Store data
- Store status
- Coming soon
- Scheduled release
- 26 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 26 October 2026
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100 Floors. 10 Epic Bosses. One Labyrinth to Conquer.
Conquer the Labyrinth is a third-person anime-inspired action RPG where you battle your way through a massive 100-floor procedural dungeon filled with dangerous monsters, powerful loot, and increasingly challenging encounters.
Every 10 floors, an Epic Boss awaits. From Floor 10 all the way to Floor 100, each major milestone brings a new challenge standing between you and the depths below.
Grow stronger, refine your build, upgrade your equipment, and master your combat style as you fight your way toward the final floor.
Explore procedurally generated floors filled with monsters, treasures, and increasingly dangerous challenges. Every expedition gives you the opportunity to become stronger and push farther than before.
Return to Hunter's Haven to prepare for your next descent. Upgrade your equipment, craft new gear, cook food, manage your inventory, and develop your skills before returning to the Labyrinth.
Develop your character through a variety of skills and create a build that matches the way you want to play.
Strength — Increase your physical combat power.
Defense — Increase your maximum shield.
Vitality — Increase your maximum health.
Focus — Increase your maximum energy.
Magic — Master powerful magical attacks.
Marksman — Specialize in ranged combat.
Summoning — Call minions to fight alongside you.
Crafting — Upgrade and improve your equipment.
Fishing — Catch fish throughout the world.
Cooking — Prepare food that provides temporary buffs.
Experiment with different combinations of skills, equipment, Relics, and Monster Shards to create your own playstyle.
Take control of the battle with fast-paced third-person combat.
Switch between Sword & Magic and Bow & Arrow to adapt to different enemies and situations. Close the distance with melee attacks, strike from afar with your bow, unleash powerful magic, or summon minions to fight by your side.
Every monster can be a source of valuable rewards.
Collect Monster Shards and socket them into Relics to gain additional bonuses. Discover powerful equipment, defeat bosses for rare Relics, and use crafting to upgrade your gear as you descend deeper.
The stronger you become, the deeper you can go.
Every 10 floors brings a new Epic Boss.
Prepare for major battles on Floors 10, 20, 30, 40, 50, 60, 70, 80, 90, and 100 .
Learn their attack patterns, adapt your strategy, and put your character build to the test. Defeating each Epic Boss brings you one step closer to conquering the Labyrinth.
Create a character and build your strength through permanent progression, or test yourself with Hardcore Mode , where death means the end of your character's journey.
Conquer all 100 floors to unlock Infinite Mode and continue your adventure beyond the final floor.
100-floor procedural Labyrinth
10 Epic Bosses — one every 10 floors
Fast-paced third-person action combat
Switch between melee, magic, and ranged combat
Multiple character progression skills
Powerful equipment, Relics, and Monster Shards
Socket Monster Shards into Relics for bonus stats
Craft and upgrade equipment
Fishing and Cooking systems
Food buffs that enhance your character
Permanent character progression
Hardcore Mode
Infinite Mode after conquering Floor 100
Controller support
Steam Achievements
Steam Cloud Saves
The deeper you descend, the stronger you become.
Can you conquer all 100 floors?
A major combat update is here! New spells, new weapons, new abilities, and a combat overhaul bring more ways to fight your way through the Labyrinth. Choose your playstyle and get ready to unleash some new attacks!✨ New Features:🔮 New Spells:⚡ Garus — Chain Lightning: Lightning can now continue bouncing between enemies until it reaches the maximum number of targets.❄️ Ava — Glacial Rupture: Deals AoE damage on impact and freezes targets for 5 seconds.☠️ Raven — Miasma: Releases poisonous gas that deals AoE poison damage over 5 seconds.🔥 Rose — Flame Strike: Deals AoE damage, with 50% dealt on impact and the remaining 50% as burn damage over 5 seconds.👹 Monster Spells: Monsters can now use these new spells too. Watch your step!🗡️ New Weapons & Abilities:🛡️ Sword & Shield: Swords now pair with shields and gain the new Shield Bash weapon ability.⚔️ Great Sword: Added a powerful new...
