Store data
- Store status
- Coming soon
- Scheduled release
- 11 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 11 November 2026
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Phil had a thought.
Which was unusual, because rocks don't typically do a lot of thinking. But here he was. Thinking.
He was doing quite a lot of it, in fact.
You're Alive, Phil is a minimalist 3D puzzle game about finding meaning in an indifferent universe.
Guide Phil through 70 handcrafted levels, collecting all the experience he can find while avoiding the trail he leaves behind. Plan your route carefully, because every path you take affects the paths you can take.
As Phil's understanding of his strange new existence develops, so do the challenges. New mechanics introduce new ways to move, new ways to get stuck, and new ways to find your way through the level.
An atmospheric soundtrack and fully narrated story accompany Phil's journey from one puzzle to the next.
70 handcrafted puzzles Master distinct mechanics across a steadily evolving series of challenges.
Every step matters Your trail is your greatest obstacle. Plan your route carefully or trap yourself.
A strange little story Follow Phil, an unexpectedly sentient rock, as he tries to understand why he's here.
Take your time No timers or reflex challenges. Solve each puzzle at your own pace.
Atmospheric presentation Minimalist 3D environments, atmospheric music, and full narration accompany Phil's journey.
Let me just say up top, there are no changes to the live demo build yet! This post is mostly just to keep you updated with the current progress of the game. Some of these changes will probably find their way into the pre-release demo at some point, just not quite yet.So, what's been up?Bugs and FixesFixed issue with tail block hint animating to an out-of-date imageMade the hint box stand out more, gave it a sound effect to catch the player's attention a bit moreAdded playtesters to the credits screenCamera now refocuses the level on window size/resolution changeLevel resets are now instant; no destroy/rebuild animationTiles now pop in and out rather than slide, so the destroy/rebuild sequence is much fasterResetting the level while Phil is mid-move no longer breaks the gameFeaturesImplemented several new tile types;"Ice" Tile - forces the player to keep sliding in the direction they w...
Read full update on Steam ↗First of all, thank you SO MUCH to all the people who have not only played the demo, but have been kind enough to spend some of their time sending me feedback about bugs and potential improvements! I appreciate you all.Now, about those bugs and quality of life changes. The demo has been updated to 0.5.3; no additional content yet, just the aforementioned fixes. And those are;Bug FixesFixed issue where some UI elements were partially offscreen on "taller" aspect ratios (eg, 16:10)Game no longer freezes/cuts all music when tabbed awayPlayer can no longer exit to the main menu during the narrationFixed some typos in narration captionsQoL and Other ChangesChanged level reset keyboard map from C to RNarration screen now shows the name of the level about to be loadedHints will reappear if the player gets stuckThe "Back" button on the credits screen is now clickablePlayer can now skip the na...
Read full update on Steam ↗Steam currently lists 11 Nov 2026 as the release date.
Let me just say up top, there are no changes to the live demo build yet! This post is mostly just to keep you updated with the current progress of the game. Some of these changes will probably find their way into the…
First of all, thank you SO MUCH to all the people who have not only played the demo, but have been kind enough to spend some of their time sending me feedback about bugs and potential improvements! I appreciate you al…