controls
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Steam Cloud
  • Family Sharing
Steam

Store data

UK price
£3.44
US price
$3.74
Positive reviews
—
Total reviews
0
Release date
1 November 2026
Concurrent players0Most recent successful sample
Today's peak111/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4829760
App type
Game
Supported systems
Windows
Genres
Indie, RPG, Strategy
Release date
1 November 2026
Last player update
01 Nov · 09:51 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GTX 1660 6GB
Storage
50 GB available space

Launch window

Released 1 November 2026 · Tracking from 1 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
1
Steam reviews
Not recordedRating not recorded
Twitch peak
0
Price observed
£3.44
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
Not recordedRating not recorded
Twitch peak
0
Price observed
£3.44
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 1Latest 0
0011101 Nov 2026, 08:00 UTC01 Nov 2026, 09:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Viewers right now
0
Live channels
0
24-hour peak
0
Tracked peak
0

Last sampled 01 Nov · 09:40 UTC

Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——0—
November 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Table of Contents

1- Gameplay Showcase

2- Story Background

3- Mechanical Art

4- Post-Launch Content

1- Gameplay Showcase

Select and deploy the war machines known as "Skulls" onto the Proving Grounds.

During the deployment phase, you will select the required Skull units from the Armory. Each Skull possesses distinct stats and a dedicated Function. Carefully consider your formation and initial positioning—an improper deployment often leads to an early disadvantage…

Move, Attack! Use their respective Functions to coordinate and outplay.

Turn-based combat. You control each Skull to perform actions: Move, Attack, and activate Functions. The decision of which actions to prioritize depends entirely on the evolving battlefield situation.

Skull Synergy – seize the moment and strike.

Different Skulls possess unique Functions and applications. Constantly evaluate synergy opportunities between units, and keep close track of Skull positioning and various tactical resources. Resource management is the core of sustaining control over the battlefield.

Most importantly, find the right window to eliminate the enemy.

Avoid blind fire. Calculate your potential damage output with precision. When an enemy Skull falls into a concentrated fire zone, finish it off immediately.

Finally, end the match.

Achieve the designated objective to conclude the test. For example, in the "Duel Simulation" mode, the objective is to destroy all enemy Skulls.

2- Mechanical Art

Jiemn and Heathound

Freeze, Avalanche, Heathound and Carbidon

Moonlit Inorganic Humanoids

3- Story Background

A combat test simulator from the 30th century.

SkullWar: Proving Grounds is a tactical simulation system rooted in the Phase Distortion universe. As a tester, you will pilot the armed mechanical units known as "Skulls", engaging in tactical drills and standardized simulated combat to evaluate the actual combat performance of these machines.

4- Post-Launch Content

Confirmed content plans following the November release:

· Gameplay Updates

1. The single-player stage mode [Event Log – Tactical Reconstruction] will be available immediately upon official launch. You will access the Central Database to experience single-player tactical stages designed based on recorded war events.

2. The first recorded event will be unlocked within [Event Log – Tactical Reconstruction]. Detailed archives will be made available after release. Please stay tuned.

· System Updates

1. A currency system will be introduced soon. It is tentatively planned to facilitate the acquisition of future Skull units, allowing players to build more diverse tactical squads.

· Skull Updates

None confirmed at this time. However, Skull updates are one of the major ongoing content updates for this game. New Skull models will be added periodically after the game's official launch.

Steam gallery

Screenshots

7 available
More game data · Seller history