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- Store status
- Coming soon
- Scheduled release
- 28 October 2026
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- Release date
- 28 October 2026
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The annual calendar, classes, five-generation pedigrees, breeding after retirement — that part stays exactly as racing does. So there is little to learn from scratch. Raise them, fight them, and climb to the top of 2,000 rivals.
The terms and rules are all in the World Glossary , written to be read. You never have to read it. What you need is on screen.
A year is 48 weeks. You build a weekly training plan, pick entries from the annual calendar, and send monsters out while watching condition and fatigue. The calendar holds 576 battles a year — 72 graded and 504 condition battles.
Prize money goes into your facility. There are 17 facilities. Upgrade one and every monster raised there benefits.
Retired monsters move into breeding and carry the line forward.
Battles come in two formats: one-on-one tournaments, and battle royales where up to eight monsters are dropped onto the same field at once and whittle each other down. They move on their own judgement, take position, and fire off skills. During a battle, you have no input at all.
Four-way affinity — Technique beats Power beats Speed beats Intelligence beats Technique — and eight build archetypes. Terrain, weather and lunar phase shift the maths underneath, so the same opponent can give a different result next week.
Every battle you watch is recorded, and you can go back to it. Open a monster's stats after a battle and you can see exactly what it was doing.
Current stats are shown as numbers, almost all of them. What is never shown: potential, growth curve, and the ceiling. The numbers on screen are not the answer.
You fight with the monster's own stats and the orders you gave beforehand — not with reflexes or execution.
Monsters you own get stronger on their own, but they get stronger still if you build the training yourself.
Before the game begins, this world was actually simulated for 51 years. All 3,500 monsters carry a real pedigree — born, raced and bred across those 51 years.
From year 52 on, the world is yours. Ramvald, Harraq, Verdara and Lanhai — four continents, 99 rival owners. Some 400 monsters share your own's birth year. They grow, compete, retire and breed without waiting for your input.
Every pedigree falls into one of five Bloodline Types, A through E, and the offspring inherits its sire's type outright. The moment you pick a sire on the pairing screen, the game tells you which match you are looking at.
A Nick means the parents matched well. A Double Nick means the match runs back to the grandparents — stack the effects and the bonus grows with them. A Reverse Nick means it was born carrying a clash instead. Bonuses and penalties are real numbers on every stat, but you do not get the answer until it is born.
Win three G1s. Win any division of the Grand Tournament, held every two years. Or lead the year in wins. Do one of those three and the monster enters the Hall of Fame permanently.
Retired monsters go to stud. Produce a Hall of Fame offspring and the sire is promoted to Legend. A monster that never quite won can still make its name as a father.
You can upload up to five of the monsters you raised to the Steam Workshop. Download another owner's monster and you can fight it with your own in the Owners Cup . Through your monsters, you are in indirect contact with owners all over the world.
There is no input during an auto-battle. Monsters move on their own and settle it themselves.
There is no hands-off training mode. Monsters you own get stronger on their own, but raising them yourself works better.
You cannot set a rotation in advance and have it enter automatically. The calendar is laid out with rotations in mind, but you enter one battle at a time, in that week.
The demo is free and runs a full in-game year, all 48 weeks. Everything written here can be checked in it. You can download it free from this page.
We have improved the Home, Training, Schedule and Battle screens to make information easier to read. Selections, filters and scroll positions are now preserved when switching screens. This update also improves save reliability, long-term game performance, and controls for facilities, pairing and the Owners Cup.
Read full update on Steam ↗PRIDEBLOOD -Born of Claws- v1.5.0.0 Focused skill training and improved progression. Choose the skills you want to develop, then see your progress in battle. v1.5.0.0 | 2026-10-09 — Skill training and progression improvements Added focused training for learned skills. Combine it with basic training and rest across the same five slots. Mastery now combines the primary stat ×3 with earned points. Skills reach Lv2 at 300 and Lv3 at 600; mastery above 600 gradually adds damage, up to 20% at 1000. Previously earned mastery is retained. Skill levels may change under the new thresholds. Added counterattacks after evasion, with dedicated effects. Replays now show when they were saved. Aligned rest descriptions and fatigue calculations. Each intensive training menu is available once per month; injured monsters can only rest. Fixed training and rounding issues that could discard stat gains earn...
Read full update on Steam ↗Spanish and Portuguese Now Supported PRIDEBLOOD -Born of Claws- now supports Spanish (Latin America) and Portuguese (Brazil). It is a simulation about raising monsters, pairing them to carry a bloodline forward, and sending them into battles that resolve on their own. The interface, the encyclopedia, the tutorial and the live battle commentary are all translated, along with the names of the battles and the lunar phases. Monster and owner names stay in the Latin spelling used in the English version, and the game has no voice acting. The free demo supports both languages too. You can play a full in-game year, 48 weeks, right now. On first launch the game follows your system language. If you have played before, switch from "Language" on the title screen. Supported languages are now Japanese, English, Simplified Chinese, Traditional Chinese, German, Spanish (Latin America) and Portuguese...
Read full update on Steam ↗Steam currently lists 28 Oct 2026 as the release date.
We have improved the Home, Training, Schedule and Battle screens to make information easier to read. Selections, filters and scroll positions are now preserved when switching screens. This update also improves save re…
PRIDEBLOOD -Born of Claws- v1.5.0.0 Focused skill training and improved progression. Choose the skills you want to develop, then see your progress in battle. v1.5.0.0 | 2026-10-09 — Skill training and progression impr…
Spanish and Portuguese Now Supported PRIDEBLOOD -Born of Claws- now supports Spanish (Latin America) and Portuguese (Brazil). It is a simulation about raising monsters, pairing them to carry a bloodline forward, and s…