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Steam player data · App 4700290

Under the Elm

View on Steam ↗Updated 04 Nov · 17:31 UTC
  • Single-player
  • Steam Achievements
  • Full controller support
  • Adjustable Text Size
  • Camera Comfort
  • Color Alternatives
  • Custom Volume Controls
  • #category_playable_at_your_own_pace
Steam

Store data

UK price
£6.43
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
4 November 2026
Concurrent players0Most recent successful sample
Today's peak19/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4700290
App type
Game
Supported systems
Windows
Genres
Adventure, Casual, Indie, Simulation, Early Access
Release date
4 November 2026
Last player update
04 Nov · 17:31 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit, version 1803 or later)
Processor
Dual-core 2.0 GHz (Intel Core i3 / AMD equivalent)
Memory
4 GB RAM
Graphics
Integrated GPU with WebGL 2.0 support (Intel HD 4000 or newer, ~2012+)
Storage
200 MB available space
Sound Card
Any compatible sound device
Recommended
OS
Windows 10/11 64-bit
Processor
Quad-core 2.5 GHz (Intel Core i5 / AMD Ryzen 3)
Memory
8 GB RAM
Graphics
Integrated Intel Iris Xe / AMD Vega 8 / dedicated GPU
Storage
500 MB available space

Launch window

Released 4 November 2026 · Tracking from 4 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
1
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£6.43
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£6.43
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 1Latest 0
0011104 Nov 2026, 16:00 UTC04 Nov 2026, 17:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——0—
November 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Your grandmother left her cabin to you.

She left a basket by the door, a field guide to document what you find, and eleven villagers who still expect her remedies on a regular basis. She left a hearth grown cold, her cat - Gabriel - still curled in front of it, a library behind the wall, and an attic full of thoughts she never got to share. Most importantly, she left you the woods. Since the day she died, something has been finding its way out of them, and the village is losing her to it.

Forage the forest she walked.

Seven biomes each with its own season-by-season cast of 64 mushroom and 63 botanical species drawn from real foraging traditions: Spring morels and wild garlic, summer chicken of the woods and lavender, autumn porcini and hawthorn, and winter velvet shanks and snowdrops. Twenty-three of them are hiding in plain sight as dangerous lookalikes, mimicking the safe varieties. Identify what you can with the Field Guide, and have Fern help you with the ones you can't. As you explore the world she left behind, you'll catalog everything in Grandma's Field Guide, the pages filling in - one species at a time.

Brew the recipes she perfected.

126 remedies built from six forms of the same plant: fresh, dried, hot water decoction, cold infusion, alcohol distillation, and fermentation. Each method draws out different properties of the same mushroom, and every recipe was hers first, written in margin notes and half-remembered conversations. You'll find them all in time.

Restore what she loved.

The hearth, the cellar, the library, the attic, the greenhouse: all hers, and all closed up the day she stopped being able to manage them alone. Open each one and it gives something back - visitors at the hearth, aging barrels in the cellar, recipes along her shelves, mushrooms growing under glass, her journal in the attic - and with it, another piece of who she was.

Tend who she took care of.

Eleven villagers, each with their own stories, their own requests, and their own memories of your grandmother - memories that are starting to slip. Bram at the inn still sets out her cup some mornings, then stands there wondering who it's for. Aldric needs help with his fields, and loses her name halfway through saying it. Elara studies the stars and asks for things grandma would have known to bring. Bring what they need, and listen when they're ready to tell you why. Help them, and they keep hold of her.

... including Gabriel.

Forty years at her hearth, and he knows this cabin better than you ever will. He's waiting by the fire on your first morning, in no hurry to explain himself, and he'll warm to you at his own pace, the way cats do. But he's the only one who hasn't started to forget her, and while the village loses her a little more each day, he keeps his watch at the window, eyes on the tree line. One day you may realize he is more than what he seems.

Learn what she kept at bay.

Something has been coming out of the woods at night: small steps crossing the floor before dawn, a basket of mushrooms that isn't quite what you picked, a pale knot left where nothing should be. She knew the old protections - rowan, salt, and iron, each in its proper place - and the village still keeps the habits she taught them, though no one can say anymore who taught them or why. Learn those ways again, and somewhere out past the last tree, find where it's all been coming from.

Hear what she heard.

The Wood Wide Web is real. Seven Mother Trees scattered across the woods remember her, and remember things she never wrote down. Whatever the village loses doesn't disappear - it waits in the roots, deeper than anything that's taking it can reach, and the trees can give it back. Bring them tribute and they'll speak. Bring them enough and they'll grant you a Golden Mushroom: six in all, scattered across the biomes she walked. Find all six and who knows where you'll end up.

What this game is.

Somewhere to go on an evening when you need one, and a grandmother you never meet, only learn slowly; the way you'd learn anyone you'd just missed: from the recipes she perfected, the field guide she left for your hands, and a village that remembers her a little differently in every house, for as long as it still can.

All until the last page is full, and she isn't a stranger anymore - to you, or to them.

---

Under the Elm is a solo project from Crooked Stone Studios made with care, slowness, and a deep love for the woods.

While this game draws on real mycology, and its Field Guide is written to be accurate, it is a game, and not a foraging guide - please don't use it to identify or prepare wild mushrooms!

Steam gallery

Screenshots

21 available
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