Store data
- UK price
- £7.62
- US price
- Awaiting regional check
- Positive reviews
- 97%
- Total reviews
- 75
- Release date
- 22 October 2026
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Generals at the Line, Banners Sweeping the Realm
Three Kingdoms: Yi (no pretense — really!) is a 2D turn-based roguelite deckbuilder.
You take command as a sovereign in an age of warring lords,
campaigning across 8 provinces and 49 cities,
and with every choice, reshaping your deck, your generals, and your destiny.
▶ Take up the cause of the "Imperial Uncle" and shore up the crumbling Han.
———
Core Features
Deckbuilding × General Cultivation
Four slots on the battlefield are yours to command —
deploy and withdraw any general as the moment demands.
Each general carries unique talents, with thousands of possible combinations.
— Guan Yu's "Saint of War" floods the Seven Armies;
Pang Tong's "Fledgling Phoenix" rises from the ashes.
When a general retires from service, their talents can be inherited
by the next to take up the mantle.
Avatars, generals, troop cards — so long as the bloodline endures,
the story never ends.
8 Provinces, 49 Cities — A Campaign That Never Repeats
The "Nine Provinces" lie scattered like mist, their heroes blazing like stars —
each run, choose any province as your starting ground.
Conquer six cities within your province, and the road to Sili opens —
all the way to Luoyang.
Events, shops, recruitment, rest stops, drills, inheritance —
the choices among them shape the path of your fate.
▶ Set out from Yizhou, with eyes on Luoyang!
Persuasion: Turn Foes Into Allies
Every enemy general can be persuaded — even bosses.
Use Persuasion Decrees of varying quality to attempt the turn,
and with luck, the enemy will change banners and stand with you.
— As recruitment count rises, you unlock the Star Chart and light new talents.
Custom Generals and Awakening
Sculpt your own avatar with your own hands —
choose their nature, attributes, and talents.
Four entirely distinct paths of Awakening shape four different builds.
Let the general of your own creation step into the chaos of the Three Kingdoms,
and through the Awakening system, reshape their power again and again.
Banner System: The Mark of a Faction
Each city you conquer yields the banner of its former lord,
along with a randomly drawn banner motto.
Assemble the full banner, and your entire host gains its blessing —
Shu's righteousness, Wei's dominion, Wu's cunning, Han's legitimacy,
all bent to your will.
———
Find Your Own Answer in the Chaos
Every city is a question to be answered.
Every recruitment may steer your deck into new waters.
Banners, avatars, destiny, the Star Chart —
all your gains are kindling for the next march on Luoyang.
▶ Don't end up like the "Prime Minister," undone by a single wrong choice.
| # | ||
|---|---|---|
| 01 | 002 First Follower | 43.0% |
| 02 | 003 First Item | 35.4% |
| 03 | 005 First Battle Won | 34.7% |
| 04 | 004 First Persuade | 34.4% |
| 05 | 007 First City Clear | 34.3% |
| 06 | 006 First Awaken | 34.0% |
| 07 | 008 First Banner Assembled | 33.6% |
| 08 | 009 Clear Yizhou | 31.8% |
| 09 | 017 Clear Sili | 29.4% |
| 10 | 018 Tianming Defeated | 28.0% |
| 11 | 027 Clear Easy | 28.0% |
| 12 | 045 Stat Spd 15 | 25.1% |
| 13 | 043 Stat Atk 15 | 24.8% |
| 14 | 049 No Loss Run | 23.8% |
| 15 | 051 Persuade All One Battle | 23.3% |
| 16 | 079 Persuade Liubei | 23.2% |
| 17 | 028 Clear Normal | 22.4% |
| 18 | 044 Stat Hp 15 | 22.4% |
| 19 | 019 Tianming Mo | 19.5% |
| 20 | 052 Guanyu Kill 7 | 19.5% |
| 21 | 013 Clear Liangzhou | 19.3% |
| 22 | 010 Clear Jingzhou | 19.1% |
| 23 | 015 Clear Yanzhou | 19.1% |
| 24 | 046 Stat 30 | 19.1% |
| 25 | 014 Clear Bingzhou | 19.0% |
| 26 | 011 Clear Yangzhou | 18.5% |