Read full update on Steam ↗The Labyrinth is getting smarter! This update brings Monster AI improvements, cleaner damage numbers, and some boss balance changes.Improvements:Monster AI — Various improvements to Monster AI behavior.Damage Numbers — Large damage numbers now display commas for thousands and millions, making them easier to read.Balance Changes:Reduced Boss Health — Bosses now have less Health.Increased Boss Energy — Bosses now have more Energy.Bug Fixes:Fixed an issue causing monsters to randomly stop attacking for a period of time.Steam Page: Submit Feedback:https://discord.com/channels/1460535055251406942/1460565699620765727Report Issues:https://discord.com/channels/1460535055251406942/1460565626782224477
Read full update on Steam ↗Another small quality-of-life update focused on smoother performance and improved camera controls!Improvements:Inventory Performance — Reworked the Inventory logic to improve performance and reduce frame drops.Target Lock — Improved Target Lock positioning for a more consistent experience.Camera Controls — Vertical camera movement is now clamped to more reasonable angles.Steam Page:
Read full update on Steam ↗A small update!Bug Fixes:Fixed an issue with the Health UI displaying incorrectly on some aspect ratios.Fixed an issue where water ripples could become less visible.Steam Page:
Read full update on Steam ↗Improvements:Monster AI.Balance Changes:Kobolds can now use Arrow Volley.Bug Fixes:Fixed an issue with red portals returning the player to town in Infinite mode.Fixed the Day/Night cycle in Dungeons.Fixed AI attack canceling.Fixed the Cooking animation.Steam Page:
Read full update on Steam ↗A small but important cleanup pass!Improvements:Fish Count — Inventory now displays your raw fish count, making it easier to keep track of your catch.UI Improvements — Various UI adjustments to reduce clutter and keep important gameplay elements visible.Bug Fixes:Fixed an issue where vfx did not appear correctly on some loot bags.Fixed an issue where items could duplicate when picked up.Items no longer automatically equip when picked up.Fixed inventory icons not properly indicating items intended for Relic slot-holders.Steam Page:
Read full update on Steam ↗The Labyrinth has more secrets to discover! 🗝️✨🆕 New Features:🔎 Search for Loot — Interact with new objects throughout the Labyrinth to search them for hidden loot!✨ Improvements:🎥 Scroll Wheel Camera Zoom — Quickly adjust your camera zoom with the scroll wheel.🎯 Target Lock — Improved the camera behavior so Target Lock no longer makes the camera look too high.🍳 Cooking Stations — Enhanced interactions and UI.🎣 Faster Fishing & Cooking — Tweaked fishing and cooking to get you through the process faster.🐛 Bug Fixes:Fixed nameplates wrapping player names onto multiple lines.Floors with 2 rooms or fewer can no longer spawn Safe Rooms.Fixed Dungeon Arches not spawning correctly.Fixed Candle Brightness.🎮 Steam Page:
Read full update on Steam ↗The Labyrinth just got bigger, less predictable, and way more fun to explore! 🗺️⚔️🆕 New Features:🌀 Return Portals — Used a Town Portal? You can now return to your previous dungeon location from town!🏕️ Safe Rooms — Take a break from the monsters! Discover Safe Rooms where you can fish, cook, and develop your non-combat skills.🗺️ Non-Linear Dungeons — The Labyrinth is no longer a straight path. Explore every corner, find hidden paths, and choose your own route. The freedom is yours!🎥 Camera Zoom — Adjust your camera zoom in Options and find the view that feels right for you.✨ Improvements:Increased Performance.Improved dungeon generation, room variety, and portal usage.Enhanced textures and lighting.Various UI improvements.⚔️ Balance Changes:👹 25% more monsters in combat rooms.🛡️ Boss shields have been slightly increased.🧠 Monsters are less likely to avoid combat.⚡ Monsters ch...
Read full update on Steam ↗New Features:Boss Health UI triggered when close to a Boss.Improvements:Various UI and Menu improvements.Balance Changes:Made Monster Bow attack animations faster.Bug Fixes:Various UI and Menu issues. Various MonsterAI issues.Steam Page:
Read full update on Steam ↗New Features: Set desired keybinds in Options. Target lock/unlock camera control. Player sprint control. Improvements: Various UI and Menu improvements. Implemented deadzones for camera movement. Bug Fixes: Volume syncing issues. Steam Page:
Read full update on Steam ↗Balance Changes • Slightly increased bow attack animation speed. • Players can now kite right after a normal bow attack. • Slightly increased time before movement after using Chain Lightning or Arrow Volley. • Increased player dodge speed from 10 -> 12. • Minions cannot stand inside each other anymore. • Monster avoidance time from 1.2 -> 5 seconds. • Increased monster Jump radius from 3.5 -> 7. • Increased monster re-attack chance from 65% -> 70%. Bug Fixes • Fixed Damage and AOE radius for Chain Lightning and Arrow Volley. • Fixed minion pathing to targets so they avoid each other. • Fixed monster avoidance behavior. Steam Page: :love_letter: Submit Feedback: https://discord.com/channels/1460535055251406942/1460565699620765727:cockroach: Report Issues: https://discord.com/channels/1460535055251406942/1460565626782224477
Read full update on Steam ↗New Features • The Main UI now automatically hides skills that have not received XP within the last 10 seconds. • Added skill level displays to the Inventory Menu, allowing skill progression information to remain visible while earning XP. • Added Fireworks to celebrate when the player levels up a skill. Improvements • Upgraded the Unity Editor from 2020.3.49f1 to 2021.3.45f2. • Empty bonuses are no longer displayed in the Inventory Menu for a cleaner interface. • Added colored indicators to bonus statistics to make differences between item tiers easier to identify. • Improved the Skill UI so skill information can temporarily appear while gaining XP without permanently occupying screen space. Balance Changes • Increased base Player Shield from 25 → 40. • Increased Shield gained per Defense Level from 10 → 20. Bug Fixes • Fixed an issue causing the fishing timer to fail to reset after i...
