Steam release scheduled · App 4827000

Quarterheart

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Mouse Only Option
  • Save Anytime
  • Touch Only Option
  • Steam Cloud
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
12 November 2026
Positive reviews
—
Total reviews
—
Release date
12 November 2026
Player tracking—Begins when the game launches
Release date12 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4827000
App type
Game
Supported systems
Windows
Genres
Action, Indie, Simulation, Strategy
Release date
12 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Dual-core 1.6 GHz (Intel Core i3 / AMD equivalent)
Memory
4 GB RAM
Graphics
Integrated graphics (Intel HD 4000 / DirectX 11 capable)
DirectX
Version 11
Storage
500 MB available space
Sound Card
Any
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Quad-core 2.0 GHz
Memory
8 GB RAM
Graphics
Any dedicated or modern integrated GPU
DirectX
Version 11
Storage
500 MB available space
Sound Card
Any
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Quarterheart is a cozy arcade roguelite about an old machine in the attic that still works — and slowly becomes yours.

Drop in a quarter, fight the little monsters on its screen, and win a sticker for every new one you beat. Your goal is simple: cover the whole machine in your victories.

Drop a Coin

A run lasts 2–4 minutes, win or lose: a string of quick fights, a new upgrade after each one, and a boss at the end. Losing barely stings — and there's always another coin.

Fight Its Monsters

The basics are simple: aim at a moving monster and click true. Then each monster adds its own twist — one races and won't hold still, one splits into a swarm, one only takes full damage when you hit its timing ring, one drums out a beat your clicks should match, and one winds up a big counterattack you can parry by clicking at just the right moment. Eight monsters, eight twists to learn.

Build Your Run

After every win, pick one of three upgrades and stack them: sharper crits, wider timing windows, safer parries, heavier charged hits. Sixty in the pool. Beat the boss and the machine opens its next level — six in all, each with new monsters and a meaner boss.

Cover the Cabinet

Every first kill drops a sealed sticker pack into the tray. Peel it open and stick it on the cabinet, over the last owner's faded notes.

Where you stick it decides what it does. Each sticker upgrades or unlocks something different depending on where it lands, so two players with the same stickers end up with different machines. Forty-eight to collect — every level's version of every monster — and sometimes one prints with a shiny foil finish that makes its upgrades stronger.

You're building the machine on the outside.

The Longer You Play…

…the more the machine changes: the light of its screen, the sound of its jingle, the notes the last owner left behind. Quietly. You'll want to see it for yourself.

FEATURES

48 stickers, and where you stick each one on the cabinet decides what it upgrades or unlocks

8 monsters, each demanding a different attack style; 6 levels, each with its own boss

60 upgrades, one of three offered after every win

Aim-and-timing combat: moving targets, timing rings, rhythm beats, charges and parries

2–4 minute runs, win or lose

Short and complete: no Early Access, no live service, finishable in a few evenings

No gambling and no real money, ever — the coin is a prop, and the machine only pays out in stickers

Feed it a quarter. Win your stickers. Make it yours.

Steam gallery

Screenshots

8 available
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