Store data
- UK price
- £12.99
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 16
- Release date
- 2 September 2026
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7 player-data days recorded in this window.
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| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 4 | -7 | -63.6% | 1 | -71.2% |
| October 2026 | 4 | -7 | -63.6% | 1 | -62.7% |
| September 2026 | 11 | — | — | 2 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | EUR | €14.99 | 11,99€ | 20% | 11,99€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 42.00 | 33.60 AED | 20% | 33.60 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$19.99 | A$ 15.99 | 20% | A$ 15.99 | No change recorded |
| BrazilBRL · BR | BRL | R$29.99 | R$ 23,99 | 20% | R$ 23,99 | No change recorded |
| CanadaCAD · CA | CAD | CA$19.99 | CDN$ 15.99 | 20% | CDN$ 15.99 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 14.99 | CHF 11.99 | 20% | CHF 11.99 | No change recorded |
| ChileCLP · CL | CLP | CLP 8,300 | CLP$ 6.640 | 20% | CLP$ 6.640 | No change recorded |
| ChinaCNY · CN | CNY | CN¥52.00 | ¥ 41.60 | 20% | ¥ 41.60 | No change recorded |
| ColombiaCOP · CO | COP | COP 30,500.00 | COL$ 24.400 | 20% | COL$ 24.400 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 6,500.00 | ₡5.200 | 20% | ₡5.200 | No change recorded |
| Hong KongHKD · HK | HKD | HK$95.00 | HK$ 76.00 | 20% | HK$ 76.00 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 129,999.00 | Rp 103 999 | 20% | Rp 103 999 | No change recorded |
| IsraelILS · IL | ILS | ₪55.95 | ₪44.76 | 20% | ₪44.76 | No change recorded |
| IndiaINR · IN | INR | ₹690.00 | ₹ 552 | 20% | ₹ 552 | No change recorded |
| JapanJPY · JP | JPY | JP¥1,500 | ¥ 1,200 | 20% | ¥ 1,200 | No change recorded |
| South KoreaKRW · KR | KRW | ₩15,000 | ₩ 12,000 | 20% | ₩ 12,000 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 2.800 | 2.24 KD | 20% | 2.24 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 4,100.00 | 3 280₸ | 20% | 3 280₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$179.90 | Mex$ 143.92 | 20% | Mex$ 143.92 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 38.50 | RM30.80 | 20% | RM30.80 | No change recorded |
| NorwayNOK · NO | NOK | 149,00 kr | 149,00 kr | 0% | 149,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 19.99 | NZ$ 19.99 | 0% | NZ$ 19.99 | No change recorded |
| PeruPEN · PE | PEN | S/.33.50 | S/.33.50 | 0% | S/.33.50 | No change recorded |
| PhilippinesPHP · PH | PHP | P485.00 | P485.00 | 0% | P485.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
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| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
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| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Rutrum mixes drop-and-merge gameplay with rogue-like deckbuilding. Get two of the same gem to touch, and you got yourself a fancier gem! Plus, you pop any nearby rocks, damaging uggos who want to take your stuff.
Or touch two different gems to unlock treasure chests and take their stuff instead!
Equip relics and then attach special handles to create a unique blend of powers.
Inscribe powerful runes to create a powerful deck of gems.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Mush | 86.9% |
| 02 | Locksmith | 72.5% |
| 03 | Cavein | 72.2% |
| 04 | One Reroll | 63.0% |
| 05 | Story 1 | 58.4% |
| 06 | Again | 39.2% |
| 07 | Story 2 | 39.2% |
| 08 | Pityprize | 37.5% |
| 09 | Attached | 27.1% |
| 10 | Story 4 | 24.5% |
| 11 | Finalform | 24.1% |
| 12 | Ropeadope | 23.8% |
| 13 | Story 5 | 21.8% |
| 14 | Story 3 | 11.1% |
| 15 | Boomerang | 6.8% |
| 16 | Dicetower | 5.8% |
| 17 | Commonground | 2.9% |
| 18 | Plumblossoms | 2.9% |
| 19 | Windowshopper | 2.9% |
| 20 | Cave | 2.2% |
| 21 | Daddykins | 2.2% |
| 22 | Snakebite | 1.9% |
Ver 1.0.7a: This might be too small for a "regular update", but I'll be traveling internationally next week and so it may be about 7 days until the next patch. Introducing new crate "Ancient Tree"!Unlock Ancient Tree by upgrading a Rare Amber (e.g. via quest).Spoilers! Ancient Tree doesn't let you collect any gold during battles, but in exchange, you start with 3 Rare Ambers. It was inspired by one of my favorite Balatro special quests, but with gacha, can play quite different. (Conceptually it's the opposite of the Gold Crate.) Bug Fix: I think the last version 1.0.6b incorrectly displayed all the handles in the view book, even the ones that hadn't been unlocked. This is now fixed.
