Store data
- UK price
- £8.49
- US price
- $8.49
- Positive reviews
- 100%
- Total reviews
- 0
- Release date
- 9 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 10 | — | — | 2 | — |
| October 2026 | 10 | — | — | 2 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £8.49 | £7.21 | 15% | £7.21 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $8.49 | 15% | $8.49 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | KWD | 1.99 KD | 1.99 KD | 0% | 1.69 KD | 20 Oct 2026 |
| KazakhstanKZT · KZ | KZT | 2 400₸ | 2 400₸ | 0% | 2 400₸ | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | NOK | NOK 95.00 | 80,75 kr | 15% | 80,75 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$14.99 | NZ$ 12.74 | 15% | NZ$ 12.74 | No change recorded |
| PeruPEN · PE | PEN | PEN 23.99 | S/.20.39 | 15% | S/.20.39 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱279.00 | P237.15 | 15% | P237.15 | No change recorded |
| PolandPLN · PL | PLN | PLN 29.99 | 25,49 zł | 15% | 25,49 zł | No change recorded |
| QatarQAR · QA | QAR | QAR 24.99 | 21.24 QR | 15% | 21.24 QR | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Another Tavern Simulator is a first-person tavern simulator set in a little fantasy valley. Make drinks and food, welcome guests and gradually turn your tavern into a place of your own. A debt came with the keys, so those first coins you earn already have somewhere to go.
Learn to make 28 cocktails with unusual ingredients, from a simple herbal drink to the Sweet Siren's Song. Discover recipes, get the proportions right and find something your guests will enjoy. Gather mint, berries and citrus in the garden and around the valley, garnish your drinks and learn your regulars' tastes. Some like it sweet. Others prefer something stronger.
Set up a cauldron and cook nine dishes for your guests, from a simple vegetable stew to fish in cream with pearl barley. Toss ingredients into the cauldron, stir with a ladle and dish the hot food out onto plates. Hungry guests will order something hearty, and a snack always goes well with a drink. When you run out of hands, hire a cook.
Pick out furniture, arrange tables and decorate the hall. Add treats and entertainment to give your guests something to do as the tavern gets a little cozier. Keep an eye on supplies, put your earnings into new purchases and hire some help: a bartender to make drinks, a waiter to serve and tidy up, and a stockkeeper to look after the shelves. There's work for everyone.
Right next to the tavern stands an abandoned inn. Restore it, repair the rooms and furnish them to your taste: beds, rugs, a fireplace, a wooden tub. Travelers, pilgrims, merchants and even knights will ask for a night's stay, and the cozier the rooms, the nobler the guests. In the morning, your lodgers come down for breakfast, and the cleaning can be left to a maid.
Meet six valley residents, including an herbalist, a baker and a traveler, each with their own habits and stories. Chat over a drink, help with their requests and pay them a visit. Someone has lost something, someone needs a hand in the garden, and someone else wants you to try a rather suspicious drink. An innkeeper's life doesn't end at the bar.
Take a walk, look for hidden ingredient licenses and gather plants for your next shift. Day turns to night, rain gives way to clear skies, and summer makes way for autumn and winter. With your neighbors' help, you can decorate the settlement and collect curiosities from faraway travels for your tavern.
Pay off your debt, build a good name and earn the guild's recognition. In time, you'll have a reason to throw a party and invite the king himself to see how you're doing. After that, you can keep welcoming guests and looking after your tavern. There's probably a table you'll want to move again.
| # | ||
|---|---|---|
| 01 | Ach First Order | 88.4% |
| 02 | Ach Level 5 | 61.2% |
| 03 | Ach Elira | 44.5% |
| 04 | Ach First Hire | 43.9% |
| 05 | Ach Oren | 39.3% |
| 06 | Ach Bran | 35.2% |
| 07 | Ach Debt Paid | 33.5% |
| 08 | Ach Hearth | 33.5% |
| 09 | Ach Mirren | 30.0% |
| 10 | Ach Mastery | 28.9% |
| 11 | Ach Valley | 23.1% |
| 12 | Ach All Licenses | 17.9% |
| 13 | Ach Best Tavern | 10.4% |
| 14 | Ach King Arrived | 10.4% |
| 15 | Ach All Skills | 8.6% |
Hi everyone :) Thanks to everyone who writes in about improving the game! All week I kept polishing things and quietly rolling out updates, but didn’t post about them in the news (shame on me), so here’s a rough list of everything since October 15:ImprovementsAn orders list on screen: pictures of the ordered drinks and food, with a tick once an order is delivered.Inn lodgers are shown to the left of the minimap: a bed, stars and a patience ring.Lodgers arrive even while the tavern is closed and don’t leave when you close it.A bell now rings when a lodger walks up to the inn desk. (let us know if it’s too loud, we’ll turn it down)The crowd murmur in the hall is turned off (it sounded kind of odd 🙂 )Workers walk through you and the guests and no longer get stuck in them.Inn room coziness now counts every cozy item, not just the best eight.“Heart of the Valley” now needs 800 guests and...
Read full update on Steam ↗ImprovementsA new tutorial for your first steps: glowing lights show the way to your goal, and the items you need are highlighted with an outline.Hints in the shop, at the delivery chest and while furnishing the tavern: what to press and where to put the furniture.Your first drink is easier to make: the book opens on the right recipe, and hints guide you step by step.The “Tavern brightness” slider now changes only the hall lighting. The street and your own candles and lanterns stay the same.Resident cards light up when you hover over them, so it’s clear you can click them.Resident quests now show how many tasks are in the chain and how many are still ahead.Settings now show a hint at the bottom of the list when there are more options below.Improved hall lighting on Medium graphics settings.FixesGuests stopped coming when more than five unserved drinks stood on the bar.