| 27 | 012 Clear Xuzhou | 17.1% |
| 28 | 016 Clear Youzhou | 17.1% |
| 29 | 020 Tianming Sheng | 16.8% |
| 30 | 083 Persuade Liuxie | 16.5% |
| 31 | 081 Persuade Sunquan | 16.1% |
| 32 | 029 Clear Hard | 15.7% |
| 33 | 082 Persuade Dongzhuo | 15.7% |
| 34 | 080 Persuade Caocao | 15.6% |
| 35 | 047 Stat 60 | 12.3% |
| 36 | 063 Three Brothers | 12.3% |
| 37 | 070 Cao Cao Might | 11.6% |
| 38 | 068 Lianhuanji | 11.5% |
| 39 | 050 Protect Refugees | 11.2% |
| 40 | 023 Tianming Mo Hard | 10.5% |
| 41 | 022 Tianming Shen Hard | 10.3% |
| 42 | 024 Tianming Sheng Hard | 10.3% |
| 43 | 064 Five Tigers | 9.9% |
| 44 | 048 Stat 100 | 9.7% |
| 45 | 026 Conquest Xian | 7.7% |
| 46 | 069 Han Three | 7.7% |
| 47 | 037 Conquest Clear 8 | 7.5% |
| 48 | 062 Hidden Meng Huo 7 Recruit | 7.5% |
| 49 | 025 Tianming Yao Hard | 7.4% |
| 50 | 067 Wei Strategists | 6.9% |
| 51 | 065 Wu Four Commanders | 6.5% |
| 52 | 073 Recruit Liubei Sunquan | 6.3% |
| 53 | 060 Hidden Female Kill Caocao | 6.2% |
| 54 | 021 Tianming Yao | 5.7% |
| 55 | 072 Recruit Caocao Liubei | 5.7% |
| 56 | 075 Recruit Caocao Sunquan | 5.7% |
| 57 | 074 Recruit Caocao Dongzhuo | 5.5% |
| 58 | 071 Yu Liang | 5.3% |
| 59 | 036 Conquest Clear 7 | 4.9% |
| 60 | 035 Conquest Clear 6 | 4.8% |
| 61 | 034 Conquest Clear 5 | 4.6% |
| 62 | 066 Recruit Yu Ce Shuang Qiao | 4.5% |
| 63 | 076 Recruit Liubei Lvbu | 4.4% |
| 64 | 033 Conquest Clear 4 | 4.3% |
| 65 | 032 Conquest Clear 3 | 4.0% |
| 66 | 031 Conquest Clear 2 | 3.6% |
| 67 | 078 Recruit Caocao Guanyu | 3.5% |
| 68 | 058 Hidden Liubei Persuade Zhugeliang | 3.3% |
| 69 | 030 Conquest Clear 1 | 3.0% |
| 70 | 077 Recruit Simayi Zhugeliang | 3.0% |
| 71 | 042 Conquest Lord Sunquan | 2.5% |
| 72 | 038 Conquest Lord Liuxie | 2.2% |
| 73 | 061 Hidden Lvbu Kill Dongzhuo | 2.2% |
| 74 | 039 Conquest Lord Liubei | 2.1% |
| 75 | 056 Hidden Guanyu Kill Huaxiong | 2.0% |
| 76 | 041 Conquest Lord Caocao | 1.7% |
| 77 | 059 Hidden Liubei Burn Death | 1.5% |
| 78 | 170 Awaken S Custom 0 | 1.5% |
| 79 | 040 Conquest Lord Dongzhuo | 1.4% |
| 80 | 055 Hidden Lvmeng Kill Guanyu | 1.3% |
| 81 | 057 Hidden Simayi Kill Caocao | 1.3% |
| 82 | 053 Hidden Yuanshao Kill Caocao | 1.2% |
| 83 | 171 Awaken S Custom 1 | 1.2% |
| 84 | 172 Awaken S Custom 2 | 1.2% |
| 85 | 054 Hidden Zhangliao Kill Sunquan | 1.1% |
| 86 | 173 Awaken S Custom 3 | 1.1% |
| 87 | 175 Awaken S Custom 5 | 1.1% |
| 88 | 176 Awaken S Custom 6 | 1.1% |
| 89 | 174 Awaken S Custom 4 | 1.0% |
| 90 | 177 Awaken S Custom 7 | 1.0% |
| 91 | 179 Awaken S Custom 9 | 0.2% |
| 92 | 178 Awaken S Custom 8 | 0.1% |
| 93 | 180 Awaken S Custom 10 | 0.1% |
| 94 | 181 Awaken S Custom 11 | 0.1% |
| 95 | 182 Awaken S Custom 12 | 0.1% |
| 96 | 183 Awaken S Custom 13 | 0.1% |
| 97 | 184 Awaken S Custom 14 | 0.1% |
| 98 | 185 Awaken S Custom 15 | 0.1% |
| 99 | 186 Persuade Neu 009 | 0.0% |
Hello~ greetings, dear patrons! (If you don't abandon me, I'd gladly take you as my sworn father!) Before I knew it, Three Kingdoms:Yi has been in development for six months and on sale for four. From the first EA release to 200 achievements, nearly 100+ exclusive talents across all generals, 16 brand-new generals, the new Conquest mode, five ultimate bosses, new gameplay events, 89 meta-progression Cabinet bonuses, 8 new starting avatars, combat improvements — speed-up and hotkeys — Steam Workshop, localization, balance tuning, bug fixes, and more. By now, most of the plans I drew up when I first started this game have come to fruition (though many designs were also abandoned — for example, gaining Coins from attack overflow, or forest/water terrain placeholder cards that didn't fit). Along the way, thank you from the bottom of my heart for your support and encouragement. It is the c...
