Store data
- UK price
- £3.59
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 25 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You signed a contract you didn’t fully understand.
Now you work the night shift inside a small aid booth.
People arrive at your window looking for help.
Food. Water. Medicine.
Sometimes… things that don’t belong in a donation box.
Your job is simple: prepare the box, hand it over, and move on.
At first, it feels like normal charity work. You listen, observe, and decide what each person needs. Some are desperate. Some are angry. Some are hiding something.
Then the requests change.
The manager tells you to keep helping no matter what.
The items become stranger.
The people stop acting normal.
And every box you prepare makes the night worse.
Homeless Kiosk Simulator is a short first-person psychological horror game about making decisions from behind a donation window.
During each night shift, you will:
Receive visitors through your booth window
Listen carefully to what they ask for
Search the storage room and garage for supplies
Prepare donation boxes
Decide what to give, what to refuse, and what to ignore
Face the consequences of your choices
Every visitor puts pressure on you.
Every request feels a little less safe.
Every box you hand out brings something back.
First-person night shift horror
Donation box preparation gameplay
Choice-based consequences
Small booth, storage room, and garage setting
Suspicious visitors and escalating requests
Psychological horror built around guilt, obedience, and uncertainty
Multiple outcomes based on your decisions
You are here to help.
So why does it feel like you’re making everything worse?
| # | ||
|---|---|---|
| 01 | Achievement 0 Id=Ach Day One | 0.0% |
| 02 | Something Isn'T Right | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.