Store data
- Store status
- Coming soon
- Scheduled release
- 17 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 17 November 2026
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In Circuit Keep, your towers don't block anything.
A wave spawns. Enemies pathfind straight across the grid toward your CORE . They walk over every module you placed. The only thing that makes them change direction is a wall. So you build the maze, line it with firepower, and force every wave down a path you chose.
Then they start pushing back.
Each intrusion breaks your defenses a different way.
PHASE turns intangible mid-wave and slides straight through your walls. HOPPER vaults over walls and air gaps entirely.
SCRAMBLER drags down the fire rate of every module near it. PARASITE skips your CORE and drains your CHARGE NODES instead.
BREAKER exists to eat your walls. KERNEL , a boss, forks child intrusions to overwhelm you from multiple angles at once.
No two waves play the same way.
FOCUS FIRE : Mark any intrusion with a crosshair and every module in range locks onto it immediately.
OVERDRIVE : Permanently boost the damage of an entire module family.
OVERCLOCK : Speed up your economy, cooldowns, and modules for a short window when you need it most.
Place FIREWALLS to reroute intrusions exactly where you want them. Your modules run on power, so placement matters as much as firepower. Every wall, every turn, every module position is a decision.
A hand-crafted campaign introduces each module and intrusion one at a time across three acts. Struggling? Spend permanent upgrades on the RESEARCH GRAPH . Want more? Switch any level to HARD mode. Want to go as far as you can? Enter ENDLESS mode with everything unlocked.
12 module families with branching upgrade paths. Two paths per module, each with its own payoff: crit, knockback, extra targets, and more. Switch paths any time.
Four damage types: KINETIC , THERMAL , ELECTRIC , and CORRUPTIVE , each with status effects that stack and combine.
12 intrusion families, 7 elites, and 3 bosses.
No fixed loadouts. No RNG drafting. Every module you have unlocked is available every wave.
Tutorial ChangesOriginal prologue level 3 has been scrapped and instead overclock and recycle will be dynamic tutorials pop-ups.Prologue level 2 has been split into level 2 and 3 so that its less dense.Balance ChangesCapstone cost is not lower to make it easier to purchase.Normal mode will have slightly more time in between spawns to give players more time to ramp up.
Read full update on Steam ↗Steam currently lists 17 Nov 2026 as the release date.
Tutorial ChangesOriginal prologue level 3 has been scrapped and instead overclock and recycle will be dynamic tutorials pop-ups.Prologue level 2 has been split into level 2 and 3 so that its less dense.Balance Changes…