Read full update on Steam ↗New Avatar Heavenly Artisan, Steam Workshop open, Treasure item system, 15 new Treasures, full release + localization next version…… Hello everyone~ Chabu here, wishing you all an early Happy Mid-Autumn Festival! We're getting closer and closer to the full release — the next version is it!! It'll ship with localization at the same time. But since a lot of the game's text is baked directly into images, each one has to be redone by hand, so it'll take a while. Thanks for bearing with me~ I'm anxious too haha. In the meantime, check out my Bilibili videos~ like Dong Zhuo's Cantonese MV (the other Lords are being arranged): 【Chabu】【Three Kingdoms Yi】Dong Zhuo | "Burning the Western Capital" Cantonese Ver. - Finale MV 🧙 New Avatar · Heavenly Artisan A brand-new Avatar has been added — the Heavenly Artisan: Same as before, only selectable after choosing "Start Directly" to skip the intro a...
Read full update on Steam ↗New Avatar Shennong, per-province scenery & music, main UI refresh, Workshop & localization preview, plus optimizations and fixes…… Hello everyone~ As I mentioned in the Bilibili video, I originally wanted to grind out the full release on my birthday, September 22. But with an update every two days, even though the content is there, neither my body nor your experience would necessarily be better for it haha. So this version I took a day off, and the next two versions will come slower (this version is mainly to tell you about that, plus the Workshop and localization coming later — I'm not too confident I can get those done quickly). In the meantime I'll be posting some Bilibili videos — tomorrow I'll release the Cantonese theme song, plus some AI game-dev sharing. Please watch and support! And vote for which songs go into the game. 【Roguelike Card Game "Three Kingdoms Yi" - Male Solo "...
Read full update on Steam ↗New Alchemist Avatar, full hotkey suite, battle speed + battle log, banner bearer art rework, Avatar star merge…… No time to lament a small update like "v0.9.6" — what Chabu brings you now is the brand-new "v0.9.7 — Death's Legacy"!! 🧙 New Avatar · The Alchemist A brand-new Avatar has been added — the Alchemist: At game start, choose "Start Directly" to skip the intro, then pick it on the character creation panel. The quiz path won't offer the new Avatar — it still uses the original four Avatars. The Alchemist's new Base Talent + Signature Talent: Base Talent - Death Warden: While on the field, each time an ally dies, trigger an awakening. Signature Talent - Death's Legacy: At the end of each turn, trigger all allies' on-death talents in order from left to right (except Fengchu). Both Death Warden / Death's Legacy support Zhenhu. Unlock: In the Codex's Neutral units tab, spend 2000 S...
Read full update on Steam ↗Stat Rebalance · Battle Reward Rework · Troop Art Upgrade Mandate stats lowered, all units +2 HP, clear rewards scaled by city, four factions' troop art upgraded, six talent changes…… 🎯 Stat Adjustments Mandate stats lowered (ATK/HP/SPD): Mandate·Divine: Easy·Normal — ATK 3/HP 40/SPD 3; Hard — ATK 5/HP 80/SPD 5 Mandate·Demon: Easy·Normal — ATK 4/HP 40/SPD 2; Hard — ATK 7/HP 75/SPD 4 Mandate·Saint: Easy·Normal — ATK 2/HP 40/SPD 4; Hard — ATK 4/HP 80/SPD 6 Mandate·Immortal (Conquest only): ATK 40/HP 800/SPD 35 Mandate·Demon (Yao) (three forms): Defense — Easy·Normal ATK 3/HP 15/SPD 3; Hard ATK 5/HP 35/SPD 5 Attack — Easy·Normal ATK 4/HP 15/SPD 2; Hard ATK 6/HP 35/SPD 4 Charm — Easy·Normal ATK 1/HP 20/SPD 4; Hard ATK 3/HP 40/SPD 6 Mandate stats in Conquest Mode are 5× the Hard values. All units gain +2 base HP (including player Avatars, troops, and neutral units). Notably, Pang Tong gai...
