Store data
- Store status
- Coming soon
- Scheduled release
- 26 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 26 November 2026
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\ Demo update: map rework, car mirroring, and moreHi all,We just updated the demo. A rough list of fixes & new features:A major map rework making more detailed planning and non-stop travel (i.e. going through stations without stopping) possible.Added car mirroring. You can now click a button in the Edit interface to left-right mirror your car. Great for building a convincing high speed trainset!Secondary engines can now be placed anywhere in the train.You can now drag on the train to pan the cameraAdded individual music & sound effect volume controlsNow the car count displays permanently on the top left status barAuto-departure is now blocked if you are interacting with a station building or NPCYou can no longer start more than one instances of Vibe TrainHUD and UI scaling are now unifiedFixed crop and car popover panels sometimes getting clipped by the Windows taskbarMost of these ar...
Read full update on Steam ↗After over two months, the Vibe Train Demo finally has a new update! It should be available on Steam now.We've been focused on development during this time, testing and tweaking the game's various systems and mechanics. Now we can finally share what we've been working on! There are too many changes to cover in detail here, so we’ll start with some of the biggest ones:The full world map is now in place. A new region, Afterglow Valley, is now available in the Demo.Added a Tech Tree and research system, replacing the old Workshop as the way to unlock and acquire new vehicles.Added the Journal, with Milestones and the Encyclopedia sections available in the Demo.Replaced individual station levels with region-wide Development levels.Reworked the stats and abilities of all vehicles.Reworked travel and Ignicore refueling mechanics.Improved automation. Each automation feature can now be enable...
Read full update on Steam ↗It's time for another dev log! This week, we made quite a few improvements:Added a new widget mode – switches the game window to a passenger's perspective.Updated the workshop UI.Updated the map UI.Updated train motion effects and sea visuals.
Read full update on Steam ↗Reporting in, Conductors! We’ve got quite a few fun updates this week. Here’s this week’s dev log:Three new train cars have been added!A group of pioneers has founded a new town by the sea.The train engine now comes with built-in Idle Mode. Turn it on, and the train will automatically travel across the world, earning income even while idle.Various UI improvements have been made. Here’s one of them:
Read full update on Steam ↗It's time again to report the development progress to all the conductors. This week, we continued adding more train cars and updated the taskbar mode.1. Added more train cars.2. Fixed an error in the locomotive texture where the coupling rod was not connected to the cylinder.3. Updated the taskbar mode.
Read full update on Steam ↗Hi everyone! Going forward, we plan to post development logs for Vibe Train on Steam Community Hub at least once a week. This week, we have made progress in art for the most part: 1. More train cars Shown here are various levels of freight cars and passenger cars, ranging from low to high tier, along with a high-level locomotive.2. More NPC designs These NPCs don’t have too many functions yet. What kind of roles would you like to see them play?3. A random event system When a random event occurs, it can trigger major price increases or decreases for random goods. You can use these events to plan your trade routes.In the future, we plan to let events affect more gameplay systems, such as random item drops.4. Stations are now prettier We also put more emphasis on giving stations distinct visual characteristics based on their different biomes.
Read full update on Steam ↗Steam currently lists 26 Nov 2026 as the release date.
\ Demo update: map rework, car mirroring, and moreHi all,We just updated the demo. A rough list of fixes & new features:A major map rework making more detailed planning and non-stop travel (i.e. going through stations…
After over two months, the Vibe Train Demo finally has a new update! It should be available on Steam now.We've been focused on development during this time, testing and tweaking the game's various systems and mechanic…
It's time for another dev log! This week, we made quite a few improvements:Added a new widget mode – switches the game window to a passenger's perspective.Updated the workshop UI.Updated the map UI.Updated train motio…
Reporting in, Conductors! We’ve got quite a few fun updates this week. Here’s this week’s dev log:Three new train cars have been added!A group of pioneers has founded a new town by the sea.The train engine now comes w…
It's time again to report the development progress to all the conductors. This week, we continued adding more train cars and updated the taskbar mode.1. Added more train cars.2. Fixed an error in the locomotive textur…