Steam release scheduled · App 4698170

PRIDEBLOOD -Born of Claws-

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
  • Stats
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
28 October 2026
Positive reviews
—
Total reviews
0
Release date
28 October 2026
Player tracking—Begins when the game launches
Release date28 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4698170
App type
Game
Supported systems
Windows
Genres
Indie, RPG, Simulation, Strategy
Release date
28 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 / AMD Ryzen 3 1200 or equivalent
Memory
4 GB RAM
Graphics
Intel UHD Graphics 620 or OpenGL ES 3.0 compatible GPU
DirectX
Version 11
Storage
1 GB available space
Additional Notes
.NET 8.0 Desktop Runtime required
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600 or better
Memory
8 GB RAM
Graphics
Intel Iris Xe / NVIDIA GTX 1050 / AMD RX 560 or better
DirectX
Version 11
Storage
1 GB available space
Additional Notes
.NET 8.0 Desktop Runtime / 1920x1080 display recommended
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Real-world horse racing, swapped for monster battles in a fantasy world

The annual calendar, classes, five-generation pedigrees, breeding after retirement — that part stays exactly as racing does. So there is little to learn from scratch. Raise them, fight them, and climb to the top of 2,000 rivals.

The terms and rules are all in the World Glossary , written to be read. You never have to read it. What you need is on screen.

How a year plays

A year is 48 weeks. You build a weekly training plan, pick entries from the annual calendar, and send monsters out while watching condition and fatigue. The calendar holds 576 battles a year — 72 graded and 504 condition battles.

Prize money goes into your facility. There are 17 facilities. Upgrade one and every monster raised there benefits.

Retired monsters move into breeding and carry the line forward.

The battles are worth watching

Battles come in two formats: one-on-one tournaments, and battle royales where up to eight monsters are dropped onto the same field at once and whittle each other down. They move on their own judgement, take position, and fire off skills. During a battle, you have no input at all.

Four-way affinity — Technique beats Power beats Speed beats Intelligence beats Technique — and eight build archetypes. Terrain, weather and lunar phase shift the maths underneath, so the same opponent can give a different result next week.

Every battle you watch is recorded, and you can go back to it. Open a monster's stats after a battle and you can see exactly what it was doing.

What a monster is worth only shows when you raise it

Current stats are shown as numbers, almost all of them. What is never shown: potential, growth curve, and the ceiling. The numbers on screen are not the answer.

You fight with the monster's own stats and the orders you gave beforehand — not with reflexes or execution.

Monsters you own get stronger on their own, but they get stronger still if you build the training yourself.

51 years of history are already there

Before the game begins, this world was actually simulated for 51 years. All 3,500 monsters carry a real pedigree — born, raced and bred across those 51 years.

From year 52 on, the world is yours. Ramvald, Harraq, Verdara and Lanhai — four continents, 99 rival owners. Some 400 monsters share your own's birth year. They grow, compete, retire and breed without waiting for your input.

Breeding — read the match, pair them, and hope for what is born

Every pedigree falls into one of five Bloodline Types, A through E, and the offspring inherits its sire's type outright. The moment you pick a sire on the pairing screen, the game tells you which match you are looking at.

A Nick means the parents matched well. A Double Nick means the match runs back to the grandparents — stack the effects and the bonus grows with them. A Reverse Nick means it was born carrying a clash instead. Bonuses and penalties are real numbers on every stat, but you do not get the answer until it is born.

Where a monster you raised ends up — and owners in the real world

Win three G1s. Win any division of the Grand Tournament, held every two years. Or lead the year in wins. Do one of those three and the monster enters the Hall of Fame permanently.

Retired monsters go to stud. Produce a Hall of Fame offspring and the sire is promoted to Legend. A monster that never quite won can still make its name as a father.

You can upload up to five of the monsters you raised to the Steam Workshop. Download another owner's monster and you can fight it with your own in the Owners Cup . Through your monsters, you are in indirect contact with owners all over the world.

Try the demo before you buy

There is no input during an auto-battle. Monsters move on their own and settle it themselves.

There is no hands-off training mode. Monsters you own get stronger on their own, but raising them yourself works better.

You cannot set a rotation in advance and have it enter automatically. The calendar is laid out with rotations in mind, but you enter one battle at a time, in that week.

The demo is free and runs a full in-game year, all 48 weeks. Everything written here can be checked in it. You can download it free from this page.

Steam gallery

Screenshots

21 available
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