Store data
- UK price
- £6.43
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 4 November 2026
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Your grandmother left her cabin to you.
She left a basket by the door, a field guide to document what you find, and eleven villagers who still expect her remedies on a regular basis. She left a hearth grown cold, her cat - Gabriel - still curled in front of it, a library behind the wall, and an attic full of thoughts she never got to share. Most importantly, she left you the woods. Since the day she died, something has been finding its way out of them, and the village is losing her to it.
Forage the forest she walked.
Seven biomes each with its own season-by-season cast of 64 mushroom and 63 botanical species drawn from real foraging traditions: Spring morels and wild garlic, summer chicken of the woods and lavender, autumn porcini and hawthorn, and winter velvet shanks and snowdrops. Twenty-three of them are hiding in plain sight as dangerous lookalikes, mimicking the safe varieties. Identify what you can with the Field Guide, and have Fern help you with the ones you can't. As you explore the world she left behind, you'll catalog everything in Grandma's Field Guide, the pages filling in - one species at a time.
Brew the recipes she perfected.
126 remedies built from six forms of the same plant: fresh, dried, hot water decoction, cold infusion, alcohol distillation, and fermentation. Each method draws out different properties of the same mushroom, and every recipe was hers first, written in margin notes and half-remembered conversations. You'll find them all in time.
Restore what she loved.
The hearth, the cellar, the library, the attic, the greenhouse: all hers, and all closed up the day she stopped being able to manage them alone. Open each one and it gives something back - visitors at the hearth, aging barrels in the cellar, recipes along her shelves, mushrooms growing under glass, her journal in the attic - and with it, another piece of who she was.
Tend who she took care of.
Eleven villagers, each with their own stories, their own requests, and their own memories of your grandmother - memories that are starting to slip. Bram at the inn still sets out her cup some mornings, then stands there wondering who it's for. Aldric needs help with his fields, and loses her name halfway through saying it. Elara studies the stars and asks for things grandma would have known to bring. Bring what they need, and listen when they're ready to tell you why. Help them, and they keep hold of her.
... including Gabriel.
Forty years at her hearth, and he knows this cabin better than you ever will. He's waiting by the fire on your first morning, in no hurry to explain himself, and he'll warm to you at his own pace, the way cats do. But he's the only one who hasn't started to forget her, and while the village loses her a little more each day, he keeps his watch at the window, eyes on the tree line. One day you may realize he is more than what he seems.
Learn what she kept at bay.
Something has been coming out of the woods at night: small steps crossing the floor before dawn, a basket of mushrooms that isn't quite what you picked, a pale knot left where nothing should be. She knew the old protections - rowan, salt, and iron, each in its proper place - and the village still keeps the habits she taught them, though no one can say anymore who taught them or why. Learn those ways again, and somewhere out past the last tree, find where it's all been coming from.
Hear what she heard.
The Wood Wide Web is real. Seven Mother Trees scattered across the woods remember her, and remember things she never wrote down. Whatever the village loses doesn't disappear - it waits in the roots, deeper than anything that's taking it can reach, and the trees can give it back. Bring them tribute and they'll speak. Bring them enough and they'll grant you a Golden Mushroom: six in all, scattered across the biomes she walked. Find all six and who knows where you'll end up.
What this game is.
Somewhere to go on an evening when you need one, and a grandmother you never meet, only learn slowly; the way you'd learn anyone you'd just missed: from the recipes she perfected, the field guide she left for your hands, and a village that remembers her a little differently in every house, for as long as it still can.
All until the last page is full, and she isn't a stranger anymore - to you, or to them.
---
Under the Elm is a solo project from Crooked Stone Studios made with care, slowness, and a deep love for the woods.
