Store data
- UK price
- £2.87
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 21 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Every projectile in Overlap can be parried. Catch a bullet at the right moment and it screams back faster for double damage, refilling the energy that keeps you moving. Miss the window and you're in trouble. The parry isn't a defensive option. It's the entire economy, and aggression is the only way to stay alive.
The PeCl is a compact gun that fires fast pellets and leaves
behind energy cubes you can shoot through for chain damage. The Light gun is a hit scan weapon that does a low amount of damage. Who knows, it might be upgraded soon. (there will be more weapons in the future)
Coins drop every twenty-five waves you clear. Spend them in
the shop on the weapons past your starter pistol. The
order you buy them is the order they slot into your hotbar,
so the second weapon you buy is always your "weapon 2,"
whatever it is. Build the loadout you actually use.
A story campaign across nine planets. Each world has its own
arenas, enemy roster, music, and boss who drops gear that
stacks into your build. Clear one to reach the next.
A style meter grades every kill from D to SSS. It decays if
you lean on one weapon or play it safe. Variety, parry kills,
slam kills, and clean wave clears drive it upward. Reaching S
feels good. Reaching SSS feels unfair, in your favor.
Per-weapon mastery. Eight unlockable suits with their own
movement tricks like faster dashes, double jumps, and healing
on kills. Boss-drop gear that stacks into your build. A
prestige system that carries between runs. The deeper you go,
the deeper it gets.
The galaxy is full of things shooting at you.
Send it all back.
| # | ||
|---|---|---|
| 01 | First Blood | 60.0% |
| 02 | First Parry | 20.0% |
| 03 | Return Sender | 20.0% |
| 04 | Demon | 10.0% |
| 05 | Endurance | 10.0% |
| 06 | First Boss | 10.0% |
| 07 | Ghost | 10.0% |
| 08 | Star Killer | 10.0% |
| 09 | Style Master | 10.0% |
| 10 | Survivor | 10.0% |
| 11 | Transcendent | 10.0% |
| 12 | Unstoppable | 10.0% |
| 13 | Eternal | 0.0% |
| 14 | Immortal | 0.0% |
| 15 | Untouchable | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.