Read full update on Steam ↗Balance Changes • Increased the Monster AI Jump Attack range from 1.5 → 3.5 to make the attack more effective at closing the distance to players. • Slightly increased melee attack speed for a more responsive combat experience. Bug Fixes • Fixed several issues affecting Chain Lightning's range and facing direction. • Fixed an issue causing monsters not to display a "Miss" when being attacked while invulnerable. Steam Page::love_letter: **Submit Feedback:** https://discord.com/channels/1460535055251406942/1460565699620765727 :cockroach: **Report Issues:** https://discord.com/channels/1460535055251406942/1460565626782224477
Read full update on Steam ↗New Features • Added the Fishing skill. • Added the Cooking skill. • Introduced Food Buffs, allowing meals to grant temporary bonuses. Improvements • Enhanced water ripples and wake effects created by player movement. • Improved the interaction UI for better clarity and usability. • Upgraded sword swing visual effects for more impactful combat. Balance Changes • Reduced the base Crafting XP from 400 to 300. Thanks for continuing to play the demo and share your feedback. Every update brings Conquer the Labyrinth one step closer to launch! Steam Page: :love_letter: Submit Feedback: https://discord.com/channels/1460535055251406942/1460565699620765727 :cockroach: Report Issues: https://discord.com/channels/1460535055251406942/1460565626782224477
Read full update on Steam ↗New Features• Added a Skill Details Menu to explain each skill.Improvements• Updated the Inventory Menu with grayed-out equipment slot icons for improved readability. • Improved Relic tooltips to better explain socket availability and functionality. • Added new visual effects for Jump Attacks and Landing Impacts to enhance combat feedback.Bug Fixes• Fixed several issues that could cause monsters to push or reposition the player unexpectedly during combat.Thanks for continuing to test the demo and share your feedback—it helps make every update better! Steam Page: :love_letter: Submit Feedback: https://discord.com/channels/1460535055251406942/1460565699620765727 :cockroach: Report Issues: https://discord.com/channels/1460535055251406942/1460565626782224477
Read full update on Steam ↗— New Features — > Smelt Item Stacks in Smelter. > Town Portals. Steam Page: :love_letter: Submit Feedback: https://discord.com/channels/1460535055251406942/1460565699620765727 :cockroach: Report Issues: https://discord.com/channels/1460535055251406942/1460565626782224477
Read full update on Steam ↗New Features • Added a variety of new Steam Achievements. • Added nameplates to health bars and interaction points for improved readability. • Introduced the new Marksman skill, featuring two ranged attacks. • Players can now seamlessly swap between Bow & Arrow and Sword & Magic loadouts. • Added 2 new monsters/bosses and 2 new Monster Shards that enhance Marksman abilities. • Save files now track Deaths and Weapon Swaps. • Added Hardcore Mode, allowing players to create one-life characters. • Added a dedicated Death Screen. • Added character rotation to the player preview. Improvements • Improved Monster AI behavior. • Updated Chain Lightning so its area-of-effect damage correctly strikes enemies surrounding the initial target. Balance Changes • Removed the bounce limit from Chain Lightning within AOE. • Reduced the Magic damage multiplier from 1.5x to 1.0x. • Swapped the default key...
