Store data
- Store status
- Coming soon
- Scheduled release
- 29 October 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 29 October 2026
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There's a cafe at the bottom of everything. The lights are low, the tables are waiting and the people who come here aren't looking for a drink. They're looking for a match.
Welcome to Puck'n Hell, a dark arcade air hockey game set in limbo, where every shot, every rebound and every mistake matters.
Challenge your friends in online 1v1 PvP or face five condemned souls in a series of boss battles.
Whether you're playing against a friend who knows your every move or a boss with an unpredictable signature shot, winning comes down to timing, precision and your ability to read the puck.
Every shot follows the same physics. No scripted wins, no rubber-banding and no guaranteed outcomes. Learn the angles, master your reactions and find a way to win.
One table. Two sides. Every shot counts.
The table is ready. All you need is an opponent.
Challenge your friends or take on other players in online 1v1 PvP , where every shot, save and rebound can turn the match around.
Two players. Ten hearts each. One puck.
Every time you score, your opponent loses a heart. Every goal against you brings you one step closer to defeat. Read your opponent's movements, find the right angle and keep the puck out of your goal.
Create a private room for a match with a friend or join a public room to face another player. You can also invite friends directly through Steam.
Before the match begins, customize your character, meet your opponent in the bar and make your way to the table.
And if things don't go your way, there's always a rematch.
No scripted comebacks. No artificial advantages. Just two players, the same physics and a table that doesn't care who wins.
Think you're better than your friends? Prove it at the table. Not every opponent waiting at the table is human.
Five condemned souls stand between you and the end of the ladder. Each has a different personality, playstyle and signature shot designed to challenge the way you play.
Some will test your reflexes with relentless attacks. Others will make you question every angle and force you to adapt to shots you haven't encountered before.
But no matter who you're facing, the rules never change.
Every rebound, paddle hit and deflection is calculated through the same physics simulation for both sides. The bosses have their own strategies and signature shots, but the puck never cheats.
Learn how they play, recognize their attacks and figure out how to turn the match in your favor.
With four difficulty levels to choose from, you can learn the basics or push your skills against opponents who won't go easy on you.
The game doesn't decide who wins. The table does.
One match is rarely enough.
Maybe you were one shot away from beating a boss. Maybe your friend got lucky with the final goal. Or maybe you've finally figured out an angle you want to try again. There's always a reason to get back to the table.
Puck'n Hell also supports SensePilot, allowing you to control your paddle through webcam-based head tracking for an alternative way to play.
Whether you're trying to defeat your toughest opponent or settle a rivalry with a friend, the next match is waiting.
No countdown. No mercy. Just GO!
The cafe doesn't close.
Beyond that, we'll add what the community asks for. Every patch will explain what changed and why. We'll never ship a balance change that we can't justify from real match data. Wishlist Puck'n Hell for the patch notes.
Just in time for Steam Next Fest, the bar opens its doors to other players!Online multiplayer and voice chat are now available in the Puck'n Hell demo! Invite a friend, customize your character and face off against a real opponent across the table. With Update v0.5.0, we've reached the third milestone on our roadmap: Online Testing! Online multiplayer is now available in the demo, so grab a friend and face off across the table. HighlightsAdded online multiplayer with public and private rooms.Added Steam friend invitations and room code support.Introduced a first-person bar where players meet before each match.Added character customization with selectable heads, eyes and mouths.Added voice chat with push-to-talk and voice activation.Added voice chat settings, microphone testing and noise suppression.Added rematches and character reactions during online matches.Added hands-free interact...
Read full update on Steam ↗We've officially entered the second phase of our roadmap: Visual Polish!This update focuses on refreshing the appearance of Puck'n Hell's condemned souls and bringing their designs closer to the dark atmosphere of the game. Visual ImprovementsCharacter RedesignsThe condemned souls have received a new look!We've reworked their appearances to give each character a more distinctive identity while maintaining the unsettling atmosphere of Puck'n Hell.Roadmap ProgressPhase 2: Visual PolishWith the demo released, we've officially moved into the second stage of our development roadmap!This phase focuses on refining character designs, visual effects and the overall presentation of Puck'n Hell. Once this phase is complete, our next major milestone will be Online Testing, where we'll begin testing online multiplayer for Duels in Hell. We're excited to keep moving forward and share more updates a...
