Store data
- UK price
- £9.09
- US price
- $6.69
- Positive reviews
- 100%
- Total reviews
- 3
- Release date
- 26 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
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| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | -1 | -50.0% | 0 | -39.3% |
| November 2026 | 1 | -1 | -50.0% | 0 | -98.4% |
| October 2026 | 2 | +1 | +100.0% | 0 | +105.0% |
| September 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £9.09 | £6.09 | 33% | £6.09 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $6.69 | 33% | $6.69 | No change recorded |
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| PeruPEN · PE | PEN | PEN 25.99 | S/.17.41 | 33% | S/.17.41 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱329.00 | P220.43 | 33% | P220.43 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
It started as plain ping pong. Simple, classic, and a little grey.
Then came color, a real soundtrack, and a full roguelike run. In Pinpongle, you win matches, earn gold, and spend it in the shop. Buy items, reroll offers, heal up, and stack effects until your build gets wild.
Each run plays differently. You choose your path through normal opponents, elite challenges, shops, treasures, and boss fights. With limited lives and rising difficulty, every decision matters.
Items can change the way you play. Speed up your paddle, freeze the ball, slow down the enemy, preview trajectories, create fake balls, bend time, or turn simple rallies into controlled chaos.
And waiting at the end of a sector is a boss that rewrites the rules. Spikes, tunnels, portals, gravity wells, moving walls, and other field effects turn classic Pong into a fast arcade duel.
Pinpongle launches in Early Access , so expect plenty more updates and fixes .
| # | ||
|---|---|---|
| 01 | Ach First Match | 80.9% |
| 02 | Ach Epic Item | 66.6% |
| 03 | Ach First Boss | 57.1% |
| 04 | Ach Legendary Item | 47.6% |
| 05 | Ach Run Victory | 47.6% |
| 06 | Ach Ten Items | 47.6% |
| 07 | Ach Gold Hoarder | 38.0% |
| 08 | Ach Score 25 | 38.0% |
| 09 | Ach Boss Flawless | 19.0% |
| 10 | Ach Flawless | 19.0% |
| 11 | Ach All Bosses | 14.2% |
| 12 | Ach Boss Two | 14.2% |
| 13 | Ach Hard Victory | 14.2% |
| 14 | Ach Speed Demon | 14.2% |
| 15 | Ach Ability 20 | 9.5% |
| 16 | Ach Cursed Win | 9.5% |
| 17 | Ach Elite 5 | 9.5% |
| 18 | Ach Forge | 9.5% |
| 19 | Ach Last Life | 9.5% |
| 20 | Ach Sticker 25 | 9.5% |
| 21 | Ach Twin | 9.5% |
| 22 | Ach Win Anchor | 9.5% |
| 23 | Ach All Paddles | 4.7% |
| 24 | Ach Bosses All Diff | 4.7% |
| 25 | Ach Bosses All Paddles | 4.7% |
| 26 | Ach Bosses Extreme | 4.7% |
| 27 | Ach Extreme Victory | 4.7% |
| 28 | Ach Full Hands | 4.7% |
| 29 | Ach Iron Wall | 4.7% |
| 30 | Ach Paddles Extreme | 4.7% |
| 31 | Ach Rally 20 | 4.7% |
| 32 | Ach Reroll 10 | 4.7% |
| 33 | Ach Sticker All | 4.7% |
| 34 | Ach Sticker First | 4.7% |
| 35 | Ach Sticker Red 10 | 4.7% |
| 36 | Ach Sticker Red All | 4.7% |
| 37 | Ach Triple | 4.7% |
| 38 | Ach Win Gambler | 4.7% |
| 39 | Ach Win Juggler | 4.7% |
| 40 | Ach Win Merchant | 4.7% |
| 41 | Ach Win Mime | 4.7% |
| 42 | Ach Win Needle | 4.7% |
New Paddles: Choose your paddle before a run. Besides the Classic paddle there are six new ones, each with its own color and hat. You unlock them with achievements. Anchor: Taller and slower, no dash. Your returns are 10% faster. Dash items are not offered to it. Juggler: A bit smaller and slower, but holds up to 3 active items. After each use the next one is selected. Merchant: Starts with more gold and 2 lives, at most 3 lives. More shops on the map, items on sale and a free first reroll in every shop. Gambler: Starts with 2 random items. After every boss all your items turn into other items of the same rarity. Mime: Copies one of your items after every won match, up to 3 of each. Gold items are not copied. Needle: Very small and very fast. Every point you score counts double, also against bosses. Leaderboards per paddle: Highscore and fastest victory now have their own leaderboard...
