Store data
- Store status
- Coming soon
- Scheduled release
- 24 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 24 November 2026
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Yuanrong: Princeps Militum is a 2D turn-based tactical RPG. Choose a cultural origin, lead a company across a generated continent, visit settlements, take contracts, recruit and organize troops, and deploy on hex-grid battlefields.
Mountains and rivers differ, recruitment stocks vary, battlefields hold unique conditions, and victories and defeats leave ripples. Your path, your soldiers, and your army are forged through every march and battle.
Every new game generates a continent from a seed. Coastlines, mountains, lakes, passes, regions, and settlements appear anew, altering marching routes with the terrain.
Travel, scout, pursue enemies, and visit towns on the strategic map. Shortcuts may lead through dangerous terrain, while detours cost time and rations; survey the land before deciding your route.
Central Plains, Steppe, West, and Desert cultures feature unique troops, formation templates, and tactics. Central Plains favor mutually supporting lines; Steppe relies on horse archery and swift charges; West uses shield lines and heavy armor to break enemy lines; Desert combines protective formations, ranged pressure, and fire attacks.
Culture is not mere cosmetics. Recruits, available formations, enemy composition, and tactical tendencies all stem from their origin.
Settlements are places to rest during travels. Enter towns to visit taverns, markets, recruitment offices, and notice boards to buy supplies, hire personnel, and take local contracts.
Each settlement varies in culture, size, recruitment stock, market goods, and available contracts. As renown grows, you can accept lord commissions, access higher-tier market goods, and qualify to recruit talented staff.
Upon engaging enemies on the strategic map, a hex-grid tactical map is generated based on location and seed. Plains, forests, swamps, hills, and wastes feature unique layouts, while elevation and obstacles vary per battlefield.
High ground favors ranged attacks; attacking uphill faces disadvantages. Narrow areas restrict deployment, and pathways can be contested. The same formation requires different positioning when fighting in new terrain.
Each settlement produces different troops, recruitment costs, and stocks. Central Plains cities do not sell Steppe riders, and border villages may not always have elite recruits available.
New recruits can join existing formations or be held in reserve. Battle losses do not replenish automatically, and stocks can run out. You must decide which troops you lack, where to recruit them, and whether to detour.
Post-battle reports list prize gold, renown, fallen soldiers, wounded, and battlefield loot. Gains join your forces, and losses are not erased by victory; incomplete formations must still return to towns to replenish.
Renown is no empty name. It determines available contracts, recruitable staff, visible market goods, and formations. As renown increases, officer slots, NCO slots, and deployable units expand.
The formation system integrates commanders, officers, NCOs, soldiers, and reserves. The commander rules above, officers coordinate multiple parts in the chain of command, NCOs handle specific posts, soldiers fill formation slots, and the rest are held in reserve.
Officers do not command a single formation directly, but coordinate multiple parts through the chain of command. Lacking commanders, officers, NCOs, or soldiers affects organizational readiness and usability; as renown advances, command tiers and deployable scale expand gradually.
1. Direct Fire, Arcing Fire & Height Obstruction Adjustments- Bows, fire pots, and similar weapons now use arcing trajectories, while crossbows and firearms use direct-fire trajectories, calculating mid-flight obstruction separately.- Terrain, city walls, buildings, and units along the path block shots based on their actual height. Arcing shots can clear low obstacles but may still be intercepted during descent.- Adjusted elevation impact on range: shooting downhill increases range, while shooting uphill reduces range.- Low fences no longer completely block standing units behind them; partially exposed targets can now be attacked.- Fixed trajectories, impact points, and hit VFX after misses or interceptions so visuals match actual outcomes.- Increased projectile flight speed by 100% across the board for faster ranged combat pacing.2. Formation Name UpdatesRenamed a batch of militia, r...
Read full update on Steam ↗This update is incompatible with previous save files. A new game must be started.1. Trade & Market Opportunity MapPress V to view high-value purchase and selling opportunities across regional markets. The interface displays commodity inventory, market liquidity, price discrepancies relative to base/reference prices, and local production tags.2. Overhauled Recruitment & Promotion DetailsWhen recruiting, you can now view unit attributes, daily upkeep costs, and compatible formations. Units you cannot currently afford can also be inspected.The promotion interface now features a before-and-after attribute comparison, with options to filter modified stats, expand advanced attributes, and view descriptions alongside applicable formations.Removed standalone vision values from the unit reserve details; actual vision continues to be displayed in the tactical combat formation details.Adjusted r...
