Store data
- UK price
- £0.95
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 6 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| November 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
This is a casual strategy simulation dungeon exploration game.
Players recruit heroes, form teams, select skills, and engage in automatic battles.
The goal is to find the magic book that created the dungeon.
Core gameplay:
Recruitment and Team Formation: Each time you return to the village, a horn at the entrance will summon 3 heroes. Select the desired characters from them, and each hero has random basic skills. The team can have a maximum of 4 members, and the positioning and profession combination will affect the battle outcome.
Skill Combination: Each hero can carry up to 6 skills, and skills can be learned upon each upgrade. This process occurs automatically once the battle begins.
Automatic Battle: The battle proceeds automatically. Your strategy lies in the composition of the team before the battle and the selection of skills.
Dungeon Exploration: The dungeon is composed of random nodes and includes battles, events, shops, and rest points. Each exploration route is different, and you need to manage resources and team status.
Objective: Deep into [N] levels of the dungeon, defeat [N] regional bosses (currently only 1 level), and eventually find and obtain the magic book that creates the dungeon.
Growth and Progression:
In-game Growth: Experience and loot gained from battles allow you to upgrade heroes and unlock skills.
Out-of-game Growth: After completing the exploration, bring back wealth, automatically upgrade equipment in the shop, and receive taxes, allowing you to continue recruiting heroes or upgrading the shop.
Uniqueness:
Compared to similar automatic battle games, this game focuses on "pre-battle strategy": skill combinations, team positioning, and resource allocation determine the outcome, rather than actions during the battle. The random generation of dungeons and event selection ensure that each exploration has a different route.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.