Read full update on Steam ↗Ver 1.0.6b patchnotes:\Changed Frog Leg Handle -- Pops coins now.Cleanse Curse Handle is now the old Frog Leg Handle.Changed Ruby Shield handle -- Nullifies instead of pops.Vulture Shovel now focuses on Coins as trigger rather than Gems.Vulture Handle : now also gives +10 sell valueVulture decreased price from 20 to 16, given that you need to pay for bribes to grow it.Holy dice strength changed from -10 to +5Stubborn quest increased from 5 rocks to 15 rocksHeated enemy no longer makes allies angry if the Heated enemy is asleep or stunned.Sling handle was incorrectly a rare, now fixed to be a common.Changed one item's achievement condition to be a little easier. (may need further debugging)Renamed some items -> "Letter of Debt" -> "Debt Letter" to make them fit better.A certain unlockable handle had the wrong (placeholder) artwork, now fixedPickaxe Rune for Rubies toned down a bit more...
Read full update on Steam ↗Ver 1.0.6a Patchnotes2 new item: Anchor Shovel and Torch ShovelAnchor has an effect that has been requested by several playtesters.Also incorporates some of the Queen's Gaze elements, as Queen's Gaze has been reworked.(Anchor Handle is the old Queen's Gaze Handle)Torch Shovel is oriented at supporting lava-based gameplay.Both shovels and handles are immediately available, no need to unlock via in-game achievements.(If you haven't played recently, I also recommend Potion Dice Shovel, it's also nice.)7 significantly altered items:\Queen's Gaze: Now gives runeless gems on the bottom of crate the mirror rune!Queen's Insignia: Copper that hits bottom forges into diamond!Chisel: Open chest -> Draw 1 extra drop next turn.Sleight of Hand: Now triggers an immediate drop instead of adding to coffer.Penny Ante (handle): Now decreases all shop prices rather than a free reroll for handle shops.Rec...
Read full update on Steam ↗Ver 1.0.5b Quantum Crate now correctly requires Quantum Box to have been upgradedPotion dice is now correctly unlocked, my apologies.Minor text improvement to Quantum CrateA certain secret item's upgrade had it's image fixedWill continue with another bugpatch tomorrow most likely.Thank you for all the wonderful bug reports! :)
Read full update on Steam ↗Anchor Rune Weight increased by 50%, so it should sink deeper, especially on Stone Box.It seemed the music player was not switching "playlists" after entering a new area properly, and would instead play the remaining tracks of the "playlist". This is now fixed.
Read full update on Steam ↗Ver 1.0.2c Micropatch Notes: New Rune -- "Music" Rune (name pending). "Drop: Put a random non-boss enemy to sleep."One followup bug fix for the music player -- while it was randomizing correctly, once it finished the playlist, it tended to stop playing. This is now fixed.I'm still reading all the feedback and bug reports from the in game menu, I'm sorry I haven't gotten to some of them. But I hope you'll see I keep working on it steadily, improving the game bit by bit. Thank you for your patience!
Read full update on Steam ↗Shifty midrun boss was letting both sides of the crate hurt it. It is now fixed.
Read full update on Steam ↗Ver 1.0.1c Patch notes: When it takes damage, Sticky Crate now "unsticks" stuff stuck at the top(Also, can now sell gacha properly instead of auto-sell, minor bug)Pickaxe Rune now added!If the inscribed gem hits the bottom of the crate, the gem is removed and gold nuggets equal to the tier drop from above.It also causes the gem to spin for a little while.Mirror Rune altered:Old: "Causes relevant drop triggers to trigger twice". (e.g. "Drop Sapphire" would have triggered twice when dropping a mirror-runed sapphire)New: "Coffer Refill: Drop gem of same tier above the mirror runed gem."Meta Tower (Corpse Pile at the end of a run) now loads iteratively, so it feels hopefully a little more responsive. I apologize that as it gets full, it may take quite some time to load depending on the machine.\ There was a minor visual bug where the "mid-battle" tutorial tips would cause the portrait to...
