Steam release scheduled · App 4731380

Circuit Keep

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Steam Workshop
  • Adjustable Text Size
  • Camera Comfort
  • Custom Volume Controls
  • Adjustable Difficulty
Steam

Store data

Store status
Coming soon
Scheduled release
17 November 2026
Positive reviews
—
Total reviews
—
Release date
17 November 2026
Player tracking—Begins when the game launches
Release date17 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4731380
App type
Game
Supported systems
Windows · macOS · Linux
Genres
Indie, Strategy
Release date
17 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 (64-bit)
Processor
Intel Core i3-4000 series / AMD equivalent (2 GHz dual-core)
Memory
4 GB RAM
Graphics
Integrated graphics with WebGL 2.0 support (Intel HD 4000 or better)
DirectX
Version 11
Storage
500 MB available space
Sound Card
Any DirectX-compatible sound device
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 (64-bit)
Processor
Intel Core i5-8000 series / AMD Ryzen 5 / equivalent
Memory
8 GB RAM
Graphics
Dedicated GPU with WebGL 2.0 support (GTX 1050 / RX 560 or better)
DirectX
Version 11
Storage
1 GB available space
Sound Card
Any DirectX-compatible sound device

macOS

Minimum
Requirement
Requires an Apple processor
OS
macOS 11.0 (Big Sur)
Processor
Apple M1
Memory
4 GB RAM
Graphics
Apple Silicon integrated GPU
Storage
500 MB available space
Additional Notes
Apple Silicon only (M1 or later). Intel Macs are not supported
Recommended
Requirement
Requires an Apple processor
OS
macOS 13.0 (Ventura) or later
Processor
Apple M1 or later
Memory
8 GB RAM
Graphics
Apple Silicon integrated GPU
Storage
1 GB available space
Additional Notes
Apple Silicon only (M1 or later). Intel Macs are not supported

Linux

Minimum
OS
Ubuntu 20.04+ / SteamOS 3.0
Processor
Dual-core 2.0 GHz x86_64
Memory
4 GB RAM
Graphics
GPU with WebGL 2.0 support (Mesa 20+)
Storage
500 MB available space
Recommended
OS
Ubuntu 22.04+ / SteamOS 3.5
Processor
Quad-core 2.5 GHz x86_64
Memory
8 GB RAM
Graphics
Any modern GPU with up-to-date Mesa drivers
Storage
1 GB available space
Explore charts ↓
Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
Explore game activity ↓
About this game

Description

Supplied by the Steam store

In Circuit Keep, your towers don't block anything.

A wave spawns. Enemies pathfind straight across the grid toward your CORE . They walk over every module you placed. The only thing that makes them change direction is a wall. So you build the maze, line it with firepower, and force every wave down a path you chose.

Then they start pushing back.

INTRUSIONS THAT FIGHT BACK

Each intrusion breaks your defenses a different way.

PHASE turns intangible mid-wave and slides straight through your walls. HOPPER vaults over walls and air gaps entirely.

SCRAMBLER drags down the fire rate of every module near it. PARASITE skips your CORE and drains your CHARGE NODES instead.

BREAKER exists to eat your walls. KERNEL , a boss, forks child intrusions to overwhelm you from multiple angles at once.

No two waves play the same way.

TOOLS TO FIGHT BACK

FOCUS FIRE : Mark any intrusion with a crosshair and every module in range locks onto it immediately.

OVERDRIVE : Permanently boost the damage of an entire module family.

OVERCLOCK : Speed up your economy, cooldowns, and modules for a short window when you need it most.

BUILD YOUR MAZE

Place FIREWALLS to reroute intrusions exactly where you want them. Your modules run on power, so placement matters as much as firepower. Every wall, every turn, every module position is a decision.

THREE ACTS. 40+ LEVELS. ENDLESS MODE.

A hand-crafted campaign introduces each module and intrusion one at a time across three acts. Struggling? Spend permanent upgrades on the RESEARCH GRAPH . Want more? Switch any level to HARD mode. Want to go as far as you can? Enter ENDLESS mode with everything unlocked.

WHAT IS IN THE BOX

12 module families with branching upgrade paths. Two paths per module, each with its own payoff: crit, knockback, extra targets, and more. Switch paths any time.

Four damage types: KINETIC , THERMAL , ELECTRIC , and CORRUPTIVE , each with status effects that stack and combine.

12 intrusion families, 7 elites, and 3 bosses.

No fixed loadouts. No RNG drafting. Every module you have unlocked is available every wave.

Steam gallery

Screenshots

17 available
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