Read full update on Steam ↗Event Intros · Rule Codex Rewritten · Conquest Themes in Main Menu Story intro screens for all events, fully rewritten Rule Codex, six unlockable Conquest themes, plus optimizations and fixes…… 🆕 Event Intro Screens Before entering any event, a brand-new Event Intro now unfolds first: every event has its own story illustration and narrative setup — one image, one scene, setting the mood before you decide whether to take part. The intro clearly shows whether you can participate — when requirements aren't met (e.g. a Drill with no deployable unit, a Gambling Den with empty pockets), no entry option appears, and you can simply turn and leave from the intro. For all events, "turn and leave" no longer pops a second confirmation — leaving settles immediately, without breaking your pace. Covers all events: Treasure Chest, Conscription, Recruitment, Draft, Shop, Drill, Gambling Den, Buddha S...
Read full update on Steam ↗Conquest-Specific Ending · Deploy Trigger Chain Rework · Item Adjustments New Conquest clear ending + six theme songs, deploy chain rework, Gouged Eyes / Seven Advances adjustments, item rarities & effects, seven fixes…… 🆕 Conquest Ending Clearing Conquest Mode (beating Luoyang · all five Mandates) now plays a dedicated ending: fade-in from black, a rotating gallery of unit portraits, rolling credits, and six brand-new theme songs — replacing the previous ending video and credits song (non-Conquest modes keep the original video). In the ending, portraits rotate through the faction of your Cabinet Commander in rarity order, showing all of that faction's units (troops use their upgraded art). If no Cabinet Commander is unlocked/appointed, or the Commander is a Neutral unit, it counts as Neutral — cycling through Neutral unit and Avatar portraits. The ending plays one of six brand-new t...
Read full update on Steam ↗Phoenix / Five Animals / Gouged Eyes / Enduring Battle / Seven Advances adjusted, Conquest hard-tier achievements unlocked, three fixes…… Sorry for the trouble the last update caused. I stayed up all night reflecting and tuning the power levels back up — that last one really was a bit impulsive. Thank you all for the active feedback and corrections! (Swallows, I don't know what I'd do without you guys, swallows!) 🆕 Talent Adjustments Adjusted the balance of several Signature Talents: Young Phoenix (Pang Tong): The Seal carried after revival is reduced from 3 turns to 1. Five Animals (Hua Tuo): Changed to — when attacked, if the enemy's current HP is not lower than yours, permanently gain +1 max HP this run. Gouged Eyes (Xiahou Dun): At the end of each turn, permanently gain 1 Attack and lose 1 max HP this run — stops triggering once max HP drops to 1. Enduring Battle (Vanguard): For...
Read full update on Steam ↗Permanent-stat talent rebalance, new Rule Codex, three Legendary items, four Cantonese theme songs, Steam Achievements live…… 🆕 New Content This update focuses on how permanent stat bonuses were hurting deck-building and replayability. To avoid every clear running the same single optimal build, I've made these harder to obtain without removing the mechanics themselves, and added three powerful Legendary items to make up for it. 📖 Rule Codex A new Rule Codex has been added to the Settings panel — you can now look up the rules for Base Stats / Talent Triggers / Statuses / Attack Types / Persuasion / Achievements anytime during a run. Browse entries on the left, view details on the right; content scrolls freely. The Codex is still a rough first version — I'll polish the text, expand it, and add rule explanations for the map events later. 🎯 Talent Adjustments True·Cunning Tyrant (Cao C...
Read full update on Steam ↗✨ Feature Adjustments Cabinet portrait view now shows advisor bonuses on hover: units granted the Advisor Seal will now display their current advisor bonus when you hover over them in the portrait view — no need to drag them into the Strategist/Assistant Strategist positions to check. Imperial Jade Seal unlock level lowered: reaching Achievement Lv.5 now unlocks the Cabinet Imperial Jade Seal; the Star Seal (Zhenxingjue) moves to Lv.6 — helping everyone access the out-of-game bonus systems faster. Wanderer Signature Talent "Jingshi" buffed: when attacking, for every 2 units in your deck (including discard pile), this attack deals +1 damage. Might pair nicely with certain Wu units' advisor bonuses (population trading)~ Sun Quan Signature Talent "Chengye" nerfed: during the attack phase, for every 3 Speed, triggers one extra pursuit after the attack (max 5). Pursuits from Chengye now ca...
