Store data
- UK price
- £8.99
- US price
- $8.49
- Positive reviews
- 50%
- Total reviews
- 32
- Release date
- 11 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -61 | -96.8% | 0 | -96.3% |
| October 2026 | 2 | -61 | -96.8% | 0 | -95.6% |
| September 2026 | 63 | — | — | 3 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £8.99 | £7.64 | 15% | £7.64 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $8.49 | 15% | $8.49 | No change recorded |
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| JapanJPY · JP | JPY | JP¥1,399 | ¥ 1,189 | 15% | ¥ 1,189 | No change recorded |
| South KoreaKRW · KR | KRW | ₩12,000 | ₩ 10,200 | 15% | ₩ 10,200 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 2.200 | 1.87 KD | 15% | 1.87 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 3,190.00 | 2 711₸ | 15% | 2 711₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$99.99 | Mex$ 84.99 | 15% | Mex$ 84.99 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 24.49 | RM20.81 | 15% | RM20.81 | No change recorded |
| NorwayNOK · NO | NOK | 99,99 kr | 99,99 kr | 0% | 99,99 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 19.99 | NZ$ 19.99 | 0% | NZ$ 19.99 | No change recorded |
| PeruPEN · PE | PEN | S/.25.99 | S/.25.99 | 0% | S/.25.99 | No change recorded |
| PhilippinesPHP · PH | PHP | P299.99 | P299.99 | 0% | P299.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You were not supposed to be here.
The Zorbonians — a perpetually struggling backwater of a vast galactic empire — finally won the Imperial Lottery. The prize: the right to abduct one exquisite individual from anywhere in the known galaxy to fix their economy. The selection committee reviewed your file with great care. They were particularly impressed by your demonstrated capacity to coordinate the movement of standardized containers across continental distances.
They think they got a logistics savant. They got you.
Now operate Trade Terminal 7-G. The populace requires goods. You will provide them.
━━━ WHAT YOU'LL DO ━━━
Run a planet's economy from a single screen. Build production facilities, manage resources, and keep an entire alien populace fed, clothed, housed, and content — all from a terminal you barely understand.
Trade on the galactic market. Buy low, sell high, and try to read a market that shifts beneath your feet. Surplus is only worth something if you sell it at the right moment.
Decipher as you go. New resources arrive as untranslated alien glyphs. Figure out what they are before they become a problem — or after, the hard way.
Survive the news. A constant stream of headlines drives prices, demand, and disaster. Most of it is noise. Some of it will end your run. Learning the difference is the whole game.
Climb a corporate ladder that does not entirely make sense. Your supervisor, Vellum Quex-9, will be in touch. Frequently. He means well, probably.
━━━ THE TONE ━━━
I.T.C.B. is a management sim with a straight face and a dry wit — bureaucratic cosmic comedy in the tradition of Papers, Please , Cultist Simulator , and the Hitchhiker's Guide to the Galaxy . The numbers are serious. The universe is ridiculous. You are somewhere in between, doing your best.
The populace is counting on you. They don't know you're improvising. Let's keep it that way.
| # | ||
|---|---|---|
| 01 | First Trade | 95.8% |
| 02 | First Cycle | 94.0% |
| 03 | Full Production | 88.9% |
| 04 | Crisis Managed | 70.7% |
| 05 | Deep Pockets | 70.5% |
| 06 | Strata Revealed | 69.6% |
| 07 | Seasoned Operator | 68.3% |
| 08 | Market Regular | 60.9% |
| 09 | Old Hand | 47.9% |
| 10 | Galactic Mogul | 44.8% |
| 11 | Learning Experience | 35.4% |
| 12 | Career Zorbonian | 32.7% |
| 13 | Back From The Brink | 30.9% |
| 14 | Model Terminal | 28.3% |
| 15 | Fluent | 14.2% |
Update 1.2 — A promotion. With consequences.Your success has attracted Imperial attention. We apologise for the extra work.The Emperor has plans: 15 Great Works extend your planet’s career beyond the final resource unlock. Choose from three commissions, supply locally produced goods, and meet Imperial deadlines. Late deliveries bring escalating sanctions, with protection for the industries needed to finish the job. His Majesty believes in constructive interference.Great Works, in plain sight: a wide card beneath your resources tracks deliveries, remaining materials, deadlines, and sanctions live. Send surplus manually or dedicate a percentage of production, with essential reserves protected. Amounts such as 15.52M now work without all the extra zeroes.Factory Care: older factories gradually lose efficiency and can be refurbished. New factories receive a grace period, and wear has a fi...
Read full update on Steam ↗I’ve heard your feedback—the economy was becoming too punishing. - Cheaper factories and simpler production chains. - Expansion costs grow steadily instead of exponentially. - Stronger tax income, with visible estimates. - Calmer markets that drift toward normal prices. - Slightly slower population growth as colonies expand. - More time to establish orbital and quantum supplies. Happiness rules remain unchanged. The Bureau has finally replaced its calculator. Thanks for giving I.T.C.B a shot. I will continue rebalancing the game and hope you will appreciate the upcoming changes! BAAS
Read full update on Steam ↗I.T.C.B — Update 1.1.2: Luxury Is Optional. Apparently Housing Isn't. Hello, Operators! I've been listening to feedback and continuing to tune the new happiness model. One late-game loophole needed attention: a neglected resource such as Orbital Hab-Blocks could have so little influence on the overall average that overflowing warehouses elsewhere kept everyone perfectly happy. The Bureau reviewed the argument that “there are no hab-blocks, but we have plenty of snacks.” The argument has been rejected. This update adds a small guaranteed consequence for critical shortages of nonessential resources: - Below 25% reserves:** any unlocked nonessential resource now guarantees an overall happiness loss of at least **1 point every 10 seconds. - At 25% or above:** that additional safeguard stops. The resource continues to contribute through the existing happiness bands and faction weights. - E...
Read full update on Steam ↗*Filed by the Operator's Office. Retain for your records. Do not eat.*You talked. We listened. Mostly we listened to the part where the population starved to death in ninety seconds and nobody could tell why, which — fair.1.1.1 is a **tuning patch**. The systems you liked are still here; the ones that were quietly lying to you have been taken out back and explained to. The single biggest change is that happiness is no longer a mysterious number drifting toward a target only the source code knew about. It is now a **rate you can read, predict, and blame someone for.**---## The big one: happiness by reserve bandHappiness used to ease toward a hidden "satisfaction score" per resource. It was mathematically defensible and completely unplayable. Gone.Now each consumer resource looks at its **reserve fulfillment** (what's in the warehouse ÷ the stock target) and contributes a flat rate:| Re...
Read full update on Steam ↗1 positive · 0 negative.
Update 1.2 — A promotion. With consequences.Your success has attracted Imperial attention. We apologise for the extra work.The Emperor has plans: 15 Great Works extend your planet’s career beyond the final resource un…
1 positive · 0 negative.
0 positive · 1 negative.
£7.64 → £8.99.
2 positive · 0 negative.