Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 63%
- Total reviews
- 8
- Release date
- 1 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 2 | -3 | -60.0% | 0 | -83.2% |
| October 2026 | 2 | -3 | -60.0% | 0 | -82.7% |
| September 2026 | 5 | — | — | 1 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
RELIQUARY is an online trading card game about the moment you can't afford everything.
You'll recognize the board: monsters standing in attack or defense position, spells and artifacts set face-down, heavy hitters paid for with tributes. What's different is the mana. You start a duel with 3 and gain 1 each turn up to a cap of 10, and almost every effect costs some. So the question is never only what you can play — it's what you're willing to spend, and what you're leaving yourself unable to answer.
A hand full of answers is worthless if you can't pay for them. Mana turns every turn into a budget: commit it to the big play now, or hold it back for the response your opponent is walking into. Your hero card has a once-per-turn ability that wants a piece of that same budget.
Multiple archetypes with gameplans of their own, a wide pool of standalone cards to build around them, and a lot of Reliquaries — Extra Deck bosses that only come down once you've met the condition printed on them.
Packs are bought with currency you earn by playing. And if the packs won't give you the card you need, dismantle what you don't want and craft it directly. There are no purchases on top of the base game.
Matchmaking puts you against other players, with matches resolved on the server so the rules work the same way for both sides. When you'd rather not queue, five AI opponents with decks of their own are waiting, and five preconstructed decks give you something to duel with from your first minute.
Filter and search the whole pool, see at a glance what you own and what a missing card would cost to craft, and find out that your list breaks the banlist before you queue rather than after.
A mana economy on a classic summon-and-battle board
Over 1000 cards across multiple archetypes, plus many Extra Deck bosses
Online duels with server-side rules
Multiple AI opponents and five starter decks for solo play
Craft any card you're missing instead of chasing packs
Everything earned by playing — no additional purchases
RELIQUARY is in development, and I'm building it on my own. There's a feedback button in the main menu that goes straight to me — balance, card wording, bugs, or a card you think should exist. That's how the card pool and the banlist are going to keep moving.
Paid in full.Full Contact made every hit land. Paid in Full makes every card count: drawing has a price now, every restriction on the table is one click away, and the last attack of a duel ends it in style.💎 Every changed card refunds in full175 cards changed their rules. Every copy you own refunds its full crafting value in dust the next time you log in; the cards stay in your collection. Check GIFTS and PATCH NOTES for the list.🃏 Drawing has a priceEvery effect that draws cards now costs cards AND Mana: drawing 1 card costs a discard or a banish plus at least 1 Mana; drawing 2 costs a card and 3 Mana (or 2 Mana with a double card cost); drawing 3 or more costs 5 Mana and cardsSearchers that add a named card from your Deck to your hand are untouchedArchetype draws pay the same price — or lock you into their attribute or type for the rest of the turn ("Then you can only Summon DARK...
Read full update on Steam ↗👊 FULL CONTACT — UPDATE 0.2.3 IS LIVEEvery hit lands now. This update is about how the duel feels — and it brings the second half of the 0.2.3 balance pass with it.💎 Full refund for every changed card. 217 cards changed their rules. Every copy you own refunds its full crafting value in dust the next time you log in — the cards stay in your collection. 446 more cards only had their wording standardised (same rules, no refund).⚔️ Attacks with weightAttackers wind up, lunge and hit with a brief hit-stop — impact flash, sparks, directional screen shake, the target recoils and flashes, the damage number pops — all scaled by the damageLife Points drop the moment the hit lands; a red ghost bar shows what was lost🃏 Cards that moveCards lift out of your hand while the slot glows, fly on a curve and land with squash, dust and a nudge to their neighbours — heavier cards land harderDrawing com...
Read full update on Steam ↗Interest due.The vault has been open for a few days, and you have not been shy about telling us where it creaks. This update is the answer: the first big balance pass since launch, built from your feedback, plus a handful of things you asked for outright.Four rules run through the whole patch:No more free Mana. Cards that made Mana out of nothing now pay for it.The strongest self-summoners get a brake. Free bodies arrive in Defense or sit out their first attack.Reliquaries cost what they're worth. The big ones ask for more Mana, and the game-swinging ones only come once per turn.Extra Deck effects are once per turn. No more chaining the same effect off three copies.💎 Every changed card refunds in fullMore than 150 cards were changed, restricted or braked in 0.2.1. Every copy you own refunds its full crafting value in dust the next time you log in — and the cards stay in your collecti...
Read full update on Steam ↗RELIQUARY 0.1.8 — 1001 Cards. The Incarnates Have Come. The vault now holds 1001 cards — and a brand-new card type to spend them on. ⚔️ NEW CARD TYPE: INCARNATES 25 red Extra Deck monsters, Level 5–10. Two ways to call them: Offering — sacrifice your monsters so their Levels add up EXACTLY to the Incarnate's Level (at least one must be a VESSEL). No mana. The Incarnate returns to your Extra Deck in your next Standby Phase — borrowed flesh, one brutal turn. Rite — each Incarnate has its own Rite spell that sacrifices one specific monster and binds it permanently. Rite-bound Incarnates unlock extra tiers of power. Some of them break the rules of the offering itself: Thoth accepts your face-up Spells as Level-2 Vessels, the Ossuarch takes bones from your Graveyard, the Eidolon feeds on your hand, the Long Exile calls your banished monsters home. 🃏 50 NEW GENERIC CARDS Death bells, scare...
Read full update on Steam ↗1 positive · 0 negative.
0 positive · 1 negative.
Paid in full.Full Contact made every hit land. Paid in Full makes every card count: drawing has a price now, every restriction on the table is one click away, and the last attack of a duel ends it in style.💎 Every ch…
👊 FULL CONTACT — UPDATE 0.2.3 IS LIVEEvery hit lands now. This update is about how the duel feels — and it brings the second half of the 0.2.3 balance pass with it.💎 Full refund for every changed card. 217 cards cha…
0 positive · 1 negative.
Small patch with balancing and QoL Updates based on your feedback!