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Steam player data · App 4726830

PYTHON:KINGDOM WARS

View on Steam ↗Updated 24 Oct · 13:40 UTC
  • Single-player
  • Steam Achievements
  • Family Sharing
Steam

Store data

UK price
£1.79
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
24 October 2026
Concurrent players0Most recent successful sample
Today's peak016/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4726830
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Indie, Strategy
Release date
24 October 2026
Last player update
24 Oct · 13:40 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS *
Windows 7 Home Premium or better
Processor
Intel Core 2 Due E6300 or AMD althon X2 5000+
Memory
2 GB RAM
Graphics
NVIDIA GeForce GTX 780 or AMD Radeon RX 470
Storage
100 GB available space
Recommended
OS
Windows 10 or later
Processor
Intel Core i7-4790 or AMD Ryzen 3 3200G
Memory
8 GB RAM
Graphics
GTX 1060 6GB / GTX 1660 Super or Radeon RX 590
Storage
512 GB available space

Launch window

Released 24 October 2026 · Tracking from 24 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£1.79
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£1.79
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011124 Oct 2026, 11:00 UTC24 Oct 2026, 13:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

This is not a strategy game about clicking fast.

You don’t command your army with a mouse. You command it with Python.

Write scripts to lead infantry, cavalry, archers, mages, priests, and ballistae into real-time battle against enemy forces. Every move, attack, heal, and spell is decided by your code.

The battlefield changes every frame. Every decision is yours to script.

You can focus fire and delete the enemy core. You can swarm with cheap infantry and grind your way forward. You can write pathfinding logic to flank the backline. You can program your priests to keep the front line alive. How strong your tactics are depends on how smart your code is.

🧠 Rule the battlefield with code

Six unit types, each with unique stats, attack patterns, skills, and cooldowns:

Infantry — Cheap frontliners, ideal for swarms and blocking

Cavalry — High mobility, built for flanking and backline dives

Archers — Ranged damage, but they need protection

Mages — Area damage with long cooldowns and high payoff

Priests — Healing and sustain, deciding the upper limit of long fights

Ballistae — Heavy firepower, slow to move but devastating

You issue move, attack, heal, and cast commands to every soldier, making optimal decisions in a constantly shifting battle.

🎯 Tutorial Levels + AI LLM Challenges

10 Tutorial Levels Start from zero and learn unit mechanics, map interaction, the command system, and scripting techniques. Even if you’re new to programming, you’ll grow into a battlefield commander step by step.

10 Challenge Levels Every opponent’s code is pre-generated by an AI large language model . You’re not fighting fixed scripts — you’re fighting intelligent opponents that can adapt their strategies.

Is human tactical intuition stronger, or is the LLM’s algorithm one step ahead?

⚔️ Real Combat Mechanics

Real-time turn-based combat with battlefield state passed every frame

Gold system: kill an enemy and gain half of their recruitment cost

Unit speed determines action frequency — fast and slow units demand real rhythm

Skill cooldowns and area damage reward precise judgment

Grid-based map with up/down/left/right movement and attack boundary checks

🛠️ Built for Steam Commanders

Fully open Python scripting space

Customize pathfinding, attack priorities, and army composition logic

Every match is a direct reflection of your coding ability

Great for: programming enthusiasts, strategy players, AI challengers, teachers, and students.

🏆 Human vs AI — Who is the true king of war?

You won’t face fixed scripts. You’ll face dynamic opponents generated by large language models. Every challenge is unique. Every victory is earned.

Write your tactics. Watch your code bleed and win on the battlefield.

Challenge AI. Surpass AI. Become the true king of Python: Kingdom War .

Join the battlefield now. Write your war legend in Python.

Feature List

Command your army with Python — script moves, attacks, heals, and spells

Six unit types — Infantry, Cavalry, Archers, Mages, Priests, and Ballistae, each with unique skills and cooldowns

Real-time turn-based battlefield — state updates every frame, speed determines action frequency

Gold economy system — killing an enemy grants half of their recruitment cost

10 tutorial levels — learn mechanics, map interaction, and scripting from scratch

10 AI LLM challenge levels — opponents pre-generated by large language models with dynamic strategies

Fully open scripting space — customize pathfinding, attack priorities, and composition logic

Grid-based map system — up/down/left/right movement and attack boundary checks

For beginners and advanced players alike — also usable as a teaching tool for teachers and students

⚠️ Hardcore Warning: If you have zero Python experience, don’t touch this. Learn Python first, then come back.

This is not a beginner-friendly game.

In the future, programming as a job will be replaced by AI — and programming itself will become a game.

Visual Studio Code (VS Code) is strongly recommended; the game will automatically launch it.

If you don’t even want to set up an editor, this game is not for you.

Steam gallery

Screenshots

7 available
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