Store data
- UK price
- £13.75
- US price
- $12.74
- Positive reviews
- 100%
- Total reviews
- 1
- Release date
- 23 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | 0 | 0.0% | 0 | -63.7% |
| November 2026 | 0 | -1 | -100.0% | 0 | -100.0% |
| October 2026 | 1 | 0 | 0.0% | 0 | -80.5% |
| September 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £13.75 | £11.68 | 15% | £11.68 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $12.74 | 15% | $12.74 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
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| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
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| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
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| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | PEN | PEN 37.75 | S/.32.08 | 15% | S/.32.08 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱475.00 | P403.75 | 15% | P403.75 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
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| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
EXPLORE LIKE AN ADVENTURE STRATEGY GAME. FIGHT LIKE A TACTICAL RPG. EXPECT THE RULES TO CHANGE.
Bramble Guard is a turn-based fantasy strategy RPG about heroes, armies, castles, exploration, and tactical battles that do not always play by the same rules.
Lead heroes across branching maps, uncover the fog, claim valuable locations, develop castles, recruit armies, discover treasures, and decide which road deserves today's limited movement.
What you discover matters. New routes, resources, heroes, units, equipment, locations and other entities steadily expand what becomes possible.
Heroes lead your armies through a world of branching roads, dangerous regions and opportunities that frequently look safer from a distance.
Explore one move at a time. Claim mines and settlements. Open blocked routes. Visit shrines. Discover treasures. Strengthen castles. Meet factions, characters and creatures who may be helpful, hostile, or simply inconvenient.
The strategic map is not a menu between battles.
It is where much of Bramble Guard happens.
Explore branching fantasy maps under fog of war.
Lead heroes and their armies across the world.
Claim mines, settlements and other valuable locations.
Develop castles and strengthen important positions.
Discover treasures, shrines, characters, events and new opportunities.
Spend limited movement carefully.
Heroes and units move, attack, defend, use abilities, control space and support one another. Equipment, formations, RPG progression and positioning can matter as much as raw strength.
But Bramble Guard does not force every encounter into the same rulebook.
Some battles are direct tactical clashes. Some ask you to hold territory. Some turn the usual objective around. Some introduce entirely different battlefield rules.
Fight grid-based, turn-based tactical battles.
Command heroes and the armies travelling with them.
Combine abilities, equipment, formations and unit roles.
Face encounters with different objectives and battlefield rules.
Adapt your strategy instead of repeating one solution forever.
There were ten Trees of Memory once. Nine burned. One remains.
The Heartwood is the last living Tree of Memory and the final refuge of an ancient order.
The corruption spreading from its roots was born from grief rather than simple evil.
Bramble Guard begins colorful, inviting and almost comfortable, then slowly lets something sadder creep between the branches.
Some encounters shift into Bramble Guard's unusual take on tower defense .
But towers are not passive weapons on sticks.
They are places defenders come from.
Knights leave their towers and step into the lane to physically hold enemies in place. Archers support the line from behind. Spearmen buy precious space. Monks keep wounded defenders standing.
Your defensive line moves because your defenders do.
Place towers to control space, not simply deal damage.
Deploy physical defenders directly onto the battlefield.
Reinforce heroes and armies with defensive infrastructure.
Watch front lines move as units block, retreat, recover and return.
Sometimes the answer is another tower.
An adventure does not exist in isolation.
Resources, discoveries, opened routes, claimed locations, castle development, heroes and armies steadily expand your possibilities.
But discoveries can have another life.
Eligible entities found during play can be transmuted into cards and added to your collection.
Heroes. Creatures. Equipment. Artefacts. Other discoveries.
The adventure becomes a source of new strategic possibilities.
Discover entities while exploring and fighting.
Transmute eligible discoveries into collectible cards.
Experiment with new combinations and strategies.
Grow your collection through normal play.
The League connects competitive play back to the world you have been exploring.
Build from your collection, create strategies around your preferred heroes, faction and playstyle, and bring them into competitive matches.
Your adventures are not simply something you finish before multiplayer.
They are where your possibilities come from.
Bramble Guard's factions are more than visual themes.
Different factions bring their own heroes, armies, castles, abilities and approaches to exploration and battle.
Learning another faction means discovering another set of tools, synergies and strategic problems.
During Early Access, the available faction roster and campaign content will continue to expand toward the full game.
Hero-driven fantasy adventure strategy across branching maps filled with castles, mines, shrines, settlements and discoveries.
Turn-based tactical RPG combat built around grids, positioning, abilities, armies and hero progression.
Multiple encounter formats with different objectives and battlefield rules.
An unusual tower-defense system where towers deploy physical defenders directly onto the battlefield.
Heroes, armies and castles that develop alongside your exploration of the world.
Distinct factions with their own units, heroes, castles and strategic possibilities.
Single-player and hot-seat play built around exploration, experimentation and replayability.
Transmutation and card collection connecting discoveries from your adventures to the wider meta-game.
Competitive League play built around the strategic options you have assembled.