Read full update on Steam ↗New Opponents carry items. From step 3 on, normal opponents can carry a weaker copy of a player item, more often the further you get. Elites carry one now and then too. The items: Shield (blocks one of your goals per match), Portal Pals (its portals send one ball back), Tennis Racket (sometimes swings at your ball), Pool Cue (sometimes stops the ball, aims and shoots), Wide Paddle (its paddle is 5 px taller) and Blink (sometimes teleports its paddle). A banner at the start of the match shows the opponent's item and what it does. A badge at the top of the screen shows it during the match. Elites show their item in the intro. Mercy rule. In a normal match, if you lead 2:0 and the match has lasted at least 30 seconds, the opponent gives up. You win the match and get +1 gold. New map node: ? It holds one of six events: a swap machine, a cursed shrine, a forge, a twin machine, a lost and f...
Read full update on Steam ↗New New elite: Hammer. It catches your ball, swings it around in a circle and hurls it at the half you are not covering. New elite: Windmill. Its paddle is a spinning blade that sends the ball back at wild angles. When the blade is flat, your ball flies right past it. It also blows a beam of wind that sweeps from top to bottom and shoots your ball back. New elite: Backspin. It puts backspin on its returns. A green ball bounces off the first wall at the wrong angle: flat turns steep, steep turns flat. New uncommon item: Portal Pals. Two portals float in front of your paddle. Once per match, a ball that flies into one comes out of the other and heads for the enemy. Idea by a player from the comments. Changes The Sprinter and Bulwark elites are gone. The three new elites replace them. The Curve elite stays. The elite intro now shows what each item in the elite's loadout does, for example...
Read full update on Steam ↗New Brightness setting: in Settings > Display you can now set the brightness from 0% to 200%. 0% is the old, darker look. New epic item: Short Sight. Fog hides the opponent's side, so you only see 70% of the field. In return, every point you score counts twice. Changes The picture is brighter by default. Dark areas are lifted, the dark screen edges are softer and the scanlines are a little lighter. White stays white. New settings menu: the settings are split into four tabs: Audio, Display, Game and Controls. Switch tabs with Q/E, LB/RB or the mouse. Every option has a short explanation under the list. Keyboard and controller controls are shown side by side, and a new button restores the default controls. Glass Cannon is now rare instead of epic.
Read full update on Steam ↗New Four difficulty levels: the old Easy is the new Normal, the old Normal is the new Hard, and the old Hard is now Extreme. The new Easy is for learning the game: slower balls, gentler enemies and bosses with less HP. Your old scores and saved runs move to the matching new level, so nothing changes for them. Changes Bosses grow with the run. Later bosses move faster and aim better. Harder levels make bosses faster, more accurate and give them more HP. Hard and Extreme bosses no longer have the same HP. Bosses play smarter. They now read the ball's path through their own field: spikes, the hourglass, blocks, the central wall, rifts, gravity wells and the wrapping walls. Every boss plays about equally well now. Fast shots still get past them more often than slow ones. Enemies are more consistent. They no longer twitch back and forth while the ball comes in, and they wait in the middle...
Read full update on Steam ↗New New item Tennis Racket (Rare): hit the ball anywhere in your third of the field. Move while you swing to give it spin. New item Pool Cue (Epic): stop the ball in your third of the field, aim with up/down and shoot it with a second press. New item Split (Uncommon): split into two halves for 5 seconds. They move in opposite directions. With Tennis Racket or Pool Cue, a dashed line shows how far you can reach. It lights up when the ball is in reach. Changes Active items now have their own effects, and you can see while they are active: Ball Freezer shows a snowflake and an ice ball that shatters, Time Warp darkens the field, Shrink Ray fires a laser, Ghost Mode makes the ball see-through, Surge strikes the ball with lightning and shows a sleepy enemy, Mirage splits the ball and the fake one vanishes in smoke. Shield and Second Chance now show a shield wall at your goal line. A faint...