Read full update on Steam ↗Ver 1.0.1b Notes: If you beat Stone Crate, it now unlocks Glass Beaker.If you ever beat Stone Crate in the past, as soon as you start a new run, it will unlock Glass Beaker. (You can use escape -> Retire run to go to the Glass Beaker right away).\ After unlocking a base-level shovel, in the view book, the upgrade incorrectly said it was not yet unlocked. But it is instead, "not yet encountered".\ After running out of health on Lunch Box Crate, the elements in the crate stayed in place rather than falling. Now fixed.
Read full update on Steam ↗I received an interesting bug report that sometimes the end of rewards screen (giant corpse pile) crashes on launch, but the very next time, it was fine. After reorganizing load times, I'd been doing some debugging to see if there were any specific enemies causing the crash, but there were none. This reminded me of some of the "crate shakes" crashes in the demo build (now resolved, as far as I can tell). I realized that the end of tower screen was loading the enemies outside of the physics process. This is now fixed, and should increase stability of the end-of-run rewards. My apologies for any remaining errors. Thank you, uncertainkey PS: I am still ready every single piece of feedback, please do send me any issues! I'll try to post a master reply in the discussion forum very soon.
Read full update on Steam ↗Ver 1.0.0.f patchnotes: There was a story bug where the paper drawings were being drawn in the wrong order, and indeed, it was technically impossible to see all 5 at once. My apologies. I've now fixed it, and for some time will make it so that "if you defeat a new depth, you get to see the cave painting again". I'll probably add a skip button soon-ish, and possibly also make it viewable in the View Book.I added a preliminary visualization for Shellfish and Wilting enemies, to let the player know that the enemy is about to impact the gem to be dropped. However, personally speaking, I don't think this visualization is up to my standards. I want to keep iterating on the style.(I think it also fails to show for the very first drop each turn, but needs a little more debugging.)Hope to iterate on this more in the next patch.\When unlocking "Bow", it incorrectly said the player did it by bri...
Read full update on Steam ↗Ver 1.0.0.e patch notes: Altered the way the MetaTower (Corpse Pile) loads so that there is less loading when it first loads, but then when you hit the exit button, it takes a little longer to loading the main menu.There were some cyclical references causing potential issues with load times too long and other potential errors that were causing issues. Hopefully this now fixes it.If this load time is annoying to anyone, I'll try to update it with background loading during the metatower animations.One quasi-secret had it's requirements changed. If you already unlocked it, it should stay unlocked.One steam achievement had the wrong text (Goldie: "Beat Flower Girl with Depth 3", when it should say "Beat Hermit Turtle with Flower Girl".) My sincere apologies for this, and thank you to the player who mentioned it in the anonymous feedback in game.\When enemy chests fall, they now have a sou...
Read full update on Steam ↗No longer loads the tower at the end of run screen unless there is still stuff to unlock. This should hopefully speed up the "end of run" process somewhat."Shifty" boss was misaligned, now fixed."Lunch Box" Crate stated an incorrect (old) condition for unlocking. It unlocks when you forge 15 times in with a single manual drop. (Extra drops, such as Flower Girl's ability or generated via your items, do not reset the counter) Of course, I will continue to improve the game. I'm keeping an eye very closely on any feedback, please let me know in the discussion boards or in the game's discord if you run into any issues and I will prioritize them.
Read full update on Steam ↗Dear Players, I have been working to replicate the stability issues that some report on my local machines without much success. However, looking through the bug reports / crash logs, I have tried switching the multi-threaded physics engine to a single-threaded approach.This should provide more robust support, as the physics engine is (hopefully) less likely to look for gems that are no longer there.Having tested it locally, the performance cost seems negligible (especially compared to potential stability gains), but I'm going to keep exploring and potentially make the multi-threaded version a launch option for those without stability issues.I have another idea to further improve stability but may take a little more time to implement. I'm going to keep exploring but will stay in communication as I improve the situation.Other changes (minor):The large tower of defeated enemies kept show...