Read full update on Steam ↗Character Skills, Personalities and Military DoctrinesReworked several infantry, ranged and cavalry doctrine paths, adding support, relief and position swapping, stepping back after firing, and cavalry regrouping.Revised cavalry skill paths for impact, mobility, pursuit and mounted archery. Added cavalry assault and recovery tactics.Adjusted character attributes: Intellect affects accuracy and armor penetration; Planning affects initiative and AP. The final AP cap is 16.Added “Resource Priority” to the medical path. Spend more medicine to improve the chance of saving higher-tier soldiers after battle.Reworked role effects for all 16 personalities. Commander and officer personalities modify their effective attributes while appointed; NCO personalities directly affect their assigned formations. These effects now appear in character details, appointment previews and the encyclopedia.Comb...
Read full update on Steam ↗Fixed an issue where changes to regional security did not update the market state and military supply capacity of some settlements, causing autosaves or pre-battle checkpoints to fail.Fixed incorrect purchase quantities, sale prices, and stock refreshes in merged markets.Fixed repeated price calculations during market previews, as well as incorrect selection states and hover tooltips after trading.Improved purchase quantity calculations in large markets to reduce trading UI stutter.Fixed custom character names not being saved or loaded correctly.Fixed an issue where older saves without the name field could fail to load.Fixed the NCO details panel not showing the formation currently under their command.Adjusted the starting attributes and personality configurations of historical figures.Added renaming for the player and ordinary companions. Historical figures cannot be renamed.
Read full update on Steam ↗ChangesNew Historical Figure Events Twelve historical figures have been added. You may encounter them when visiting a settlement of the corresponding culture. Complete the event and win the battle to recruit the figure and their accompanying troops.Reworked Battle Loot Loot is calculated from the number and type of enemy soldiers killed. It includes gold, supplies, military supplies and trade goods. Survivors who rout are not counted as killed.Defeating certain lords and nobles gives you a chance to capture their supplies and spare equipment. Beasts yield supplies and pelts. Caravan cargo and quest or story rewards continue to follow their existing rules.Mercenary Bounty Changes Battle bounties earned while under a mercenary contract are now paid automatically the following day. Bounties earned before a contract ends will still be paid.Character Equipment Changes Insignia provide diff...
Read full update on Steam ↗This update includes:• Adjusted military doctrine paths and added unique mechanics to each path.• Fixed numerous UI issues.• Updated selected art assets and icons.• Fixed many known bugs and improved overall stability.
Read full update on Steam ↗This update focuses on realm management, character development and military progression. Alongside reworked character skills and military doctrines, it introduces cabinets, retainer armies and roaming mercenary companies, with changes to local industries, defenses and recruitment.Main changes:1. New cabinet and court systemsRecruit court guests, appoint cabinet members and choose a form of government suited to your culture. Officeholders provide bonuses to taxation, training, military expenses, construction and recovery based on their abilities, giving companions useful roles beyond the battlefield.2. Political allegiance and land grantsPolitical hierarchies are now more clearly defined. Pledge or end allegiance, and grant holdings to members of your realm to manage. Diplomacy, warfare and support take political allegiance into account, while income follows the actual management of ea...
Read full update on Steam ↗Update NotesMajor Changes:Weight, Load, and March Speed Overhaul Different supplies now calculate weight individually. Horses increase the army’s carrying capacity. Army size, carried supplies, terrain, and current status all affect march speed — the more overloaded, the slower the movement. Weight and speed explanations have been added to the inventory, market, and troop tooltips.Bloodstain Effects on Units and Portraits Injuries, melee contact, and kills during combat now gradually leave bloodstains. Unit tokens and portraits accumulate blood as the fight progresses.Tactical Vision & Ranged Exposure Rules Adjusted Obstacles now block vision. When enemy ranged units fire at your forces, their firing position and surrounding area are temporarily revealed until the next natural turn.Building Stats & Garrison Configuration Rebalanced Tax income, resource output, recruitment sources, and...