While this game draws on real mycology, and its Field Guide is written to be accurate, it is a game, and not a foraging guide - please don't use it to identify or prepare wild mushrooms!
| # | ||
|---|---|---|
| 01 | Nameyourgrandmother | 85.7% |
| 02 | Firstletter | 78.5% |
| 03 | Firstforage | 64.2% |
| 04 | Firsttincture | 35.7% |
| 05 | Barnabyfirstheart | 28.5% |
| 06 | Bonfirerest | 28.5% |
| 07 | Apothecaryfirst | 21.4% |
| 08 | Disguiseseen | 21.4% |
| 09 | Flushmorning | 21.4% |
| 10 | Hearthrestored | 14.2% |
| 11 | Villagers3x3 | 14.2% |
| 12 | Villagers5x5 | 14.2% |
| 13 | Mossymet | 7.1% |
| 14 | Allculminations | 0.0% |
| 15 | Atticrestored | 0.0% |
| 16 | Barnabyvoice | 0.0% |
| 17 | Biomeall | 0.0% |
| 18 | Cabinfullyrestored | 0.0% |
| 19 | Cellarrestored | 0.0% |
| 20 | Firstculmination | 0.0% |
| 21 | Firstpress | 0.0% |
| 22 | Foliobotanicals | 0.0% |
| 23 | Folioletters | 0.0% |
| 24 | Foliomaster | 0.0% |
| 25 | Foliomushrooms | 0.0% |
| 26 | Foliorecipes | 0.0% |
| 27 | Goldenall | 0.0% |
| 28 | Goldenfirst | 0.0% |
| 29 | Greenhouserestored | 0.0% |
| 30 | Hearthfirst | 0.0% |
| 31 | Hearthregular | 0.0% |
| 32 | Hiddengrove | 0.0% |
| 33 | Libraryrestored | 0.0% |
| 34 | Mossymaxhearts | 0.0% |
| 35 | Mothertreeall | 0.0% |
| 36 | Mothertreefirst | 0.0% |
| 37 | Villagers7x7 | 0.0% |
A quick, quiet patch that came straight from playtest feedback. There were a couple quests that felt uncompletable because they were largely down to luck, and that should never be the case. Now, from the day after you take on a request, the forest makes sure there's something out there for you, but you'll still have to look closely to spot it! Dangerous lookalikes also turn up at different rates now, closer to how often each pair meets in real woods - some are a lot more common than they were, and the rare ones stay rare. Thank you, Jay - your notes pointed straight at this one. If you're reading this, the fountain's waiting for you. If anything in the woods trips you up, I'd love to hear about it - Feedback is in the pause menu! Come say hi on Discord: https://discord.gg/mcyUrKfNQK
Read full update on Steam ↗Thank you to Ash Fozdar, who sent me two detailed bug reports last night. If you opened a chest (or another menu) and closed it very quickly, it could pop back up a moment later and refuse to close - Esc and B just opened the pause menu, and it stayed stuck even after sleeping. That's fixed, for the chest and every menu that worked the same way. If it happened to you, your save is safe. Also in this update: The game can now send me a short, anonymous error report when it runs into a problem - just what went wrong and where, never your save. You can turn this off in Settings (Error Reports). A fix for a rare crash when the game window shrinks to nothing. From the last update: if your graphics driver resets mid-game, the game now recovers instead of going to a white screen. Thank you for playing, and for telling me when things go wrong! Come say hi on Discord: https://discord.gg/mcyUrKfNQK
Read full update on Steam ↗Bram has opened his register! When you're too tired to cook, the Inn now sells tea, coffee, ale, bread rolls, croissants, cookies, pancakes, berry cake and sandwiches. He and Maren brew and bake three of each a day, so a favorite can sell out - and your first round is on the house. Foraged food is also a little less filling now for better balancing, so a long day in the woods ends when you're tired. Also in this build After you eat or drink from your basket, the energy line shows under the basket again (it was hiding over the clock). Bug fixes and tidying. Come say hi on Discord: https://discord.gg/mcyUrKfNQK
Read full update on Steam ↗Part 3 of The Fair Folk is out now, in the full game and the free demo.What the Roots RememberThe village is still losing her, and now it goes deeper. People keep their old habits around her but lose the reasons behind them, and the little rituals they built start to feel strange to them.The trees remember what the village forgets. Keep bringing the Mother Trees what they ask for and they'll show you what they've kept, a little at a time, in dreams. Some of it has faded past reading, and only the people who loved her can bring it back.Also in this updateA rare mushroom that only comes out at night can now be found. Finds no longer turn up in spots you can't walk to.The glow on mushroom spots is one smooth light now. Small text fixes and bug fixes. Come say hi on Discord: https://discord.gg/mcyUrKfNQK
Read full update on Steam ↗Something has been finding its way out of the woods since she died, and 0.6.0 is where it starts to show. This is the first of four parts of The Fair Folk, the story update I've been building toward. Gabriel has been spending his nights at the window. The village isn't quite itself. And Rowan has something new to teach you, if you bring him the right thing. It picks up from wherever you are - a brand new game, or one you've been playing for weeks. The store page has a new trailer and a refreshed description to match. What's next: Part 2, Old Protections, is coming soon. Part 3 follows before launch, and Part 4 lands on launch day, November 4. Also in this build The music loops cleanly now - no more dead air between plays - and moving between areas eases from one song into the next.Bigger, easier-to-read names on recipe reveals and at Fern's stand.Bug fixes and smaller polish all over....
