Activity briefingSummary of recorded signals
SteamWatch briefing

Preparing a concise update from the latest recorded activity.

Steam player data · App 4739680

Textorio

View on Steam ↗Updated 10 Oct · 19:50 UTC
  • Single-player
  • Multi-player
  • PvP
  • LAN PvP
  • Camera Comfort
  • Custom Volume Controls
  • Narrated Game Menus
  • #category_playable_at_your_own_pace
Steam

Store data

UK price
£3.23
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
10 October 2026
Concurrent players0Most recent successful sample
Today's peak111/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4739680
App type
Game
Supported systems
Windows
Genres
Indie, Simulation, Strategy, Early Access
Release date
10 October 2026
Last player update
10 Oct · 19:50 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3 / AMD Ryzen 3 or equivalent
Memory
2048 MB RAM
Graphics
Integrated graphics (Intel HD 4000 or better)
DirectX
Version 10
Storage
500 MB available space
Sound Card
Any DirectX-compatible sound card
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Intel Core i5 / AMD Ryzen 5
Memory
4096 MB RAM
Graphics
Any dedicated GPU with 1 GB VRAM
DirectX
Version 11
Storage
1024 MB available space
Sound Card
Any DirectX-compatible sound card

Launch window

Released 10 October 2026 · Tracking from 10 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£3.23
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£3.23
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 1Latest 1
0011110 Oct 2026, 18:00 UTC10 Oct 2026, 19:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——0—
October 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

TEXTORIO

i am Donaldas, a solo dev from Lithuania. Textorio is a factory automation game made entirely out of

text characters.

You crash on Kepler-442b with a wrist terminal and not much else. 50,000 colonists are asleep in

cryo-pods somewhere below you, and the reactor keeping them alive is off. So you mine some ore, then

you smelt it, then you build the machine that does the mining for you, and it goes from there.

Why ASCII, honestly

Not because i could not do graphics. Because a factory made of glyphs is readable.

When your base is 50,000 tiles, a 3D version becomes a pretty mess you cannot actually parse. In text

you see the whole thing at once, like a schematic. Bottlenecks just show up on their own. You look at

it and you know where it is stuck.

Aaand it runs on almost anything. Integrated graphics, old laptop, whatever you have :)

The systems are real

This is the part i care about most. Nothing here is a number pretending to be a machine.

Electricity actually flows along wires. Grids brown out, load balances, you can short one

Fluids have real pressure across multi-tile pipe networks

Steam condenses back into water. Mismanage the loop and the pressure spikes

P.Logic , a pneumatic programming language inside the game. Sensors, gates, comparators, latches, timers, counters. You can build a working memory cell out of pipes

Belts carry two independent lanes

If you understand a system you can break it, and if you can break it you can optimize it. That is

the actual game.

Four layers down

Surface, Caves, Deep Caves, Core Chamber. Each one is a different engineering problem, not just a new

color of rock. Deep Caves overheat your machinery until you research thermal management. A lift

system moves you and your goods between them.

The wildlife feeds on electromagnetic energy, so it is not really coming for you, it is coming for

your factory. Build walls and it evolves to break walls. Use turrets and it swarms in bigger packs.

Static defense stops working after a while, so you have to keep adapting.

Also in there

A colony you keep alive with food, water and power. It grows through seven tiers, up to 50,000 people. Named citizens walk around and talk to each other

The Mote, a companion drone that follows, guards or scouts, and has moods about how you play

A full research tree, oil refining, three-phase power, auto-tiling walls and floors

An in-game terminal OS with a live map, power stats, production graphs and 50+ commands

1v1 LAN Factory Wars

What is not finished yet

It is Early Access, so let me be straight with you:

The Core Chamber boss is not in yet. The layer itself is

English only for now

LAN 1v1 works, public matchmaking does not

Try it before you buy it

There is a free demo and it is the real opening arc, not a trailer. Crash, automate, get the power

grid online, meet the colony. If you do not like it you lost nothing.

Built by one person in Anykščiai, Lithuania. No publisher, no marketing budget. If something annoys

you, tell me on the discussion boards and i fix fast :)

Lets automate.

D.

Steam gallery

Screenshots

6 available
More game data · Seller history