Store data
- Store status
- Coming soon
- Scheduled release
- 13 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 13 November 2026
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Testers told me the early game felt like living paycheck to paycheck. Every coin went straight back into restocking, and the Alchemy Lab stayed out of reach for a week. So right before Next Fest, I rebuilt the early economy.Days are shorter, so the daily rhythm and world events move at a better paceCheap early goods now turn a real profit instead of barely covering themselvesMore customers at the first fame levels, fewer dead stretches behind the counterCrafting rooms, recipes and staff are all meaningfully cheaperCustomers stop asking for items you no longer stockFixed: dropped items no longer vanish when a new day starts New here? Dark Workshop Simulator is a first-person dark fantasy shop sim. Buy from suppliers, stock shelves, set prices, and build up from one room into a forge and an alchemy lab. The demo is free.Full breakdown in the devlog, including why a percentage markup is...
Read full update on Steam ↗Dark Workshop now supports Japanese!Full translation across all game text: items, UI, suppliers, crafting, quests, and decoration descriptions. Noto Sans CJK font included for proper rendering. Switch languages anytime from the Settings menu! Also in this update: - Steam Wishlist and Discord buttons added to menus - Missing item translations fixed across all languages - Decoration bonus text now properly localized
Read full update on Steam ↗This update focuses on giving players clearer direction after the tutorial and polishing the experience.Journal & ObjectivesPress J to open your Journal. Objectives unlock as your fame grows, reward gold on completion, and a waypoint system points you toward your next goal.Skip TutorialA checkbox on New Game lets returning players skip the tutorial entirely, with everything properly unlocked from the start.UI PolishRestyled multiple panels (Journal, Employee cards, Quest dialogs, Ordering view) for better readability and visual consistency.Gameplay Improvements- Contracts can pull items from shelves, not just storage- Furniture placement shows border outlines for better visibility- World events now trigger at fame 4Bug Fixes- Fixed customer AI getting stuck- Fixed tutorial step requiring wrong number of transactions- Fixed encounter NPCs ignoring their designated position- Fixed world...
Read full update on Steam ↗The biggest update since the demo launched. The shop stopped being a vending machine and started being a place in a village.Word of MouthDemand is now earned. Assign an item to a shelf and word starts spreading. Keep it stocked and demand grows. Pull it and the village forgets. You can now specialize: run a potions shop, a weapons den, whatever you want. Nobody asks for things you never sold.Item RarityEvery item is now Common, Uncommon, or Rare. Rare stock brings better margins and more thieves. Your shelves are now a risk-versus-reward decision.Bulk DiscountsOrder x10 for 20% off. Order x50 for 40% off. All shown clearly on the ordering screen.Angry CustomersUnhappy customers now walk to the problem shelf, react visibly, and complain out loud. Same penalties, no longer invisible.More in this update:The skull has ambient opinions and reacts to shop eventsCarried items sway with your...
Read full update on Steam ↗Shopkeepers, A fresh patch crawls from the workshop. Your shelves now tell a story - and the village is listening.New SystemsItem Rarity - Items are now Common, Uncommon, or Rare, with color-coded borders in the UI. Rarer goods fetch more attention... from customers and thieves alike.Word-of-Mouth Demand - Customers no longer ask for random wares. Stock an item on your shelves and the village learns about it over time. Remove it, and they forget. Your shelves shape your reputation.Thief Attraction - Thieves now target rare items and show up more frequently when you display valuable goods. The rarer your wares, the bolder the rats.Bug FixesFixed a rare freeze when a quest dialog and customer transaction triggered at the same time.Fixed stocker employees stealing crates directly out of the player's hands.Fixed stocker pausing for several seconds after picking up a crate. Fixed carried c...
Read full update on Steam ↗Steam currently lists 13 Nov 2026 as the release date.
Testers told me the early game felt like living paycheck to paycheck. Every coin went straight back into restocking, and the Alchemy Lab stayed out of reach for a week. So right before Next Fest, I rebuilt the early e…
Dark Workshop now supports Japanese!Full translation across all game text: items, UI, suppliers, crafting, quests, and decoration descriptions. Noto Sans CJK font included for proper rendering. Switch languages anytim…
This update focuses on giving players clearer direction after the tutorial and polishing the experience.Journal & ObjectivesPress J to open your Journal. Objectives unlock as your fame grows, reward gold on completion…
The biggest update since the demo launched. The shop stopped being a vending machine and started being a place in a village.Word of MouthDemand is now earned. Assign an item to a shelf and word starts spreading. Keep…
Shopkeepers, A fresh patch crawls from the workshop. Your shelves now tell a story - and the village is listening.New SystemsItem Rarity - Items are now Common, Uncommon, or Rare, with color-coded borders in the UI. R…