Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 September 2026
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Hidden Clause is a Windows standalone interactive narrative game.
It is not a traditional stat-growth or combat game. It is an interface-driven story about consent, record keeping, permissions, and displaced responsibility. Across eleven chapters, you move through a candidate zone, simulated camera permission, a sending workflow, a nursery-rhyme player, a room without rules, a permission countdown, a white dot on the ground, an overview system, memory calibration, an asset room, and a final gaze.
You sign, refuse, wait, look away, click, type, and stay silent. The game treats those actions as narrative material, revealing the clauses hidden behind prompts, buttons, white-text warnings, and backend-like archives.
Launch version includes:
- Eleven chapters of interactive narrative content.
- Standalone Windows window; no browser required.
- Original BGM, short sound effects, and a WebGL final-chapter sequence.
- Interface-based interactions built around prompts, files, simulated permissions, archives, and gaze feedback.
- External links open in the system browser and do not take over the game window.
Safety boundary:
All camera, system permission, contacts, sending, backend log, and war-observation screens are in-game simulations. The game does not access a real camera, does not read real contacts or private data, does not connect to real external systems, and does not perform real sending actions.
Release date supplied by the Steam store.