Store data
- Store status
- Coming soon
- Scheduled release
- 12 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 12 October 2026
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The cat is dead...
And the culprit is hiding behind his daddy in a castle far, far away.
Dust off your staves hidden for a rainy day and set out on a journey fueled by pure revenge.
You have 6 levels to conquer, each ending with a unique boss fight.
During your journey, you will gain new spells and upgrade existing ones.
Powerful items will aid you on your path.
In your tower, you will have the opportunity to permanently upgrade your wizard and discover new, advanced elements . After completing each level, you will also recover one of the stolen staves , which will significantly modify the gameplay and your approach to character progression, spells, and item selection.
Go and fight! For the cat!
(Who knows, maybe there's still hope for him?...)
added an option to pick upgrades by pressing 1/2/3/4 on keyboardfixed a bug that allowed to open menu options without the possibilty to press any button (less than 1 second after level start)fixed kill count achievementfixed item count and spell count achievementadded an option to click on "compendium", "banish" and "reroll" buttonmain screen cursor is now pulsing (harder to lose it)skill tree improved a bit
Read full update on Steam ↗Hello everybody!I just delivered a patch for the pre-launch version:Fixed a bug with displaying crit chance higher than 100%Fixed a bug allowing to achieve above maximum stat valueAdjusted poison effect, ignition and spark damageFixed a bug with bosses HP in New Game+Fixed a bug with Spare Soul allowing to save the player from the boss (and possibly breaking the game)Fixed volume of some sound effectsAdded an outline to elements and chestsAdded a "Restart Level" buttonOther small bug fixes and improvementsThe launch is in 3 weeks, so I hope I squashed most of the bugs in this patch! :DIf you find anything else though, please let me know asap!
Read full update on Steam ↗Patch notes for the demo:New spell: Double Lightning BeamAdded an outline to the cursor.Added a new item: Fish!Changed the boss introduction - bosses now jump onto the stage, allowing you to achieve higher leaderboard scores.Added animated element icons.Added on-screen game speed controls (with keyboard/gamepad shortcuts).Fixed a few bugs.Regarding the full game - I just finished all the spells (66 in total)!.Here's a little sneak peek:Ok, going back to work! :D
Read full update on Steam ↗Notes:added an option to skip clicking "bonus level up" when it's the only option available3 of the items can now be upgraded with correct element into much stronger versionfixed small bugs regarding selecting buttons with controller and the statistics screen
Read full update on Steam ↗Just uploaded a new patch for the demo with performance improvements - the game should work much better with high number of enemies on the screen.Also some small tweaks/improvements added :).
Read full update on Steam ↗Patch notes:added a timer for the boss fightfixed a bug related to chosing the screen resolutionother small fixes
Read full update on Steam ↗Steam currently lists 12 Oct 2026 as the release date.
added an option to pick upgrades by pressing 1/2/3/4 on keyboardfixed a bug that allowed to open menu options without the possibilty to press any button (less than 1 second after level start)fixed kill count achieveme…
Hello everybody!I just delivered a patch for the pre-launch version:Fixed a bug with displaying crit chance higher than 100%Fixed a bug allowing to achieve above maximum stat valueAdjusted poison effect, ignition and…
Patch notes for the demo:New spell: Double Lightning BeamAdded an outline to the cursor.Added a new item: Fish!Changed the boss introduction - bosses now jump onto the stage, allowing you to achieve higher leaderboard…
Notes:added an option to skip clicking "bonus level up" when it's the only option available3 of the items can now be upgraded with correct element into much stronger versionfixed small bugs regarding selecting buttons…
Just uploaded a new patch for the demo with performance improvements - the game should work much better with high number of enemies on the screen.Also some small tweaks/improvements added :).