Read full update on Steam ↗Key adjustments include the following: 1. Modified grid dimensions (width and height) to ensure a more consistent visual experience for camera angles in both tactical and world-map views. 2. Introduced a non-flat design: all units now have a semi-upright, "chess-piece-like" visual appearance. 3. Added 12 new trade goods and implemented a feature allowing players to inquire about trade prices at taverns. 4. Added combat visual effects to 90% of all skills. 5. Significantly buffed settlement buildings. 6. Adjusted the progression rate for lords, allowing them to develop much faster. 7. Accelerated the growth rate of bandit camps, causing them to develop more quickly and spawn more bandits for players to defeat. Fixed the following bugs: 1. An issue where save files appeared as "unavailable" on the load menu. 2. A bug preventing save files from loading correctly. 3. Two hidden bugs in th...
Read full update on Steam ↗Origin Cinematics All eight origins now have a simple introductory cinematic. Each one has three parts: the origin's background, its story, and the character's entry into a world at war, with illustrations for each stage. Hold Space to skip. Here are the GIFs recorded from the game: Europe Knight — The Old Oath Endures Guild — Intrigue Beyond the Ledger Middle East Oasis Scout — Dusk on the Oasis Trail Desert Caravan — Camel Bells at the Pass North Asia Raiding Vanguard — Riders on the Wind Camp Horse Tamer — The Old Bond Between Rider and Steed East Asia Academy Strategist — Books in an Age of Turmoil Village Militia — The Village Banner Still Flies Medicine and Wounded Soldiers Added medicine, along with resin as a trade good to replace the former herb trade good. When a soldier would otherwise die, there is now an additional treatment check: • Medicine takes priority and has a 25%...
Read full update on Steam ↗Local legends come to life in this update.The new folklore event pack brings 36 stories across East Asian, European, North Asian and Middle Eastern cultures—nine for each. Meet 23 new cultural unit types: eight East Asian, including two Taoist reinforcement types; five European; four North Asian; and six Middle Eastern, plus a summoned Soul Vessel. From restless corpses and fox spirits to draugr, nightmares and jinn, these encounters feature distinct abilities and tactical challenges. Investigate clues, prepare for battle and discover local relics.Interaction improvements include a full doctrine-tree overview and category navigation, clearer trading costs and profit figures, and promptly updated point-allocation reminders. New displays show recovery during lodging, while village-defense reminders and an enemy-sighting sound help you react in time. Map zoom controls have also been refi...
Read full update on Steam ↗Battle Voices ImplementedWe have added 46 Chinese battle voice lines. Each attack made by a human unit has a 50% chance to trigger a randomly selected voice line.The lines cover six categories: General, Melee, Archers, Crossbowmen, Cavalry, and Bandits. Horse archers share the cavalry voice pool. Different troops now have their own battle cries, while bandits have dedicated taunts—including two lines in Cantonese.We have also matched loudness across the recordings and adjusted their balance against the background music to make the voices clearer during combat.Unified Art Style Across All UIAll UI screens now follow a consistent art style. Previously overlooked screens that still used the older style have also been updated.From frequently used panels to secondary w
Read full update on Steam ↗SettlementsFormationsCharacter progressionInventoryMilitary encyclopediaCampaign objectives
Read full update on Steam ↗New ContentAdded 16 special quests, with more event chains and choices along the way.Added a building encyclopedia covering all four cultures. Browse upgrade paths, effects, garrisons and construction requirements.Added a settlement information panel showing local conditions, completed buildings and their levels when you enter a settlement.Pacing and BalanceReduced Health and Organization recovery rates. Troops now need more time to recover after battle instead of returning to full strength almost immediately.Adjusted recovery bonuses for different lodging tiers.Improved character generation in the mid-to-late campaign, including starting levels and equipment for newly recruited characters.Visuals and InterfaceAdded nighttime settlement lights, hearth smoke, embers and dust from travelling parties.Improved the layout and readability of several event windows and tooltips.Bug FixesFixed...