Read full update on Steam ↗Hey, I finally made it — sorry for the wait! This update I thought "let's just go all in"... and of course I couldn't test everything haha. Still too young lol (things like Rende's copying, Tianzi's persuading, Jianxiong's summoning — but the real stars are the 89 units' military advisor bonus combinations in the Cabinet, Conquest Mode's rule and number balance, plus I stuffed in two brand-new Mandate bosses with entirely new mechanics and forms, etc.).v0.9 basically implements all the planned new features. No more rambling — let's jump right into the update! 🆕 New Features 👑 Five Lords · Legendary Signature Talents The lords finally get their moment in the sun! Cao Cao, Liu Bei, Sun Quan, Dong Zhuo, and Liu Xie can now awaken to Legendary quality, each unlocking a Signature Talent; enemy lords also rise to Legendary on Hard difficulty. Cao Cao · Cunning Tyrant: When attacked, summo...
Read full update on Steam ↗DeepSeek raised its prices, so to save up a bit of milk-powder money for my little firecracker haha, I'll be grinding hard over the weekend and get the next version out soon! Just realized I can post announcements even without an update lol. The original plan was to ship a version every week, but plans don't always keep up with reality — thanks for your patience, everyone! 🔮 Mandate·Demon Form — In Development As shown below: {STEAM_CLAN_IMAGE}/46151500/227fc0383e513c9abdfd0f4ab2239b4b65f20149.png
Read full update on Steam ↗🐛 Bug Fixes Fixed a critical softlock bug where clearing a city without enough banner poles would freeze the game (this was working before — the code got scrambled during the banner pole weight adjustment). Fixed a bug where the Swift (Shensu) status would remain on the field after the Wolong talent unit died. Fixed a bug where the enemy's Wuqin talent would incorrectly trigger in empty space when our side used Lianzhu (Rapid Bolts). Fixed a bug where the "Burning of Yiling" achievement would complete if enemy Liu Bei was killed by splash or pursuit attacks, even without the Burn status applied. Fixed a bug where the Laolian / Miaoji talents, while under Confused or Stunned, would whiff their extra attacks and fail to decrement their turn counter at end of turn. Fixed an inconsistency where the Stun status did not decrement its turn count at the end-of-turn phase the way Confused doe...
Read full update on Steam ↗Hey everyone~ This is a major content update (I'm running on fumes here). Let's dive right in~ 🆕 New Units Arrive (16 New Units) Wei Zhang He: ATK 3 / HP 3 / SPD 3, Base Talent - Qiaobian (Adaptable), Signature Talent - Shanmou (Master Strategist) Cheng Yu: ATK 2 / HP 6 / SPD 2, Base Talent - Pengri (Sun Bearer), Signature Talent - Fujun (Imperial Advisor) Xin Xianying: ATK 2 / HP 3 / SPD 3, Base Talent - Zhiji (Foresight), Signature Talent - Mingbian (Clear Judgment) Zhang Chunhua: ATK 3 / HP 2 / SPD 3, Base Talent - Cangren (Hidden Blade), Signature Talent - Zhiji (Cunning Scheme) Shu Jiang Wei: ATK 4 / HP 2 / SPD 4, Base Talent - Jizhi (Inherited Will), Signature Talent - Zhaohan (Restore Han) Meng Huo: ATK 2 / HP 5 / SPD 2, Base Talent - Manwang (Barbarian King), Signature Talent - Zhennan (Southern Pacifier) Lady Gan: ATK 1 / HP 5 / SPD 2, Base Talent - Xianshu (Virtuous Grace),...
Read full update on Steam ↗Sorry for the wait~ This update focuses on the Marriage Tree event teased in the Bilibili video, and adds Signature Talents for Han faction units~ 🆕 Feature Updates 🔮 Han Unit Signature Talents Added 9 gold-quality Han Signature Talents: Lu Zhi - Lashing Drill, Huangfu Song - Troop Discipline, Wang Yun - Heart Sabotage, He Jin - Dong Zhuo Summons, Cai Yong - Flying White, Cai Wenji - Heartbroken, Yang Biao - Four Generations, Dong Cheng - Imperial Edict, Zhu Jun - Enemy Intimidation. Gold Han units on Hard difficulty will now carry their corresponding Signature Talents. Luoyang battle roster adjusted: Huangfu Song now deploys as the 5th unit. 💕 New Map Event — Marriage Tree Marriage Tree — Tie the Knot: if your team contains both male and female units, the Marriage Tree event triggers. Choose one male and one female unit to wed — the female unit becomes pregnant (all stats reduced...
