Store data
- UK price
- Free
- US price
- Free
- Positive reviews
- 100%
- Total reviews
- 8
- Release date
- 12 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | -2 | -66.7% | 0 | -94.2% |
| October 2026 | 1 | -2 | -66.7% | 0 | -92.0% |
| September 2026 | 3 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | Free | Free | 0% | Free | No change recorded |
| United StatesUSD · US | USD | Free | Free | 0% | Free | No change recorded |
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| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | KRW | Free | Free | 0% | Free | No change recorded |
| KuwaitKWD · KW | KWD | Free | Free | 0% | Free | No change recorded |
| KazakhstanKZT · KZ | KZT | Free | Free | 0% | Free | No change recorded |
| MexicoMXN · MX | MXN | Free | Free | 0% | Free | No change recorded |
| MalaysiaMYR · MY | MYR | Free | Free | 0% | Free | No change recorded |
| NorwayNOK · NO | NOK | Free | Free | 0% | Free | No change recorded |
| New ZealandNZD · NZ | NZD | Free | Free | 0% | Free | No change recorded |
| PeruPEN · PE | PEN | Free | Free | 0% | Free | No change recorded |
| PhilippinesPHP · PH | PHP | Free | Free | 0% | Free | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
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| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Instead of traditional WASD movement you'll have to use the whole keyboard to traverse the map made of tiles and collect points to keep yourself alive.
The map changes dynamically in response to the players movement.
Avoid hazards left in your wake
Survive against all odds
Improve your typing skills and compete for the top spot on the leaderboard
Your skill is the only limit
-> Danger Tiles now get darker when they are close to dissapearing
Read full update on Steam ↗Removed `~ (the key under Esc) and their respective characters from every layout, as the key does not exist on some smaller keyboards.
Read full update on Steam ↗-> Added Tile Memory --> Tiles now retain their symbol/value for 1 second after exiting vision.
Read full update on Steam ↗-> New Font !!! The font has been changed so O and 0 are more distinct -> The Tile Hitbox has been adjusted to be more generous with adjacent tile connections -> The Player specific leaderboard entry has been moved down a space to separate it from the top 10
Read full update on Steam ↗-> Added a unique sound to each buff and debuff. -> Added a unique sound to combo increasing and breaking. -> Tweaked Point Tile spawning logic to hopefully reduce frustrating Tile spawns
Read full update on Steam ↗-> Added a display for score increases -> Rebalanced Combo and Score Increase --> Combo Threshold 50 -> 35 tiles walked without a mistake. --> Time for base Score gain to increase 25 -> 60 seconds
Read full update on Steam ↗Score Rework -> Base score per Point Tile increased to 10, this is increased by 1 every 25 seconds played. -> Added a combo counter. Every tile moved without a miss-click or taking damage increases combo every 50 combo increase score gain by 1 -> Shield time now doesn't decrease when stepping on a Danger Tile -> Freeze Field now also removes Debuff Tiles in its area -> Added 4K resolution -> Caps Lock warning is now visible until the start of the run -> Added a sound for stepping on a Danger Tile while shield is active -> Fixed a bug where the Damage sound would play when stepping on a Heal Tile
Read full update on Steam ↗-> Added a Info Dump screen which explains each tile type and status effect. -> Shield now visually decreases with its remaining time. -> Decreased Point Tile count in Easy Mode from 4 to 2
Read full update on Steam ↗I realized the new layouts didn't work in the exported version. The game should be fine and playable now.
Read full update on Steam ↗-> Added leaderboards for easy and hard. Leaderboards previously uploaded time instead of score so they will unfortunately be getting reset -> Added a keyboard layout option to the settings. Players can now choose their preferred layout, ----> Character category names -> Letters, Numbers, Symbols - are derived from the English US keyboard so they may not match up exactly with other layouts (Some layouts require shift be held to write numbers) -> Score be now be formatted as an integer (instead of float). Current leaderboard state before reset (Leaderboards will be based on score not time) Classic ModeRankPlayerTime Survived1Caetano832Chieftain Keef823Testakleese644ARandomXiaoMain(Sugar)535overkill944536pavasaris527TorrChrome508Rayne499Thugs Bunny4610Quest_Wizard42
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
-> Danger Tiles now get darker when they are close to dissapearing
Removed `~ (the key under Esc) and their respective characters from every layout, as the key does not exist on some smaller keyboards.
1 positive · 0 negative.
-> Added Tile Memory --> Tiles now retain their symbol/value for 1 second after exiting vision.