Read full update on Steam ↗— New Character — Elven Warrior (Rose). — Improvements — Various character visual improvements. Report Issues
Read full update on Steam ↗— New Character — Added a new playable character. — Quality of Life — Mouse over inventory item slots to see item tooltips. — Performance — Reduced lag in Hunter's Haven. — Bug Fixes — Fixed an issue with the Discord button. Report Issues
Read full update on Steam ↗— Performance Improvements —Reworked Hunter's Haven to optimize tree animations and reduce lag. Report Issues
Read full update on Steam ↗— Balance & Adjustments — Max Minion Count: 10 Min/Max Chain Lightning Bounces: 8 Magic Damage: 1 -> 1.5 Minion Damage: 1.2 -> 1.0 — Bug Fixes — Fixed several issues with button selections. Fixed some issues with the Slime's colliders. Report Issues
Read full update on Steam ↗— New Features — Added speed lines to help the player's sprint feel faster. — Balance & Adjustments — Dodge Roll no longer costs Energy. — Bug Fixes — Fixed an issue where damage numbers would not show when hitting certain monsters. Report Issues
Read full update on Steam ↗— Bug Fixes — Fixed an issue causing the player's combat level to display a higher number than the max level. Fixed an issue causing achievements not to be awarded. Report Issues
Read full update on Steam ↗— Balance and Adjustments — Base Crafting Exp from 250 to 400. Max Minion Count from 10 to 15 at level 100. Increased Minion Damage. Increased base Chain Lightning bounces from 3 to 4 at level 1. Increased max Chain Lightning bounces from 10 to 15 at level 100. Decreased all Chain Lightning damage. Moved Melee Bonus to CyberSoldier. Moved Aerial Impact Damage to Minotaur. Report Issues
Read full update on Steam ↗— Bug Fixes — Optimized the Smelting process. Fixed an issue causing some items to 'disappear' when using the anvil. Fixed an issue allowing monsters to perform attacks while dodging. Report Issues
Read full update on Steam ↗— Bug Fixes — Fixed some issues with monster hit boxes. Fixed an issue causing doors to trigger too early in infinite mode. Fixed an issue causing the anvil menu to close when selecting an item to upgrade.
Read full update on Steam ↗— New Features — Added an Equipped Bonuses panel to display total stat bonuses from all equipped gear. Added water interaction effects, including dynamic ripples. — Quality Of Life — Moved the player Health Bar from world space to the HUD for improved visibility. Pressing the Inventory key while interacting with a crafting station now closes the crafting menu. Removed the scroll wheel action delay, allowing for faster inventory and menu navigation. Added a tooltip hint to empty relics informing players that Shards can be inserted for additional stat bonuses. — Bug Fixes — Corrected text inconsistencies in the Anvil UI. Fixed an issue where opening the Inventory while using the Smelter could cause input to become unresponsive. Fixed several issues that allowed monsters to overlap or crawl onto players and minions. Fixed an issue that caused monsters to stop attacking after casting Chai...
Read full update on Steam ↗— New Features — Added support for Steam Cloud Saves. Added support for Steam Achievements. — Quality Of Life — Forge now shows a Progress bar when smelting items. Smelting can now return unprocessed items when canceled. — Bug Fixes — Improved Smelting to remove lag spikes.ːsteamhappyː Join the Discord!🎮 Play the Game!
Read full update on Steam ↗Our Demo is now Live! This is the biggest update yet and includes major progression, crafting, loot, and endgame improvements. New Features: ✔ Monster Ranks now use color tiers (E → SS) ✔ Monsters now drop Monster Shards ✔ Bosses now drop Relics ✔ Insert Shards into Relics for powerful stat bonuses ✔ New Inventory System ✔ New Keybind Menu ✔ New Options Menu ✔ New Crafting System with Smelter & Anvil stations ✔ New Crafting Skill ✔ Improved 3D Audio ✔ New Infinite Mode unlocked after defeating the final boss Quality of Life: ✔ Improved combat targeting ✔ Minions no longer block movement ✔ Better menu navigation ✔ Portal to previous floors added ✔ Added inverted look support Balance Changes: ✔ Monster attack pacing improved ✔ Minion balance adjustments ✔ Luck now affects loot quality and drop rates Fixes: ✔ Fixed numerous AI, camera, audio, UI, save file, and combat bugs Thank you to e...
Read full update on Steam ↗Steam currently lists 26 Oct 2026 as the release date.
A major combat update is here! New spells, new weapons, new abilities, and a combat overhaul bring more ways to fight your way through the Labyrinth. Choose your playstyle and get ready to unleash some new attacks!✨…
The Labyrinth is getting smarter! This update brings Monster AI improvements, cleaner damage numbers, and some boss balance changes.Improvements:Monster AI — Various improvements to Monster AI behavior.Damage Numbers…
Another small quality-of-life update focused on smoother performance and improved camera controls!Improvements:Inventory Performance — Reworked the Inventory logic to improve performance and reduce frame drops.Target…
A small update!Bug Fixes:Fixed an issue with the Health UI displaying incorrectly on some aspect ratios.Fixed an issue where water ripples could become less visible.Steam Page:
Improvements:Monster AI.Balance Changes:Kobolds can now use Arrow Volley.Bug Fixes:Fixed an issue with red portals returning the player to town in Infinite mode.Fixed the Day/Night cycle in Dungeons.Fixed AI attack ca…