Store data
- UK price
- £3.23
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 10 October 2026
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1 player-data day recorded in this window.
1 player-data day recorded in this window.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
i am Donaldas, a solo dev from Lithuania. Textorio is a factory automation game made entirely out of
text characters.
You crash on Kepler-442b with a wrist terminal and not much else. 50,000 colonists are asleep in
cryo-pods somewhere below you, and the reactor keeping them alive is off. So you mine some ore, then
you smelt it, then you build the machine that does the mining for you, and it goes from there.
Not because i could not do graphics. Because a factory made of glyphs is readable.
When your base is 50,000 tiles, a 3D version becomes a pretty mess you cannot actually parse. In text
you see the whole thing at once, like a schematic. Bottlenecks just show up on their own. You look at
it and you know where it is stuck.
Aaand it runs on almost anything. Integrated graphics, old laptop, whatever you have :)
This is the part i care about most. Nothing here is a number pretending to be a machine.
Electricity actually flows along wires. Grids brown out, load balances, you can short one
Fluids have real pressure across multi-tile pipe networks
Steam condenses back into water. Mismanage the loop and the pressure spikes
P.Logic , a pneumatic programming language inside the game. Sensors, gates, comparators, latches, timers, counters. You can build a working memory cell out of pipes
Belts carry two independent lanes
If you understand a system you can break it, and if you can break it you can optimize it. That is
the actual game.
Surface, Caves, Deep Caves, Core Chamber. Each one is a different engineering problem, not just a new
color of rock. Deep Caves overheat your machinery until you research thermal management. A lift
system moves you and your goods between them.
The wildlife feeds on electromagnetic energy, so it is not really coming for you, it is coming for
your factory. Build walls and it evolves to break walls. Use turrets and it swarms in bigger packs.
Static defense stops working after a while, so you have to keep adapting.
A colony you keep alive with food, water and power. It grows through seven tiers, up to 50,000 people. Named citizens walk around and talk to each other
The Mote, a companion drone that follows, guards or scouts, and has moods about how you play
A full research tree, oil refining, three-phase power, auto-tiling walls and floors
An in-game terminal OS with a live map, power stats, production graphs and 50+ commands
1v1 LAN Factory Wars
It is Early Access, so let me be straight with you:
The Core Chamber boss is not in yet. The layer itself is
English only for now
LAN 1v1 works, public matchmaking does not
There is a free demo and it is the real opening arc, not a trailer. Crash, automate, get the power
grid online, meet the colony. If you do not like it you lost nothing.
Built by one person in Anykščiai, Lithuania. No publisher, no marketing budget. If something annoys
you, tell me on the discussion boards and i fix fast :)
Lets automate.
D.
| # | ||
|---|---|---|
| 01 | First Light | 0.1% |
The Colony Update Since launch you've been building factories on a dead planet, alone. Not anymore. A living colony A native settlement now grows right beside your crash site — and it's yours to keep alive. Feed it food, pipe it water, wire it power, and the town climbs through seven tiers, from a handful of survivors in a camp all the way to a 50,000-soul metropolis. Let it starve and unrest creeps in, tier by tier. The town is alive. Named citizens — David Shenler, Mara Voss, and others — walk the streets, idle, greet you, and chat with each other. Buildings upgrade as the colony grows, windows light up at night, and settlement lamps throw a warm glow across the dark. A new CITY app in the Mainframe tracks population, rations, water, and unrest. P.Logic — program your factory A full pneumatic logic language is now in the game. Sensors, wires, gates, comparators, latches, timers, and...
Read full update on Steam ↗📦 QoL & UI Fixes (Stop making me scroll like it’s 1999)Research Terminal Fix: You can finally scroll with your mouse wheel now. No more dragging that tiny scrollbar like a peasant. Super lame, glad that's gone.The "Move to See Map" Bullshit: Fixed. It was annoying that you had to physically move just to get the map to render. It now loads instantly. You're welcome.Tab Key Savior: Added Tab key support directly into the inventory UI for quicker navigation.Right Game Menu: Completely reworked. The old setup was honestly a mess, so we cleaned it up.🎨 Visuals & Lighting (Save your eyes)Flashy Alerts: Toned down the Moto and Electron alert colors. They were aggressively bright and burning retinas, so they're a bit more chill now.Camera Zoom: Adjusted the default view to be closer/zoomed in near the red pipes for better clarity.⚙️ Balance & Gameplay TweakBelt & Inserter Buffs: Increased t...
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
The Colony Update Since launch you've been building factories on a dead planet, alone. Not anymore. A living colony A native settlement now grows right beside your crash site — and it's yours to keep alive. Feed it fo…
📦 QoL & UI Fixes (Stop making me scroll like it’s 1999)Research Terminal Fix: You can finally scroll with your mouse wheel now. No more dragging that tiny scrollbar like a peasant. Super lame, glad that's gone.The "M…