Read full update on Steam ↗I am still working on improving stability, but in the meantime I wanted to fix three small things: Enemies when Angry used to increase their future attacks as well. (So that every turn angry result in future attacks being more difficult). For now, I have turned this off in response to player feedback about difficulty.Two mini bosses in particular were a little too tough and have been nerfed: Radioactive and OverchargedRadioactive spawns less cursed stones and also no longer increases the # of cursed stones each turn.Overcharged also no longer increases the attack each turn. This keeps the attacks triggered by charge stones more even.Silver Spoon achievement was bugged, and was being granted without bribing. This should now be fixed. My apologies.The "Alchemy" handle was too confusing, especially for new players. The handle alters the rules of the game in that it requires 3 copper coin...
Read full update on Steam ↗Ver 0.956a Patchnotes:\ First, I want to apologize to players playing in other languages, I need to update the localization, as I've been changing several items. I will try to update this in the next patch.まず、他の言語でプレイしているプレイヤーの皆様にお詫び申し上げます。いくつかのアイテムに変更を加えたため、ローカライズ(翻訳)を更新する必要があります。次のパッチで更新できるよう努めます。首先,我想向使用其他语言游玩的玩家们道歉。因为我最近修改了一些物品,所以需要更新本地化文本。我会尽量在下一个补丁中完成更新。首先,我想向使用其他語言遊玩的玩家們致歉。因為我最近修改了一些物品,所以必須更新在地化文本。我會盡力在下一個更新檔中完成更新。\Common-rarity shovels now often add strength: Silver Pop through Sapphire Pop in particular, as well as Updraft and several others. Roughly half of all common rarity shovels now add strength, even if it's just a little bit. Beetle Bane now has 6 coppers in initial coffer instead of 8. This should make Beetle Bane slightly easier.Some elements of the physics for coins and launch speed have been adjusted. Previously, coins dug relatively deep into the rocks, but based...
Read full update on Steam ↗Ver 0.954c Sorry, even though I thought I had solved "crate sometimes mysteriously drops everything" in 0.954a, it somehow got worse! I think this time I got it...
Read full update on Steam ↗Ver 0.954bPenny Rock shovel and handle was producing large rocks due to a typo, rather than charge stones. It is now fixed.Sapphire Sleep has been renamed to Sapphire Energy (placeholder name)
Read full update on Steam ↗Ver 0.954a patchnotes\Sprint's upgrade has also been slightly altered, it was previously bugged.Sapphire Stun received a moderate debuff. Old: Forge Sapphire: Stun all enemiesNew: Forge Sapphire: Stun one random non-boss enemyThe upgrade and handle were also changed. New Sapphire Stun handle is the old Sapphire Blessing handle: Forge Sapphire: Drop 2 charge stones. \New Sapphire Blessing handle is more in line with others. Drop Sapphire: Drop Gold Coin.Silver Fall also received a moderate debuff:Old: Drop Silver: Gain 4 shield and drop 2 poison.New: Drop Silver: Gain 2 shield and drop 1 poison.Handle and upgrade were also changed. Old handle was Drop Silver: Gain 2 shield, drop 1 poison, is now "Drop Silver: Gain 1 shield, drop 1 cursed stone." Beetle Bane Shield received a slight buff, depending on your preferences. It now drops 4 cursed stones instead of 4 poison vials. (The upgrade...
Read full update on Steam ↗\ I'm sorry this patch took quite some time. The "gem preview" system and localization both had a lot of situations that I didn't anticipate and required additional polish. \ Language can now be switched to 日本語 / 简体中文 / 繁體中文 by selecting options in the main menu (upper left gear button or ESC key). \Important note:These localizations were compiled with help from Google and are meant for debugging. In particular, in order to give the files to the localizers and native speakers to improve it, I want to ensure I have all the strings properly captured. I am sorry for any mistakes in this preliminary translation.ゲームの翻訳はGoogleを使用しています。誤訳がございましたら申し訳ありません。今後改善してまいります。游戏翻译目前由 Google 翻译完成,之后将由母语人士持续进行优化和改进。如有任何翻译错误,敬请谅解。遊戲翻譯目前由 Google 翻譯完成,之後將由母語人士持續進行最佳化與修正。如有任何翻譯錯誤,敬請見諒。In the coming weeks, I will have several native language friends read through the text and give me feedback. I will also imp...
