Store data
- UK price
- £5.69
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 6 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Dome: Become Thyself is a simulation roguelite where the players can learn the language of emotions, explore the infinite procedurally generated world, speak to other versions of yourself, and uncover what lies beneath the surface.
learn the language of reality: collect words and combine them into powerful sentences to cast abilities, solve puzzles, reshape your surroundings.
infinite procedural world: every time you play, your start from a new origin. reality becomes more unstable the further you explore.
dome-based gameplay: your Dome is a living toolkit of emotional expression. use it to attack, defend, reveal hidden structures, navigate, alter scale, fly, or even flip the world upside down.
Dome is merciless. it does not explain itself, it does not tell you where to go, and it will confuse even the most hardcore players. you will get lost. you will die. you will stand in a dark room wondering what the game wants from you. that is the game.
if you need clear objectives and a guiding hand, this is not for you. if you want a game that trusts you to figure it out, welcome.
Hi everyone,Some news on the release. I've been ill literally since the last update, so it's going to be a little late. I'm sorry to everyone waiting for it.The good news is that the game itself is basically done:All the NPCs and quests are finished (core foundations in place)The story is in (first part out of 3)Bugs are fixed (the ones i found)The mechanics have been checked (as much as possible at the time)The only thing left is a few missing soundtracks. I know it might sound like a small thing, but the music matters a lot. Some of these moments need their own song to work, and i just can't release it without them. I'm looking for the right pieces now.Thank you again, all of you, for your interest in this game. It honestly keeps me going. And if you have access, the playtest branch has an updated version up now.More soon
Read full update on Steam ↗BIG UPDATE: COMBAT, MOVEMENT, DEPTH & MOREThis update touches almost every part of Dome: typing and combat, movement, exploration, opening questline, terminal, camera, walls, performance, and a long list of bugs.TYPING & COMBATCasting now works in every dome mode. You never need to switch modes just to type a word.Ward reworked into a viable shield, its bubble remains visible while active, your remaining shield is shown on the form bar, and ward protects your converts too.Dome Scream now recharges naturally in about 10 seconds instead of 2 minutes, while kills still charge it quickly.Introduced screen shake based on severity. Scratches barely register, while a near-death damage hits hard.Falling one floor now costs 25 form instead of 100.MOVEMENTJumps are now properly ballistic.Every jump carries your takeoff momentum. DEPTH & CAPACITYTraversal in the first five floors above and below...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hi everyone,Some news on the release. I've been ill literally since the last update, so it's going to be a little late. I'm sorry to everyone waiting for it.The good news is that the game itself is basically done:All…
BIG UPDATE: COMBAT, MOVEMENT, DEPTH & MOREThis update touches almost every part of Dome: typing and combat, movement, exploration, opening questline, terminal, camera, walls, performance, and a long list of bugs.TYPIN…