Read full update on Steam ↗New New boss FLIP: every time it returns the ball, the field flips and you play on the other side. In phase 2 your up/down controls are swapped after most of its returns. Arrows on your paddle show when they are swapped. New item Counter Dash (Uncommon): return the ball while dashing and it flies 25% faster and steeper. New item Glass Cannon (Epic): your returns are 20% faster, but you can have at most 2 lives. New option Play side in the settings: play on the left or the right. Changes The achievement All Bosses Beaten now needs all 9 bosses. If you already have it, you keep it.
Read full update on Steam ↗New Tutorial: On your first run, Fussl explains the game step by step: controls, the map, elites, chests, the shop and bosses. The game waits while he talks. Press ESC to skip the tutorial. You can turn it back on any time with the new Tutorial option in the settings. New item Curveball (Epic): hit the ball while moving and it flies a curve in that direction until it hits a wall. New item Blink (Uncommon): your dash recharges twice as fast and goes a bit further. New item Second Wind (Rare): +1 life after every boss you beat (up to 5). New item Haggler (Common): everything in the shop costs 1 gold less (min. 1), and the first reroll is free. New item Underdog (Uncommon): your paddle is 20% faster while you are behind in a match. Changes The FORTRESS boss blocks are now colorful instead of grey, so they are easier to see. Curve elites now really curve their returns. Pink dots show the...
Read full update on Steam ↗New Speed meter at the top of the screen. The faster the ball, the more it lights up. Fast balls now throw sparks when they hit a wall. New item Overdrive (Uncommon): max ball speed +50. New item Redline (Epic): max ball speed +150. Max ball speed raised from 500 to 550. The elite intro now shows which type you're facing. Each type has its own color. Changes Trajectory Preview is now Epic (was Common). Predictive Scope is less extreme on Easy. Bonus gold from elites is now multiplied by Cursed Coin and similar items. Bug fixes Stability Core did nothing on elites. It works now (and is a bit stronger). Curve elites slowed the ball down a lot. The ball now keeps its speed. Bulwark elites cancelled your Tiny Target item. Fixed. Sprinter and Bulwark effects now stop at the next serve. Slows (Frostbite, Cryo Coating, heavy ball) were cancelled by Adrenaline or Sprint Serve. Fixed. After th...
Read full update on Steam ↗Redesigned shop: cleaner layout, bought items stay in place as "SOLD", greyed-out actions tell you why (not enough gold, lives full), and the remove list now scrolls for big builds. New settings: adjust screen curve and scanlines from 0% to 200% (default unchanged). FORTRESS: the ball no longer spawns inside the center block or gets stuck on moving blocks. Rubber Band now truly has no speed cap "High Score" achievement now requires 5,000 points (it unlocked far too easily with the new scoring). Run details: text rows no longer overlap. The game version is now shown in the main menu.
Read full update on Steam ↗New Paddles: Choose your paddle before a run. Besides the Classic paddle there are six new ones, each with its own color and hat. You unlock them with achievements. Anchor: Taller and slower, no dash. Your returns are…
New Opponents carry items. From step 3 on, normal opponents can carry a weaker copy of a player item, more often the further you get. Elites carry one now and then too. The items: Shield (blocks one of your goals per…
New New elite: Hammer. It catches your ball, swings it around in a circle and hurls it at the half you are not covering. New elite: Windmill. Its paddle is a spinning blade that sends the ball back at wild angles. Whe…
New Brightness setting: in Settings > Display you can now set the brightness from 0% to 200%. 0% is the old, darker look. New epic item: Short Sight. Fog hides the opponent's side, so you only see 70% of the field. In…
New Four difficulty levels: the old Easy is the new Normal, the old Normal is the new Hard, and the old Hard is now Extreme. The new Easy is for learning the game: slower balls, gentler enemies and bosses with less HP…
New New item Tennis Racket (Rare): hit the ball anywhere in your third of the field. Move while you swing to give it spin. New item Pool Cue (Epic): stop the ball in your third of the field, aim with up/down and shoot…