Read full update on Steam ↗Ver 0.952a\Increased Stability throughout, should be less likely to crash and may slightly help performance. (Rigidbody2Ds were changing some of the collisionshapes out of the physics loop, now fixed to defer.)View Book button is now on screen -- under the Options Menu at top left.. It disappears during combat, but you can still view the book by clicking on Options -> View Book if needed.Shovels and Handles NOT in the view book now have a little icon on them in the relevant shops, so you can see what you need to buy to complete the book. \Enemy Attacks, if they get past shields / damage the crate, now actually shake the crate a little. The more damage, the more it shakes the crate. Enemy Attack animations have been improved. The pickaxe goes to the right area, has the right z-level, creates spark particles, is better timed / interacts with crate. In addition, enemies that throw stuff...
Read full update on Steam ↗Ver 0.951bLocalization debug mode was incorrectly displaying for non-english operating systems / locales. My apologies! It should now display the english strings as usual, as I gear up for a larger (initial) localization patch.
Read full update on Steam ↗Ver 0.950b HotpatchThe "10% bounce" worked well for Star Crate but on other crates was causing rocks and gems to be unable to reach an equilibrium (constantly rotating and moving). So Star Crate is still bouncy, but for other crates this is removed.A font spillover issue with "Earth Mother" on overworld was resolvedThe Boss hint "Nuturing by Nature" has also changed to "Protected by Nature", to give a little more of a hint about how the boss plays out.Fonts on Character Select screen were updated"Stone Shell" / "Rock Hard" enemy now labelled as "Arocknid" (pun courtesy of artist Brian Shepard)."Stone Shell" was renamed to "Rock Hard" in the last patch due to font change ("Stone Shell" was spilling over). But I felt "Rock Hard" might be too much innuendo for battles, disrupting immersion -- feels like something Treasure Bear would say.I also considered "5 Rock Abs" or "5 Pack Abs" sinc...
Read full update on Steam ↗(Ver 0.949a) I finally had a chance to look into the anonymous data (for those who selected that they were willing to share data).\ I noticed three non-boss encounters were basically causing significantly elevated health losses:2 Flighty bats + 1 candle2 Stoneshell arocknids + 1 red candle1 vampiric + 1 stoneshell arocknid + 1 candle Do you see a common denominator? So the following changes were made:When enemies plan to drop lava but are angry, they still do direct damage, but less than before. In the 3 encounters above, one monster was removed from each encounter:2 Flighty bats + 1 candle => 1 Bat + 1 Candle2 Stoneshell arocknids + 1 red candle => 2 Arocknids, no candle1 vampiric + 1 stoneshell arocknid + 1 candle => 1 vampiric + 1 candle\Due to a typo, one of the midrun bosses, "Hungry", was not showing up. It will now show up (for Beetle Bane especially.)It is especially "provisio...
Read full update on Steam ↗\I think the recent version 0.947a is still worth exploring, but two enemies in particular were a bit too difficult / annoying, and have been adjusted."Flighty" enemy for now has had health reduced.For example, in battle 1 it had 950 hp -> now 430 hp or so.It's possible this enemy also needs to be revisited for latter battles."Greedy" enemy no longer takes the gold coin out of the chest.This was causing issues with unlocks."Greedy" enemies often now drop 10-15% less poison.I'm still exploring these and other encounters.\ It seems the reactive enemies were (and may still be) too difficult, or otherwise less enjoyable for most players.In particular, converting the "emotion scale" at the end of run to a 0-100 scale, ver 0.947a went from 82 down to 67. (While I do view the individual scores as well to understand the emotions behind it, I thought this was an okay way of summarizing it for...
Read full update on Steam ↗\A majority of non-boss enemies have changed how they behave, sometimes drasticallyThis experiment is to test whether the game is more fun with more "active" and "reactive" enemies. As you can see, they now use "Trigger Tags" more often.I might try to post a little more in future patch notes about it, but let me see if players enjoy it or not.Several even have the same title ("Persistent", "Mirroring", "Greedy", and "Mysterious") but have changed effects.Old Persistent: "Revive at one 1 health after getting defeated"New Persistent: "Unlock Chest: Heals to full health"Old Mirroring: "Hit with Rock, increase attack by 1."New Mirroring: "Pop Rock: Drop Rock in crate."Old Greedy: "End Turn: Removes a gold coin from crate"New Greedy: "Forge Gold Coin: Attacks, removes gold coin, and drops gold nugget."Old Mysterious: "Hides one of the drops needed to unlock"New Mysterious: "Unlock Chest: D...