Read full update on Steam ↗🏛️ Cabinet Rework — Tier-Up System New Cabinet Tier-Up System: All units entering the Cabinet start at Common (white) quality. Spend Stardust to tier them up, up to Epic (gold) quality, unlocking their Signature Talent and counting toward awakening achievements. Tier-ups only increase stats — they do not grant or change talents. Appoint a tiered-up unit as Commander, and when starting a new game, that unit will join your starting deck with its tiered-up stats, rarity, and Signature Talent. ⚠️ Known Limitation 1: Tier-ups cannot be undone for now (only a full Reset Cycle can clear them). A reset function is coming soon. ⚠️ Known Limitation 2: Stardust costs may not be perfectly balanced yet — I'll keep an eye on them and adjust based on actual gameplay. 💡 Heads-up: Currently, a unit tiered-up back to its original quality will still have lower stats than its in-game base values. This...
Read full update on Steam ↗Thank you all so much for the active feedback — as expected, there were quite a few disaster-rollback bugs that slipped through testing. All fixed now. This update focuses heavily on the achievement system, lowering the overall achievement point thresholds, and unlocks the Commander role in the Cabinet system. (I was going to post a Bilibili video, but I think my introvert energy ran out — not sure what to say anymore haha.) 🏛️ Cabinet System Open — Commander When you reach Achievement Lv.6, you unlock the Imperial Jade Seal and gain access to the Cabinet. The Cabinet is planned to have 4 positions; currently, only "Commander" is open: drag any unit recruited 4+ times into the Commander slot, and that unit will join your starting hand in every new game (takes effect on New Game only; Cabinet appointments cannot be changed mid-run). 🔄 Status System — Full Rework & Optimization ① Fixe...
Read full update on Steam ↗Did a few more rounds of testing before crashing — couldn't rest easy. Found one bug and one minor issue: Fixed a bug where you could spend stardust in the Star Chart on the main menu, then click "Continue Game" to revert the stardust — effectively duping stardust indefinitely. The comet trail particle effect in the Star Draw looks completely different from how it looks in my editor. Tried fixing it multiple times but couldn't get it right — shelving it for now. Alright, I'm truly spent. Getting old, can't pull these all-nighters anymore. Any issues at all, I'd be beyond grateful for your feedback in the comments (also — the ending credits video now includes all the Steam IDs I saw as of last night. On my knees thanking you all for your patience).
Read full update on Steam ↗Hey everyone, I'm not quite sure where to begin. The catastrophic save-progress-loss bug that appeared in this update — I can't possibly apologize enough. ...I'm utterly exhausted, and this has been a brutal lesson learned. I've done everything I could. Let me briefly explain what happened: Last weekend's update involved three save-related changes at the same time: cloud save fixes, save path restructuring, and the reset-cycle feature. The combination of these three changes caused an inexplicable save corruption issue. I rushed to fix it immediately, but in the process, the AI pulled a massive screw-up — it overwrote over ten days' worth of card interaction and combat logic code with a much older version. (Of course, I take full responsibility — solo dev, got way too sloppy with version control.) The result: the save-corruption bug was fixed in code, but I couldn't ship the build (I w...
Read full update on Steam ↗Not sure what's going on — suddenly can't reply to messages on the Steam Discussion Hub anymore (UU accelerator says region not supported again). I've read all your comments, but I can view, not reply 😂. For now, the update speaks for itself — all responses are inside! ※ This game currently does not support English. Localization is planned for a future update — thank you for your patience! ☁️ Cloud Save Fixes Multiple fixes deployed for Steam Cloud saves: SteamCloud _firstSyncDone timing fix Cloud save quota increased to 10MB Cloud save diagnostics improved (checks App/Account status before uploading) 🎨 Visual & UI Polish Main menu background art optimized, now features a dual-loop video carousel. When creating an Avatar, the name field now pre-fills with your previous run's name, plus an easter egg: the 12 Mandate Avatars will now use the names you've given them. Improved Zhang Fei...