Read full update on Steam ↗Fixes for the head tracking added in the last update. Mouse and gamepad play are unaffected.- The menu cursor no longer stutters or stalls — it moves smoothly now.- Fixed the cursor not moving at all for some players.- Smile detection now calibrates to your face, so clicking works more consistently.- Fixed the paddle lurching across the table at the start of a round.- Fixed the cursor stopping working after turning head tracking off and back on in Settings.
Read full update on Steam ↗- Steer the pointer with your head anywhere outside a match — main menu, settings, character select, pause, end of match.- Smile to click.- Reach for the mouse whenever you want and it takes over instantly. Move your head again and it hands back.- Same as before: off by default, Windows only, and everything is processed locally on your own computer. No images, video, or face data are ever uploaded, shared, or stored. Turn it on in Settings.GAMEPLAY- Precision paddle preset: slightly softer response for steadier aiming.Head tracking is still experimental and we're still tuning it — tell us how the menus feel.
Read full update on Steam ↗NEW: HEAD TRACKINGSteer your paddle with your head, using nothing but an ordinary webcam. Powered by SENSEPILOTTurn it on in Settings > Paddle. It's off by default — the camera only runs while head tracking is switched on.Everything is processed locally on your own computer. No images, video, or face data are ever uploaded, shared, or stored.It plays alongside mouse and gamepad rather than replacing them — move your head to steer, grab the mouse any time and it takes over instantly.This is an early version and we'd love your feedback on how it feels.SETTINGSPaddle presets — Beginner / Balanced / Precision / Aggressive — now work as a proper row. Move between them with Left/Right on keyboard or gamepad.The preset you're currently using stays highlighted, so it's clear which one is active.Fixed the settings menu stealing your selection when opening it or switching tabs.LANGUAGE & TEXTAd...
Read full update on Steam ↗- New: Pressing ESC in-game now opens a proper pause menu with Settings and Give Up, instead of jumping straight to the give-up prompt.- Pause fix: the pause menu could be opened with ESC during the opponent intro and on the victory/defeat screens. It now only responds during actual gameplay.- Pause fix: pressing ESC while the in-game settings panel was open could stack a second pause menu behind it. No more.- Localization: the "Press SPACE to skip" intro prompt is now properly translated in all supported languages.- Localization: the "Game Sound" volume slider is now called "Ambient Sound" in every language.
Read full update on Steam ↗Opponent AI — rebuiltEvery opponent decision path was reworked this cycle.Opponents actually attack The previous build's AI silently defended almost every rally; now attacks fire when the puck loiters in their zone, with real windups you can read and punish.Corners are real cornersPrevious "Corner Left / Corner Right" shots aimed 8% off center — essentially straight shots. They now aim at genuine goalpost corners, leaving ~17 cm margin from the post. Player defense skill matters.Panic tracks corner threatsWhen a fast puck lines up on goal, the paddle slides along the goal line following the puck — no more parking dead-center while a corner shot sails past.HP hearts + combo threat visualsCombo hits now scale HP damage exponentially — 2 hearts at combo 10, 3 at 20, 4 at 30, all the way to 10 hearts at combo 90+. A *long enough rally can end the match on a single goal.* The hearts play a...
Read full update on Steam ↗Steam currently lists 29 Oct 2026 as the release date.
Just in time for Steam Next Fest, the bar opens its doors to other players!Online multiplayer and voice chat are now available in the Puck'n Hell demo! Invite a friend, customize your character and face off against a…
We've officially entered the second phase of our roadmap: Visual Polish!This update focuses on refreshing the appearance of Puck'n Hell's condemned souls and bringing their designs closer to the dark atmosphere of the…
Fixes for the head tracking added in the last update. Mouse and gamepad play are unaffected.- The menu cursor no longer stutters or stalls — it moves smoothly now.- Fixed the cursor not moving at all for some players.…
- Steer the pointer with your head anywhere outside a match — main menu, settings, character select, pause, end of match.- Smile to click.- Reach for the mouse whenever you want and it takes over instantly. Move your…
NEW: HEAD TRACKINGSteer your paddle with your head, using nothing but an ordinary webcam. Powered by SENSEPILOTTurn it on in Settings > Paddle. It's off by default — the camera only runs while head tracking is switche…