Store data
- UK price
- £1.61
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 2
- Release date
- 22 October 2026
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| October 2026 | 0 | — | — | 0 | — |
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You stand alone against an endless tide of darkness. In this 3D top-down Roguelike survival shooter, wield glowing bla
des and devastating magic to carve a path through swarming monsters. Auto-aim keeps the pressure on—your job is to mov
e, dodge, and craft the ultimate build from over 20 upgradable skills. How long can you survive?
──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
About This Game
───────────────
Night falls, and the horde never ends. Your only weapons are a radiant sword, a battle axe, and the survival instincts
you sharpen with every wave.
Night Raider is a 3D top-down Vampire Survivors-inspired survival shooter. Built in Godot 4.5 with the Forward Plus re
nderer, every battle unfolds across detailed 3D arenas—brick floors, breakable barrels, and dynamic lighting that make
s each fight a test of both strategy and spectacle.
Auto-Fire, Focus on Tactics
───────────────────────────
Your character automatically locks onto and fires at the nearest threat. All you control is movement and decision-maki
ng. WASD to dodge, mouse to pick upgrades. Easy to learn, but mastery demands tactical thinking.
20+ Roguelike Skill Builds
──────────────────────────
Every level-up offers a random three-card choice to reshape your run:
• Barrage Branch: Multishot, Fan Spread, Giant Bullet, Double Strike—drown the horde in raw firepower.
• Elemental Destruction: Frost Bolts to slow, Burning Rounds to sear, Explosive Shells for screen-wide clears, and Tox
Clouds that eat away health over time.
• Precision Strikes: Homing bullets that never miss, Pierce rounds that tear through formations, Chain Lightning that
cs between foes, and Critical Hits that shake the camera.
• Survival Layers: Cell Regeneration for passive healing, Thorns Aura to punish attackers, Orbiting Shields for active
efense, and Vampiric Fangs that heal on every kill.
• Power Awakenings: Blood Frenzy, Recoil Burst, Devotion, Amulets of Strength—every pick redefines your playstyle.
A Bestiary of Threats
─────────────────────
Not all enemies charge blindly. You'll face:
• Goblins & War Chariots — endless melee fodder that tests your positioning
• Witches & Shooters — ranged threats that force you to keep moving
• Vampires & Spiders — fast assassins that punish slow reactions
• Giant Elites — scaled-up nightmares that appear as dynamic difficulty ramps up
Dynamic Difficulty & Polished Performance
─────────────────────────────────────────
Enemies don't just flood the screen—they get smarter, faster, and tougher over time. Smart distance culling and a 60-e
nemy cap keep the action smooth even at peak chaos. Rich audio feedback—gunfire, impact crunches, kill confirms, XP ch
imes, and looping footsteps—keeps you immersed without ear fatigue.
3D Visuals & Atmosphere
───────────────────────
Glowing weapons cut through the dark. Bullets and experience gems emit dynamic point lights that paint the battlefield
. Procedural brick shaders, PBR materials, and death dissolve animations built with Tweens add a layer of polish you c
an feel.
──────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
Key Features
────────────
• Pure Survival Thrills: Auto-aim shooting with zero barrier to entry, yet build-crafting depth that lasts for hundred
of hours.
• 20+ Unique Skills: Four distinct branches—Barrage, Elemental, Survival, and Burst—so no two runs feel the same.
• 3D Top-Down Battlefields: Godot 4.5 Forward Plus rendering with refined lighting and dynamic VFX.
• Intelligent Difficulty Scaling: Enemies evolve over time rather than mindlessly stacking in number, creating a smoot
but escalating challenge curve.
• Diverse Monster Bestiary: Goblins, witches, war chariots, vampires, spiders, ranged shooters, and giant elites.
• Smooth Performance Optimization: Enemy cap and distance-based logic culling keep 60+ on-screen foes running buttery
ooth.
• Immersive Audio Design: Global audio cooldowns prevent spam, leaving only crisp, satisfying combat feedback.
• Full UI Suite: Main menu, in-game HUD, pause screen, upgrade panel, and results screen all included.
| # | ||
|---|---|---|
| 01 | Ach Ascension 1 | 0.0% |
| 02 | Ach Ascension 9 | 0.0% |
| 03 | Ach Boss Demon | 0.0% |
| 04 | Ach Boss Fallen Knight | 0.0% |
| 05 | Ach Combo 50 | 0.0% |
| 06 | Ach Cycle End | 0.0% |
| 07 | Ach Elite Hunter | 0.0% |
| 08 | Ach First Blood | 0.0% |
| 09 | Ach Kill 100 | 0.0% |
| 10 | Ach Kill 1000 | 0.0% |
| 11 | Ach Level 10 | 0.0% |
| 12 | Ach Level 50 | 0.0% |
| 13 | Ach Rich | 0.0% |
| 14 | Ach Six Relics | 0.0% |
| 15 | Ach Stage 1 | 0.0% |
| 16 | Ach Stage 5 | 0.0% |
| 17 | Ach Survivor | 0.0% |
| 18 | Ach Treasure Hunter | 0.0% |
Players, v0.9.4 is now live! This update completely overhauls the drop system: equipment now comes mainly from enemy drops scattered across the battlefield, and a golden card spawns every time you clear a stage. XP gems now also serve as the source of upgrade points, while shop potions are always in stock and stackable. The tutorial and the legacy stat-allocation UI have been removed for a tighter gameplay experience.---## 1. Drop System Rework- Enemies now drop equipment directly onto the battlefield: **regular enemies** have a low chance to drop low-quality gear, **elite enemies always drop**, and **bosses always drop high-quality gear**.- Ground drops are displayed as rotating 3D models: weapons appear as staves/blades, equipment and cards as card models, and potions as potion bottles.- Drop colors are **bound to rarity and self-illuminated** (gray/blue/gold/brown), with health pot...