Read full update on Steam ↗Hey everyone, it's been a while! Didn't rest a bit over the weekend lol, spent two days taking care of my little firecracker son, and now I'm back with another massive update. 🆕1. New Features & Optimizations 1. Mandate of Heaven — Multi-Forms: Mandate·Demon and Mandate·Saint arrive! ① Rotation system implemented: within a single run the form is fixed; the next run is guaranteed to cycle to a new form. ② Mandate·Divine adjustments (reducing HP slog time and relaxing counterplay limits): Easy/Normal — ATK 4, HP 30, SPD 4. Talents: Huairou, Duanhe, Qijin, Chongzhen Hard — ATK 7, HP 50, SPD 6. Talents: Bazhen, Shenwei, Jinma, Chongzhen 2. All four Avatar type talents optimized and buffed: ① Li Shi rework — threshold 2→3, Persuade→Recruit, now triggers from battlefield/hand/deck/map, no longer requires Zhenhu. ② Li Chen / Li Zhan — threshold 5→4, all description text synced. 3. City disp...
Read full update on Steam ↗My big mouth... a critical Naihe Bridge bug slipped through right after I said that. Sorry for the rough experience! 🐛 Bug Fixes Fixed Naihe Bridge event failing to correctly detect fallen units. Root cause: fallen units weren't being persisted into the save snapshot, so reloading a game would wipe the death records. If it happens again, I'll fix it again! Fixed clicking "Leave" at Naihe Bridge causing a softlock and preventing further progress. Fixed Naihe Bridge event being unable to proceed when all your units are gold quality with no Avatar (so no one can awaken further) and no one has fallen in battle. 📦 Build Size Compression Compressed the ending credits video: 363MB → 14MB! Also, I took the liberty of sneaking everyone's Steam IDs into the credits thank-you list (that credits reel I could never seem to fill up finally has some life in it haha). There's no particular order —...
Read full update on Steam ↗Every time I sit down to optimize something, testing it ends up making me fix and build even more stuff haha. This time I've accumulated a big batch of small updates — some from your feedback, some planned in advance (paving the road for later). Here's the rundown: ⚙️ System Reworks War Banner Rework: once you've defeated Emperor Xian (Liu Xie), starting a new game will now grant you the neutral war banner right from the beginning, and you can encounter Ji Qi (Banner Offering) events within the first two cities — letting you assemble your banner much earlier. Mandate of Heaven Battle Skip: added a quick-skip function for the Mandate of Heaven challenge: if you've already defeated Liu Xie in the Luoyang battle, then in subsequent runs if you lose or manually quit, when you continue the game you'll get a popup option to "Face the Mandate Directly" — skipping the first two rounds of Han...
Read full update on Steam ↗Hey everyone, somehow I've been fixing bugs all the way to this hour... The biggest piece of work this update is a full refactor of how talents like Pingluan, Guimou, Lianzhu, Bawang, and Duo'ai chain together during combat. I thought the hardest part would be Guimou's nested double-hit timing — turns out what actually took the longest was Zhang Jiao's death talent, Tianshi. I finally had to add a new deploy-wait step + async queue drain refactor to stabilize it. "Just a quick smoke test" turned into the ultimate bug... my hairline is suffering. Here's everything in this update: 🔧 Combat Timing Refactor & Duo'ai Fix Duo'ai talent fixed: now strictly follows the talent description. After the main attack, it additionally attacks ALL surviving units with the lowest HP (it was incorrectly hitting just one target before). Full refactor of the attack talent chain: Lianzhu now triggers firs...
Read full update on Steam ↗Hey everyone, this is a quick but intense update — I was planning to hold off until I'd finished tuning the difficulty curve, but the Signature Talent display bug was really messing with your experience, so I rushed this out first! --- 🔴 Emergency Fixes Three difficulty modes — Simple, Normal, and Hard — are now live! Simple: enemies no longer receive war banner pole bonuses. Great for beginners and casual runs. Normal: unchanged. Hard: all enemy units are upgraded to gold Epic quality and gain their corresponding Signature Talents! (Hard mode is unlocked after defeating the Mandate of Heaven on any difficulty.) — This was a rush job; I've tested it multiple times, but there may still be lingering bugs — go easy on me! Fixed a UI bug where all enemy units would incorrectly display Signature Talents after the player unlocked one. My sincere apologies for this one! ⚔️ Combat Fixes Fixe...
Read full update on Steam ↗🙇 An Apology First Hey everyone, I need to start with an apology! This is my first time developing a game, and I had no idea Steam even had a Community Hub — I've been so focused on reading reviews that I completely missed all the discussions and feedback happening there. Today I finally found it and read through every single post. I can't reply to everything due to limited time and energy, but I've noted down every piece of feedback!! I'm truly grateful for all your support and suggestions, so for this update I've rushed to fix everything I possibly could! --- 🔮 Epic-Quality (Gold) Awakening — 56 Signature Talents Now Live! They're here! The 56 Signature Talents teased earlier (I miscounted and said 55 earlier, whoops…) are officially live with this update! When a unit awakens to Epic quality (gold), a unique Signature Talent exclusive to that unit will appear in the first slot of...