Read full update on Steam ↗Event Choices and Skill ChecksWhile traveling or completing quests, you may now encounter events with several ways to respond. Some options require an attribute check, and certain checks can be handled by a capable companion. The chance of success is shown beside the option.New Quest Event BranchesFive existing quest types now include event branches:Letter Delivery: You may be intercepted by people demanding the letter. You can hand it over, invent a cover story, or fight. If negotiations fail, you may still be able to pay for passage or let them read the letter in exchange for half your reward. Surrendering the letter fails the quest.Eliminate Caravan Threats: You can attack directly, intimidate the enemy, or attempt an ambush. Successful intimidation may prompt the second-in-command to overthrow the leader and withdraw. A successful ambush gives you an encircling deployment advantag...
Read full update on Steam ↗Troop Progression & EquipmentAdded the ability to spend Doctrine Points to grant experience to your troops.Added equipment notifications when your inventory contains an item suitable for a character’s empty equipment slot.Adjusted troop progression, significantly reducing the experience required to upgrade to the highest troop tier.Increased the prices of upgrade materials.Added an upkeep cost preview to the troop upgrade interface.World Map & CampsAdded visible camps to the four areas with concentrated bandit spawns, making it easier to locate areas with high bandit activity.Improved training camp placement in new campaigns to reduce visual obstruction from mountains and snowy terrain.Added snowfall in northern regions, ocean waves, and wind-driven movement for flowers and grass on battle maps.Combat & Quest FixesFixed inconsistent caravan support participation and post-battle resolu...
Read full update on Steam ↗Settings InterfaceRedesigned the settings interface layout.Moved language selection to a separate menu.Separated UI scale and FPS options.Added improved Esc support for closing menus and pop-ups.New installations now start in English by default.4K ResolutionFixed UI drifting issues at 4K resolution.Other ImprovementsImproved windowed-mode resolution handling.Improved UI scaling on high-resolution displays.Adjusted bandit and beast progression curves for smoother world progression.Improved menu closing, return-button, and localization behavior.
Read full update on Steam ↗Quests & World Map • Adjusted event battles for Defend the Village, Escort the Caravan, and Escort Supplies: keep the event “Engage” and no longer generate additional enemy armies on the world map. • Fixed the Escort Supplies event incorrectly linking to patrols of other nations. • Fixed an issue where multiple armies sharing the same settlement’s supply would exceed the actual stock when calculating reinforcement budget, causing abnormal reinforcements or interruption of world time progression. • Fixed incomplete destination settlement status updates after a caravan is robbed, which caused military supply stock inconsistency before and after saving.Combat & Saves • Fixed an issue where a unit killed by an opportunity attack while moving could cause conflict between turn progression and animation state, potentially freezing combat. • Fixed incorrect skill target configuration parsing...
Read full update on Steam ↗Yuanrong Update: Battle Doctrines, Equipment, and Performance ImprovementsThis update introduces two new systems for army progression: battle doctrines and equipment.1. New ContentBattle Doctrines: Develop Your Army’s Fighting StyleInfantry, Ranged, or Cavalry—choose a direction that suits your armyThe doctrine tree offers three main directions—Infantry, Ranged, and Cavalry—with 84 nodes and 18 specialization paths. Choose your path based on your army composition and preferred tactics.The full doctrine tree: three main directions, 84 nodes, and connected specialization paths.Node tooltips: quickly review effects, learning costs, and current status.Let every battle shape your army’s development Doctrine experience reflects actual battlefield results and your own fatalities, rather than victory or defeat alone. Heavy losses can result in a net experience loss. Learned doctrines remain u...
Read full update on Steam ↗Steam currently lists 24 Nov 2026 as the release date.
1. Direct Fire, Arcing Fire & Height Obstruction Adjustments- Bows, fire pots, and similar weapons now use arcing trajectories, while crossbows and firearms use direct-fire trajectories, calculating mid-flight obstruc…
This update is incompatible with previous save files. A new game must be started.1. Trade & Market Opportunity MapPress V to view high-value purchase and selling opportunities across regional markets. The interface di…
Character Skills, Personalities and Military DoctrinesReworked several infantry, ranged and cavalry doctrine paths, adding support, relief and position swapping, stepping back after firing, and cavalry regrouping.Revi…
Fixed an issue where changes to regional security did not update the market state and military supply capacity of some settlements, causing autosaves or pre-battle checkpoints to fail.Fixed incorrect purchase quantiti…
ChangesNew Historical Figure Events Twelve historical figures have been added. You may encounter them when visiting a settlement of the corresponding culture. Complete the event and win the battle to recruit the figur…