Read full update on Steam ↗> **Update goes live: July 31, 2026**Players, v0.9.3 is now live! This update focuses on audiovisual polish and combat feedback, featuring a redesigned main-menu title, dedicated boss battle music, and significantly improved grass coverage in the forest scene.---## 1. Main Menu Visual & Audio Refresh- The main-menu title has been replaced with a new logo: the Chinese characters "夜袭者" remain red, while "NIGHT RAIDER" is now shown in white, keeping the signature red breathing glow effect.- Fixed an issue where the main-menu BGM occasionally failed to play; the menu music should now be audible when entering the game.## 2. Boss Battle Music- The **Demon boss fight** now plays its dedicated battle theme, `恶魔boss战音乐.mp3`.- The **Fallen Knight boss fight** now plays its dedicated battle theme, `战败骑士boss战音乐.mp3`.- Music fades out smoothly after a boss is defeated, transitioning back to the st...
Read full update on Steam ↗## 1. Stage Experience Improvements - **Reduced street-lamp spawn density**: Lowered the number of lamps generated on the map to reduce visual clutter and keep night combat more readable. ## 2. Hunter Hut Flow Improvements - **Continue-game entry point**: When choosing "Continue" on Stage 1 without an existing save, you will now enter the **Hunter Hut** first to swap relics and plan your run before heading out. - **Fixed Hunter Hut crashes**: Fixed a null-reference crash on the relic detail label and an occasional `get_children` null-value error during sorting. ## 3. Visual Fixes - **Meteor shower orientation fixed**: Corrected the meteor shower streaks that were appearing horizontal; meteors now fall along the proper vertical/diagonal trajectory. --- *The NIGHT RAIDER Dev Team*
Read full update on Steam ↗> **Update goes live: July 25, 2026**> "Achievable with effort. Never easy. Deeply rewarding."Hunters, the war against the night is entering a new phase. v0.9 is a major update built around **game feel, numbers, and glory** — a full status-effect rework, a data-driven balance pipeline, and the long-awaited achievement system.---## 1. Status Effects Reworked: Every Hit CountsStatus procs are no longer dice rolls. A new **buildup meter** governs every ailment — hits fill the meter, and the effect triggers when it's full. The tempo is entirely in your hands:- **Burn**: Sustained fire attacks ignite enemies after 2–3 seconds; burn lasts 3.5 seconds. Frost buildup interrupts fire buildup — ice and fire no longer mix, and your build must choose. The Flame synergy's detonation damage has been raised above poison, making fire builds fully viable.- **Poison**: Every hit adds buildup, stacking...
Read full update on Steam ↗\New\\\\Wave progress bar\: A compact bar next to the Wave label shows how far the current wave has progressed at a glance.\\"A huge wave is approaching" banner\: The final wave of each stage now triggers a full-width red warning banner, giving you a moment to brace for the swarm.\\Tutorial overhaul\: Full-screen dimming with a centered golden panel, pulsing key prompts, step dots, and completion feedback — a smoother first hunt.\\Boss defeat fanfare\: The Demon and the Knight King now play a dedicated victory sound when slain.\\Bilingual tooltips\: Skill-synergy descriptions (yellow text) in shop and item tooltips now support both Chinese and English.\\Health Bar & UI Overhaul\\\\Overhead health bar\: The player's health bar is now a billboarded green bar above the character — the exact same style as enemy health bars (shared material, instanced green, cull-safe) — so your eyes never...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Players, v0.9.4 is now live! This update completely overhauls the drop system: equipment now comes mainly from enemy drops scattered across the battlefield, and a golden card spawns every time you clear a stage. XP ge…
> **Update goes live: July 31, 2026**Players, v0.9.3 is now live! This update focuses on audiovisual polish and combat feedback, featuring a redesigned main-menu title, dedicated boss battle music, and significantly i…
## 1. Stage Experience Improvements - **Reduced street-lamp spawn density**: Lowered the number of lamps generated on the map to reduce visual clutter and keep night combat more readable. ## 2. Hunter Hut Flow Improve…
> **Update goes live: July 25, 2026**> "Achievable with effort. Never easy. Deeply rewarding."Hunters, the war against the night is entering a new phase. v0.9 is a major update built around **game feel, numbers, and g…