Read full update on Steam ↗NewNew decor furniture:“Wall shelf”“Double wall shelf”“Decor console”“Plant stand” You can place books, scrolls, candles, vases and other small things on them. The console fits nicely under a window.“Comfortable shoes” for the stocker: a one-time purchase for 1,000 on his card in the “Staff” section. The stocker works twice as fast.The furniture shop now shows every item. Locked ones are greyed out with a padlock and their unlock condition: level, guild award, skill, season or inn restoration.With the “Stock at a Glance” skill, the ingredient stock on your shelves now shows when you look at the preparation counter, not only inside it.ChangesTessa’s quest “Partnership”: now you need to serve 3 drinks with berries instead of 10. If you have already served 3 or more, you can hand it in right away.The tutorial goal now names the bottle to buy: “Buy a bottle: Dwarf’s Bitter Ale”.The “Shopp...
Read full update on Steam ↗Travelers have long been asking where they could spend the night after a mug or two. Now they have a place)All this time, an abandoned inn has been standing next to the tavern: holes in the roof, boarded-up windows, cobwebs. Time to fix it up. (you’ve seen this building before, right? :) )The innRestore the inn, and by morning it comes back to life: the lanterns light up and the windows start to glow.A check-in desk will already be waiting for you in the entrance hall, and a straw mattress in the first room. You can take in your first lodgers right away.The other rooms are repaired at their doors, and two spacious suites await on the second floor.The guest ledger lies on the desk: you decide who stays and in which room. The cozier the rooms, the nobler the guests and the pricier the night.15 new items to furnish the rooms, from a coat rack and a rug to a fireplace with an armchair. Th...
Read full update on Steam ↗Hi everyone!As it happens, lots of travelers pass through our little town, but they have nowhere to spend the night (how could that be?). We’ll fix that very soon :)We’re also going to “speed up” the early game, so nobody gets bored waiting for customers. And in general, lots of things will be polished and improved.If you run into problems with the game, find a bug, or have ideas on how to make it better, we now have a Discord server: https://discord.gg/HrVStNWGPb I’m making this game on my own and can’t always keep track of every issue, but together we can definitely make it better. I still read the Steam discussions too :)
Read full update on Steam ↗New update, new fixes :) ProgressionThe first levels go faster: levels 2, 3 and 4 now need less XP, so the second recipe unlocks sooner. If you already have enough XP for a new level, you get it when you load your save, with all its rewards.Tavern reputation now gives up to +100% XP (previously up to +40%). The bonus keeps growing up to 500 reputation.Special ordersIn a large, busy tavern, special orders now come regularly again. Before, they almost disappeared in the late game.Special orders more often ask for a taste you can make from what is already on your shelves.Fixed: during evening events, a guest with a special order could show a drink they would then refuse.StaffFixed: the bartender and waiters could stop working if you had ready drinks in your inventory.The bartender now tells you why they are waiting: “Missing ingredients” with the ingredient name, “Make room on the bar”,...
Read full update on Steam ↗A small update for resident quests and the minimap.Resident questsOren no longer makes you wait until the next day: you can take his next quest right after turning in the previous one.MinimapA resident who has a new quest for you is now marked on the minimap: in the tavern, or at their house while they are home.The arrow on the edge of the minimap that points to targets outside it is now a bit smaller.Enjoy the game!
Read full update on Steam ↗Thanks to everyone who has already tried the kitchen! Here are the first fixes. Cauldron and cookingThe ladle no longer "sticks" when you start cooking.The ladle no longer freezes in the middle of the cauldron when your cursor passes near the progress sign above it.Stockkeeper and delivery chestFixed a bug that let you get an extra bottle by opening the delivery chest right as the Stockkeeper was taking something out of it. (ooh, a dupe)While you have the chest open, the Stockkeeper leaves it alone and waits until you close it.TranslationsWe reviewed and corrected the translations of all new kitchen, staff, shop and hint texts in every language: fixed inaccuracies, grammar and made item names consistent.Enjoy the game!
Read full update on Steam ↗Another small update with a bunch of improvements, fixes, and little things that should make the game more comfortable to play.ImprovementsQuest items are now highlighted, making them easier to spot.Bottles are now visible in your hand when carrying them.Bottles now have a visual indicator showing how much drink is left inside.Cocktails are now visually displayed in your hand, including their decorations, so you can see whether you've added mint, citrus, or berries.You can now decorate drinks while preparing them, instead of having to do it afterwards.The cost of Lina's visual village upgrades has been significantly reduced.The quest indicator on the minimap is now larger and easier to notice.The pots with mint, citrus, and berries no longer disappear after harvesting. They stay on the ground and will still grow back every day.These pots have also been moved closer to the tavern, so t...
Read full update on Steam ↗Hi everyone :) Thanks to everyone who writes in about improving the game! All week I kept polishing things and quietly rolling out updates, but didn’t post about them in the news (shame on me), so here’s a rough list…
2 positive · 0 negative.
£7.21 → £8.49.
1 positive · 0 negative.
10 concurrent players — the highest daily peak recorded at that point.
ImprovementsA new tutorial for your first steps: glowing lights show the way to your goal, and the items you need are highlighted with an outline.Hints in the shop, at the delivery chest and while furnishing the taver…