Read full update on Steam ↗⚡ High-Priority Feedback Wanderer (Avatar) awakening difficulty reduced: the "Li Shi" talent now needs 2 triggers instead of 3. Achievement unlock reward display: when unlocking a new ornament via achievements, the display size has been adjusted, and the ornament's function description is now shown alongside it, so you can immediately see what new feature you've gained. Zhenhu hand-card play: cards in your hand can now be freely rearranged! Adjust hand order to make better use of Zhenhu talent triggers~ Steam Cloud support: 《三国义》 now supports Steam Cloud saves! First time setting this up, and I couldn't really test it in advance — I'll be monitoring it closely after the update. If anything goes wrong, go easy on me! I'll fix it as soon as I find it!! 🗺️ Map Event Overhaul Map event node visibility: all reachable routes are now shown at full brightness; only unreachable routes are dim...
Read full update on Steam ↗Hey everyone! This update took a bit longer than I'd like — sorry about that. Long story short, OpenAI's API had some issues recently (and, uh, I also ended up burning around $14K on it... ouch). I've now fully switched over to the Chinese model DeepSeek, and honestly, it's been working great! But the transition ate up a fair chunk of time, hence the delay — I guess I unintentionally gave myself a little vacation too, haha. Anyway, onto the actual update. Here's what changed: 🐛 Combat & Cutscene Fixes Fixed cases where cutscene videos could get skipped unexpectedly, and where the war banner sequence would occasionally hang for a few seconds. Fixed a second-hit attack (like Guimou) causing the same unit to replay its death sequence. The boss banner-bearer entrance voice now plays right as they enter, and the phase-2 boss now lands on the field with better timing. Fixed a bug where Stu...
Read full update on Steam ↗Hotfix is live: fixed an issue where the Luoyang Key was not granted correctly. Please restart the game via Steam to update. Thanks for playing!
Read full update on Steam ↗Hey everyone! This update focuses on the things you've been bringing up the most, plus a batch of fixes for issues that were hurting the feel of the game. Here's what changed: 🎲 Persuasion When you select a Persuasion Order and aim it at an enemy unit, you'll now see the success rate for persuading that specific unit — no more guessing. Tuned up the persuasion success rate overall, so recruiting enemies is a bit more reliable now (the lower an enemy's HP, the easier they are to persuade). ⚔️ Difficulty Smoothed out the early–mid difficulty curve: the enemy now reinforces fewer units per turn across several of the earlier cities, so the pressure during the early push is a little lighter. 🗺️ Map & Guidance The "You are here" marker on the map is now a clearer icon. The first time you obtain a banner pole in a run, the war banner panel now pops up automatically to walk you through asse...
Read full update on Steam ↗What's new in this update: · Added "Skip Intro" and "Direct Avatar-Type Select" — thanks for the feedback! No more rewatching the opening every time; returning players can jump straight in · Improved the final Destiny Boss entrance sequence for a more intense finale · Made an attempt to trim the build size for lighter downloads and startup · Consolidated and optimized redundant code for better stability · Fixed first-launch issues and several known bugs
Read full update on Steam ↗Greetings, warlords, The game just launched, and as a one-person team I've been completely buried in crunch — pretty much passed out from exhaustion, haha. Today I finally caught my breath enough to post this first announcement. Thanks for your patience. Three Kingdoms: Yi is a 2D turn-based roguelike deckbuilder that I built entirely on my own, over two months — from design to UI, every piece by hand. Which is exactly why it isn't perfect yet, and why I want to shape it together with you. Game features: Deckbuilding x general progression — thousands of talent combinations Procedurally generated maps — no two runs are alike; from Yizhou to Luoyang! A full Banner system — faction banners + destiny standards empower your force Custom heroes & awakening — forge your own avatar Persuasion — recruit any enemy general, bosses included This update: Added Skip Intro and Direct Avatar-Type Sel...
Read full update on Steam ↗7 concurrent players — the highest daily peak recorded at that point.
Hello~ greetings, dear patrons! (If you don't abandon me, I'd gladly take you as my sworn father!) Before I knew it, Three Kingdoms:Yi has been in development for six months and on sale for four. From the first EA rel…
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