A colorful fantasy world with something considerably sadder growing underneath it.
| # | ||
|---|---|---|
| 01 | Ach Foundation Stone | 93.7% |
| 02 | Ach Hold The Line | 31.2% |
| 03 | Ach The First Match | 31.2% |
| 04 | Ach Untouched Formation | 31.2% |
| 05 | Ach First Blood | 25.0% |
| 06 | Ach Buyers Remorse | 18.7% |
| 07 | Ach From The Saddle | 12.5% |
| 08 | Ach A Proper Entourage | 6.2% |
| 09 | Ach Better Than Walking | 6.2% |
| 10 | Ach Flawless Victory | 6.2% |
| 11 | Ach Graduation Day | 6.2% |
| 12 | Ach No Heroes Allowed | 6.2% |
| 13 | Ach Purist | 6.2% |
| 14 | Ach Specialist | 6.2% |
| 15 | Ach A Wonder Naturally | 0.0% |
| 16 | Ach Against The Quiet | 0.0% |
| 17 | Ach Arsenal Unlocked | 0.0% |
| 18 | Ach Call To Arms | 0.0% |
| 19 | Ach Close Call | 0.0% |
| 20 | Ach David Vs Goliath | 0.0% |
| 21 | Ach Field Marshal | 0.0% |
| 22 | Ach Fully Loaded | 0.0% |
| 23 | Ach Gotta Catch Em All | 0.0% |
| 24 | Ach Hardcore Hero | 0.0% |
| 25 | Ach Impatient | 0.0% |
| 26 | Ach Impenetrable Defense | 0.0% |
| 27 | Ach Industry Standard | 0.0% |
| 28 | Ach Living Legend | 0.0% |
| 29 | Ach Massacre | 0.0% |
| 30 | Ach Master Mason | 0.0% |
| 31 | Ach Measured Violence | 0.0% |
| 32 | Ach No Chest Left Behind | 0.0% |
| 33 | Ach Overkill | 0.0% |
| 34 | Ach Penny Pincher | 0.0% |
| 35 | Ach Peoples Champion | 0.0% |
| 36 | Ach Roadside Stories | 0.0% |
| 37 | Ach Seasoned | 0.0% |
| 38 | Ach Spellcaster | 0.0% |
| 39 | Ach The Bramble Stirs | 0.0% |
| 40 | Ach The Builder | 0.0% |
| 41 | Ach The Long Haul | 0.0% |
| 42 | Ach Three Crowns One Problem | 0.0% |
| 43 | Survivor | 0.0% |
FIXES: Fixed configured quest markers being replaced by the fallback cube when TMP was removed Fixed marker depth handling and added protection against silhouette/highlight overlays Fixed Gaia’s “Hold it” response launching combat instead of cancelling Removed automatic battle selection for unknown choices or missing popup UI IMPROVEMENTS: Replaced flat overworld quest markers with real 3D models, removing their RenderTexture and preview camera Added configurable rotation, bobbing, pulsing, size, and height placement while preserving authored materials Added short decision explanations above adventure choices, with runtime and UI scaffolder wiring
Read full update on Steam ↗FIXES: TD events deprecated HUD/UI visuals removed Blocked Act II no longer impacts parts of the Act I area Rivers biome range fixed, including improved traversal rules Castle world map pawns grid footprint size fixed (automated with visual mesh boundaries) Minor fixes CHANGES/IMPROVEMENTS: Fog of war reveals based on distance only (traversal accessibility condition removed)
Read full update on Steam ↗FIXES: Random softlock when exiting castle with a mounted hero Main menu "Continue" button appears correctly if save data detected Minor fixes IMPROVEMENTS AND ADDITIONS: TD events HUD/UI rebuilt with consistent visuals
Read full update on Steam ↗FIXES: Random softlock when exiting castle with a mounted hero Main menu "Continue" button appears correctly if save data detected Minor fixes IMPROVEMENTS AND ADDITIONS: TD events HUD/UI rebuilt with consistent visuals
Read full update on Steam ↗£11.68 → £13.75.
FIXES: Fixed configured quest markers being replaced by the fallback cube when TMP was removed Fixed marker depth handling and added protection against silhouette/highlight overlays Fixed Gaia’s “Hold it” response lau…
FIXES: TD events deprecated HUD/UI visuals removed Blocked Act II no longer impacts parts of the Act I area Rivers biome range fixed, including improved traversal rules Castle world map pawns grid footprint size fixed…
FIXES: Random softlock when exiting castle with a mounted hero Main menu "Continue" button appears correctly if save data detected Minor fixes IMPROVEMENTS AND ADDITIONS: TD events HUD/UI rebuilt with consistent visuals
FIXES: Random softlock when exiting castle with a mounted hero Main menu "Continue" button appears correctly if save data detected Minor fixes IMPROVEMENTS AND ADDITIONS: TD events HUD/UI rebuilt with consistent visuals
1 concurrent players — the highest daily peak recorded at that point.