Read full update on Steam ↗\The "Radioactive" mid-run boss has had 2 major edits:Now, only heals 5% per cursed stone in crate.Drops significantly less cursed stones at start (previously, 6-12). Now it should drop 6, then 7, then 8, 9, etc.Most mid-run bosses have had their max health decreased."Compressed" mid-run boss now mixes in regular attacks. It was a little too gentle unless angry, where it was too tough. Now it's hopefully somewhere in between (more average damage when calm, less average damage when angry)."Reflective" mid-run boss now mentions that both Tar + Attack will increase as it's hit with stones.\The "tower" of defeated enemies (for unlocking rewards) was not properly saving the mid-run or final bosses, and was replacing them with a particular midrun and final boss. It will now save it properly moving forward.There was one song in the Mines that had a VERY long silent tail (8+ seconds). It has...
Read full update on Steam ↗\Earth Mother Boss (for Beetle Bane) has now switched effect from "Nuturing" to "Protected" -- it will now block the first 15 rocks each turn (until you forge a diamond), but no longer heals itself.The "Stone Shell" enemy also switched from "-3 strength" to "Block the first 5 rocks each turn."\I'm going to keep finetuning performance, but unfortunately my experiments didn't result in substantial gains yet. I adjusted the "Balanced" setting of "Lighting" so that it should be slightly higher fps.I also turned off the Crystal Ribcage lighting by default to see if that helps performance.\There is now an option (under Menu -> Other) for toggling "Skip Gold Spawn In Shop". This skips the gold spawn animation and allows you to get the gold almost instantly after selling the items, so you can sell + buy faster. (Treasure Bear still eats the item and gives a little fart, I guess.)In the shop,...
Read full update on Steam ↗Not a huge patch, but iterative. Sorry it's been a busy week! \ The health indicator + shield indicator now shows on the left hand side by default.You can toggle this to revert back to the right hand side in the Options Menu -> "Other" -> "Health # on Left"Enemies now throw a little pickaxe to indicate they are doing damage. It's not perfect and will be improved further.East Wind battle modifier now has little wind particles. Updraft shovel and it's upgrade now also has little wind particles when they trigger.When damage is taken and blocked by shield, the shield drops a little shield to let you know. (Also not perfect.)Spear Shovel has had icon slightly changed to make it visually more clear.\ Angry enemies now "grow stronger" each turn. Example with a hypothetical enemyCalm enemy: \ 3 damage, \ 3 damage, \ 3 damage.Angry enemy: \ 3 damage, \ 4 damage, \ 5 damage.This added strength...
Read full update on Steam ↗Ver 0.943a has the following changes. Please let me know of any new issues, I will fix.\Prior to the Free shop, each character now starts with no equipment (except Debt Letter for Merchant).The Free Shop now gives 2 shovels and 1 handle. If you are playing on Depth 1, those 2 shovels will correspond to 2 of "starting shovels" on character select screen. If you are playing on Depth 2+, 1 shovel will be from the "starting equipment" and 1 item will either be common or rare, depending on whether you made it to the Mushroom Forest in your last run.The handle will either be a random common handle (including quests) or a guaranteed random common quest, depending on whether you made it to the Crystal Ribcage in your last run.The starting equipment by default has a sell value of 0.Chests now more likely to have Gacha. Default rates for gacha:Common chests: 25% -> 50%. (Else, will drop a lava....
Read full update on Steam ↗Ver 0.942a has the following changes. I tried testing it, but my apologies for any unexpected issues. If there are any serious issues, I will patch them within 12 hours.\As a baseline, regular enemy hp is up roughly 50%. This will make depth 1 on FlowerGirl somewhat challenging for experienced players and depth 5+ absolutely brutal. This was based on feedback about how regular enemies were dying too quickly, but is provisional. I want to see how new players react to this change in particular. One alternative is to increase difficulty of Depth 2+ for Flower Girl substantially, but return Depth 1 to previous levels.The "Change" shovel has been renamed to "Loose Change" (old "Loose Change" handle is renamed to "Light Metal"), and power adjusted. Previously, "Drop 3 different tier drops: Drop duplicate" has changed to "Drop Coin: Drop Duplicate if last 3 drops were all different tiers." T...