Read full update on Steam ↗A player on the Discord went looking for flowers in the Oak Forest and came back empty-handed. It turned out the forest had stopped growing most of its plants - the trees had filled in so thickly that the game couldn't find room for them. That's fixed, and the woods are full of things to pick again, in every season! Also new: A garden quest that could only be finished in spring now works all year round. The Field Guide tells you where a few hard-to-find plants come from. You'll bump into tree trunks now, not the empty air beside some of them. A couple of villagers' requests now accept the very remedy they're describing. Bug fixes and smaller things: Gifts, storage, save slots and item pickers all behave the way they should. Fixed a few things spoiling sooner than they should. A few skills and tools were rebalanced to match what they say they do. Pickups read "+2", and trashing an item...
Read full update on Steam ↗A lot of small things in this one, and a few bigger ones.VillagersReach five hearts with a villager and they'll give you something of their own to wear.A few requests might be... darker in nature. Now the village notices. Wren and Fern hold their finds up to show you, and crates and baskets bob as they're carried.Villagers settle onto benches properly, and Wren no longer walks through her Experiment Bench.WardrobeOveralls and the suit are now full outfits, with their own tab in Petra's shop.New earrings: gold and silver studs and hoops.Staying out lateStaying out past midnight no longer costs energy. At midnight your feet carry you home, where Gabriel is already curled up on the bed.The clock turns amber at 10pm and glows softly after 11, instead of flashing red.Around the gameA new illustrated map.Big milestones, like finding every mushroom, now get a proper moment.What you pick up i...
Read full update on Steam ↗A small update with a few new touches: - After a successful forage, you'll hold your find up for a moment before carrying on. - Naming a specimen at Gram's desk now gets a proper moment: a bigger "That's it! I'm sure of it." with a few sparkles. - Finishing a remedy at the Alchemy Bench has the same sparkle, and its name pops in. Fixes: - F12 no longer opens a developer window, so Steam's screenshot key works again. - Dangerous lookalikes you've named now show as found in the Field Guide. - A few achievement descriptions were updated, and First Find now counts plants as well as mushrooms. - The morning routine no longer gets skipped when you leave and come back to the cabin. Thank you to everyone reporting bugs in the Discord - two of these came straight from there. 🍄
Read full update on Steam ↗The story now has an ending Under the Elm's main story now has a proper close! Help every villager with their final request, and the cabin has one last thing waiting for you. I won't say more than that - but I will say it's the part of this game I'm proudest of, and it wrecks me every time I play it. The credits are new too! Again, I want to keep this one a bit of a surprise, but I hope you enjoy the new format, and rest assured that when they're done, you're right back where you left off: the woods don't close just because the story does. Opening in a window The game now opens in a maximized window instead of fullscreen. On some PCs, launching straight into fullscreen could leave a white screen or cause freezes, so windowed is the safer start. If you prefer fullscreen, press F11 (or use Settings) and the game will remember your choice. Smoother movement Trees and bushes no longer bou...
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
A quick, quiet patch that came straight from playtest feedback. There were a couple quests that felt uncompletable because they were largely down to luck, and that should never be the case. Now, from the day after you…
Thank you to Ash Fozdar, who sent me two detailed bug reports last night. If you opened a chest (or another menu) and closed it very quickly, it could pop back up a moment later and refuse to close - Esc and B just op…
Bram has opened his register! When you're too tired to cook, the Inn now sells tea, coffee, ale, bread rolls, croissants, cookies, pancakes, berry cake and sandwiches. He and Maren brew and bake three of each a day, s…
Part 3 of The Fair Folk is out now, in the full game and the free demo.What the Roots RememberThe village is still losing her, and now it goes deeper. People keep their old habits around her but lose the reasons behin…