Store data
- Store status
- Coming soon
- Scheduled release
- 11 November 2026
- Positive reviews
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- Total reviews
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- Release date
- 11 November 2026
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The Citadel Project is a solo-developed pure stealth game with survival horror elements. Set in a Dark Fantasy environment, you are at a disadvantage in direct combat and have no magic spells to back you up... Use stealth, assassination, and many tools at your disposal to survive and avoid danger.
The Citadel Project, the last line of defense built by the Ancient Kings in an attempt to preserve what remains of humanity in the face of the Great Storm. Unfortunately, an evil force is consuming it from within... Will you be able to navigate the nightmarish, labyrinthine architecture of this mega-structure and uncover what happened?
You are nobody, just a simple prisoner who manages to escape from a cell deep within the Citadel. With only a few tools at your disposal, you must survive and find your way through its alleys and labyrinths, now turned deadly.
You must remain silent and, above all, unseen by the many dangers lurking within the Citadel. The Citadel Project features a complex lighting system that dynamically calculates your exposure to every light source, allowing you to take advantage of every area of darkness, or even create your own using the tools at your disposal.
These infected guards and civilians are a real threat, and the infection makes it impossible to kill them by normal means, but if you are stealthy enough, you can tear out the gangrenous growths on their backs. Be careful, don't leave bodies in plain sight, or the entire area will be alerted...
Even if you can't fight and defeat infected enemies, you can still use your force to push away your foes, on the ground, off a cliff, on thorned barricad, … or even fall on them from above. Use the verticality of the Citadel architecture so that your enemies will no longer be a threat.
Your main tool for surviving and progressing through the Citadel is your crossbow. Various types of bolts can be found throughout your journey, each offering new possibilities. Stay hidden and extinguish torches, reach new heights with rope bolts, or eliminate threats with fire bolts, the choice is yours.
Take the time to explore your surroundings and discover useful resources such as ammunition, secret relics, precious artifacts and notes detailing the Citadel's history. More importantly, careful exploration may reveal new paths forward through the vast depths of the mega-structure.
Dear Citadel Explorers, today is a new day for The Citadel Project. Kind of a "big update" for the demo. Improved movements, reworked climb system, reworked rope behavior, parry feature, lot of bug fixing, total in game time displayed at the end of the level, reworked fall damage formula, ... I hope you'll enjoy ! Indeed, there is still issues that I'm currently fixing, and new one that will be discovered soon enough, but don't worry I'm on it. In next days before Steam Next Fest, I'll add a first batch of Steam Achievements to the game, it will be fun to track stats and success rate among them! Major changes: Total rework of the climb system. New collision detection and formula, fixing almost every issues that the previous system had like allowing player to climb many cliff or wall, climbing through wall, etc. You are also now able to grab the ledge before climbing it, letting you ge...
Read full update on Steam ↗Hello my Citadel Explorers ! In today's patch note, lot of gameplay improvement and addition to the base formula. You can now fight (in a way) with a guard. I'm still working on AI debugging and polish, there is still many little issues with AI states and Alert level states, especially on reset state and decrease alert level loop behavior. It will be fixed soon, with a bunch of other fixes and QoL ! I'll start to work on steam achievements in next days, I'll try to add some before the start of Steam Next Fest. I'm also working on a total in game time displayed on the end mission summary UI, if anyone there has a speedrunner soul, you'll can try some time attack on the demo ! Major changes:You can now retaliate when an enemy is attacking you. This isn't a combat feature as we can think. Heart of the game is still a "pure" stealth. Now enemy has a Stagger Status. Hitting them with the s...
Read full update on Steam ↗Fixed the resolution setting issueFixed an issue with radial menu locking youFixed an issue where the confirmation popup from the merchant was not correctly closed after pressing ESCFixed an issue where merchant inventory slot can not receive correct input action
Read full update on Steam ↗Hello fellow Citadel explorers, In this patch, I've improved the push system, with some revert from previous patch. There is also a new tool to unlock: the Monocular, and some bug fix, indeed. Still investigating why Fullscreen/Borderless/Windowed screen settings doesn't work. It work perfectly in game engine/standalone game, but while packaged it stop working. I hope to deploy a patch for this tomorrow. Gameplay:New tool available : the Monocular. You must find it in the level. It will allow you to sight from long distance around the environment. Take care of it, rumors says it's a very rare and precious object from the ancient civilization...Push system improved:You can push an enemy from any directionThe strength of the push is calculated by how long you charge the push (ex. from 0.8s to 1.5s)Charging a push continuously consume your stamina (more or less if the push is fully charg...
Read full update on Steam ↗Hello there, new patch has been deployed. Fixing a lot of QoL and gameplay issues. Reminder: feel free to join the Discord to make feedback, suggestion or report bug. Or just simply engage with me and the community slowly growing, share your clip, ... https://discord.gg/TwHNHj4sRR Major changes : You can't push enemy from their front anymore. It will now only stagger them for a second. Gameplay: Fix an issue where stamina is still consuming after a jump.Fix an issue where you can switch to your sickle while reloading the crossbow, resulting in a non desired state where interaction was blocked.Fixed a whole bunch of issues of cross-doing actions leading to non desired states. For example: Switching to crossbow while cutting, or using lantern oil while healing, resulting in a bugged state where player can't no more perform any action.Now, when you try to use a Grindstone while having cr...
Read full update on Steam ↗The first patch note of The Citadel Project (little achievement and milestone reach!). First, I want to thanks everyone who already had played and tested the demo, and everyone taking time to write feedback, suggestion, and report bugs. Special thanks to Hightide on Discord and Zoltan Snipes, lot of help in all of this. You already deserved a crown. Keybind: Add dynamic icon input to tutorial UI, it will know display your current binded key.You are now able to bind mouse bindsYou are now able to rebind Scythe Use and Crossbow Aiming.Fix an issue that make impossible to rebind Sprint binding.Add a batch of new keybinds "Item Shortcuts", allowing you to bind as you want each item (rope bolt, grindstone, healing herbs, …). Radial menu still here, it's an addition. Gameplay: Add a little coyote time when walking off a ledge, giving player a very short window of error to jump.Improved clim...
Read full update on Steam ↗Steam currently lists 11 Nov 2026 as the release date.
Dear Citadel Explorers, today is a new day for The Citadel Project. Kind of a "big update" for the demo. Improved movements, reworked climb system, reworked rope behavior, parry feature, lot of bug fixing, total in ga…
Hello my Citadel Explorers ! In today's patch note, lot of gameplay improvement and addition to the base formula. You can now fight (in a way) with a guard. I'm still working on AI debugging and polish, there is still…
Fixed the resolution setting issueFixed an issue with radial menu locking youFixed an issue where the confirmation popup from the merchant was not correctly closed after pressing ESCFixed an issue where merchant inven…
Hello fellow Citadel explorers, In this patch, I've improved the push system, with some revert from previous patch. There is also a new tool to unlock: the Monocular, and some bug fix, indeed. Still investigating why…
Hello there, new patch has been deployed. Fixing a lot of QoL and gameplay issues. Reminder: feel free to join the Discord to make feedback, suggestion or report bug. Or just simply engage with me and the community sl…