Read full update on Steam ↗2 small but important things now resolved:\ I believe I caught the bug that was introducing some hiccups, it seems to stem from a right click bug when the gacha handle or handle from shop was being applied. I'm going to keep testing for sure, but this at least makes it slightly more robust.\. When rocks drop on enemies, the number above the enemy resolves faster so you are more likely to see the "total damage". This was an issue in TimeToGrind's stream that he mentioned, thank you! At the same time, rocks thrown at enemies should be hitting "empty air" less often (purely a visual bug). Thanks for the suggestion to get the "big numbers" to resolve faster! TimeToGrind's channel:
Read full update on Steam ↗Sorry, I realized the handle shop sign was grabbing the mouse input, even after it became transparent. I've now fixed that behavior and it should work as intended.The upgraded bomb bag has had a few small fixes: 1. It now gives 1 bomb (as stated), not 2 (old bug).2. Multiple upgraded bomb bags now do exponential double damage. So 2 upgraded bomb bags should mean every bomb does 4x. 3 means 8x. I will keep tracking down the performance hiccup bug(s) today and hope to have an update in 24-48 hours at the latest. In the meantime, if you encounter it: after a shop -> save & quit -> restart game -> load save file, and it should reset. This is only a temporary solution, I will keep hunting the root cause. Thank you!
Read full update on Steam ↗First, I want to reassure you that I'm reading the comments multiple times per day. I saw one report of a crash (Flower Girl Level 2) that I am investigating. I was able to play Flower Girl Level 2 and so have others, but that just means the bug is tenacious and will take more time to stamp out. I also encountered one bug (perhaps related) where every drop had a 500 ms delay. These will be the highest priority for debugging tomorrow.Now for actual updates: 1. I've had multiple reports about confusion about which shop is which, and I totally get it) One possibility is revising the art, but perhaps as a stopgap measure, I've introduced a short shop sign animation (2.5 seconds) at the stop of each shop. It might be TOO big, and maybe even scary, so I might reduce the size a bit.2. Rubbish Box, the upgraded form of Rubbish Bin, was not really activating the "upgraded" part of it's power....
Read full update on Steam ↗Small patch, but the old rock sound was grating on me and I noticed it from the feedback players have been leaving too.You can also mouse over keywords in the data book. (You can view the book in the middle of a run by clicking the options menu in top left -> "View Book")I will keep brainstorming on how to make concepts clearer and also improving other feedback from players. Thank you!(This corresponds to version v0.939a.)
Read full update on Steam ↗Reduced screenshake intensity and duration. It was too intense.Sound effects were also slightly tweaked to feel a bit juicier.One bug where tooltips on certain handles weren't showing up was also fixed.
Read full update on Steam ↗Hi everyone! Sorry if this introduces new bugs, but: 1. Tooltips are now available on items and handles in the shop. I will build a settings to turn them off eventually, probably in a few days.2. You can also right click on your equipment when battle or the map, to inspect it.3. The tutorial has been improved (?) I hope.4. When you hit enemies, there is now a sound effect and some slight screen shake.5. The sound effects on the main menu no longer come out of only the left speaker.6. Added more notes to make it clearer that you can right click stuff in the crate.I hope to add the tooltips to the "View" Book, but probably not until tomorrow some time. I'll also spend a few hours streaming tomorrow for fun.
Read full update on Steam ↗Two small bugs:1. The background music on the main menu would stop after playing just once. Now fixed.2. The background music for crystal ribcage didn't start until battle 6. Both now fixed! Thank you HarubeChika for streaming and helping me realize!
Read full update on Steam ↗1 positive · 0 negative.
Ver 1.0.7a: This might be too small for a "regular update", but I'll be traveling internationally next week and so it may be about 7 days until the next patch. Introducing new crate "Ancient Tree"!Unlock Ancient Tree…
Ver 1.0.6b patchnotes:\Changed Frog Leg Handle -- Pops coins now.Cleanse Curse Handle is now the old Frog Leg Handle.Changed Ruby Shield handle -- Nullifies instead of pops.Vulture Shovel now focuses on Coins as trigg…
Ver 1.0.6a Patchnotes2 new item: Anchor Shovel and Torch ShovelAnchor has an effect that has been requested by several playtesters.Also incorporates some of the Queen's Gaze elements, as Queen's Gaze has been reworked…
Ver 1.0.5b Quantum Crate now correctly requires Quantum Box to have been upgradedPotion dice is now correctly unlocked, my apologies.Minor text improvement to Quantum CrateA certain secret item's upgrade had it's imag…
1 positive · 0 negative.