Store data
- UK price
- £5.29
- US price
- $5.94
- Positive reviews
- 95%
- Total reviews
- 20
- Release date
- 17 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 4 | 0 | 0.0% | 0 | -58.2% |
| October 2026 | 4 | 0 | 0.0% | 0 | -61.2% |
| September 2026 | 4 | — | — | 1 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £6.29 | £5.34 | 15% | £5.34 | No change recorded |
| United StatesUSD · US | USD | US$6.99 | $5.94 | 15% | $5.94 | No change recorded |
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| MalaysiaMYR · MY | MYR | MYR 18.75 | RM15.93 | 15% | RM15.93 | No change recorded |
| NorwayNOK · NO | NOK | NOK 84.00 | 71,40 kr | 15% | 71,40 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$11.25 | NZ$ 9.56 | 15% | NZ$ 9.56 | No change recorded |
| PeruPEN · PE | PEN | S/.19.25 | S/.19.25 | 0% | S/.16.36 | 26 Sept 2026 |
| PhilippinesPHP · PH | PHP | P235.00 | P235.00 | 0% | P235.00 | No change recorded |
| PolandPLN · PL | PLN | 29,75 zł | 29,75 zł | 0% | 29,75 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
When Chelsea lands an interview inside a mostly abandoned commercial building, she ignores the warning signs.
Sealed floors. Dead elevators. Strange noises. A suspicious security guard.
Meet strangers: suspicious, charming and friendly.
Piece together the story as an ordinary job interview turns into death trap.
SHOCKFACE is a short, focused slasher horror experience featuring:
Fixed camera perspectives
Classic tank controls
Exploration and environmental puzzles
Stealth and hiding
No combat
A story inspired by 90s slasher movies
Late-PS2-era visuals
Around 90 minutes for a typical first playthrough, designed as a single-sitting experience
After she regains consciousness in the parking garage, she discovers something worse: Someone doesn't want her to leave.
Explore the building floor by floor. Search offices, basements and hidden rooms with dark secrets.
But remember.
You're not alone. And someone here knows the place a lot better than you.
When he is nearby, listen.
Learn the building. Find places to hide. Watch his routes. Wait for your opportunity. Then move.
There is no combat.
Getting caught isn't a fight you can win.
Tools. Keys. Letters. Puzzles. And clues hidden in plain sight.
A correct step can unlock a new path. A wrong one can prove deadly.
There's more than what meets the eye.
| # | ||
|---|---|---|
| 01 | Prg Finished The Interview | 59.3% |
| 02 | Prg Enter The Labyrinth | 49.7% |
| 03 | Read All The News | 45.1% |
| 04 | Prg Rescued Twyla | 44.0% |
| 05 | Prg Finished The Game | 40.1% |
| 06 | Prg Opened Elevator Room | 40.1% |
| 07 | Had Coffee Again | 19.7% |
| 08 | Never Got Killed | 15.2% |
| 09 | Never Used Flashlight | 12.9% |
| 10 | Never Hid From Killer | 12.4% |
A lot of people got the achievements Zero Incidents, Night Owl and No Offsite for just finishing the game. These were supposed to be unlocked when you play - without using the flashlight - never using hiding spot - finish the game without dying even once
Read full update on Steam ↗On replays, skip the cutscenes by holding DOWN + INTERACT. Super helpful for getting those achievements that require a second run (or more)!
Read full update on Steam ↗We heard the players and viewers. The "open to interpretation" ending was not very loved and left a lot to be desired. The game didn't have any conclusion/closure and after thinking about it, we felt it comes across as incomplete. So, the game has a proper ending now (a twist end actually) and reveals the killer to be who we've had in mind while making this game. We know some players might want to replay the game to see this ending (or to just get all the achievements). Since the game is cutscene heavy, we'll be introducing a way to skip cutscenes next.
Read full update on Steam ↗Analog stick and DPAD have identical functionality now. You can walk/run as well as navigate UI with both DPad and analog stick. Play your way! You can now pause with Escape too, not just P. VSync turned on and framerate capped to monitor refresh rate. Someone told me they were playing at 700 FPS and GPU went brrrrr Reduced sound volume of Chelsea's shoes while walking/running. They were WAY too loud!
Read full update on Steam ↗10 Steam Achievements have been added! How many can you get? * Corporate Girlie * Breached Access Protocol * Headcount Verified * Going Up Or Down? * Busy Friday * Night Owl * Zero Incidents * No Offsite * Up To Speed * Wake Up And Smell The Coffee
Read full update on Steam ↗The game now allows you to enable HUD markers that show an item can be interacted with. This can help players with vision limitations as well as those who want an easier/relaxed gameplay experience.
Read full update on Steam ↗A little patch. Some players using headphones were complaining about how noisey the static of the killer is. So we've reduced the volume as well as the frequency of the static charge noise!
Read full update on Steam ↗1 positive · 0 negative.
1 positive · 0 negative.
2 positive · 0 negative.
£6.29 → £5.29.
1 positive · 0 negative.
A lot of people got the achievements Zero Incidents, Night Owl and No Offsite for just finishing the game. These were supposed to be unlocked when you play - without using the flashlight - never using hiding spot - fi…