Store data
- UK price
- £2.87
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 20 October 2026
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1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A strange, dark, and occasionally absurd visual novel that takes you from a corporate cyberpunk dystopia, to military academy life in the 2000s, and finally aboard a mysterious train carrying an artifact that should probably never have been moved.
Multiple endings · 7 mini-games · 12 languages · Full voice-over · Dozens of achievements
Welcome to Neo-Uryupinsk. There is no exit. There is only the update.
“In a world where corporations replaced nations and AI replaced conscience, you are the last failsafe in a system that wants you erased.”
You are Gleb, a “freelance manager” working for Global Trust Corporation.
You live in a luxurious penthouse overlooking an eternal sunset. You dine on the finest steaks. You converse with your flawless virtual assistant, CHARL.
Everything is perfect.
So why does rusted metal from a prison carriage sometimes flicker through the panoramic glass?
Why does your exquisite dinner smell faintly of bleach and boiled cabbage?
And why does it feel like every decision you make is being watched?
In a world where corporations replaced nations and AI replaced conscience, you will make decisions on behalf of Global Trust — including decisions that can determine who lives and who dies.
Your mind is monitored by three very different systems:
CHARL — caring, helpful, and disturbingly opaque
Sergeant — a paranoid security script with its own agenda
The Judge — cold, impartial, and absolute
To them, you are either a valuable asset… or biological waste awaiting disposal.
As reality begins to fracture, you will have to decide what to trust, what to remember, and how much of yourself you are willing to sacrifice.
Episode 1 is a standalone psychological cyberpunk thriller with its own story, characters, choices, and endings.
Forget the penthouse.
Forget the corporations.
Welcome to the 2000s.
Experience life inside a military academy as a young cadet. Training, friendships, discipline, absurd everyday situations, conflicts, and the strange atmosphere of a time that now feels both familiar and distant.
This episode takes a completely different direction from Neo-Uryupinsk, with its own characters, setting, humor, drama, and choices.
Your decisions in the Academy can lead to different endings.
But some of those endings can also determine what you are able to discover in the next episode.
The Academy and the Guard Train form a connected storyline — and the way you finish the Academy can change what awaits you on the train.
A military guard.
A long journey by train.
A mysterious artifact.
And something that doesn't belong there.
Episode 3 continues the story introduced in The Academy . Different outcomes from Episode 2 can unlock different parts of the train journey, giving you more scenes, information, and possibilities to discover.
What begins as a routine assignment gradually turns into something much stranger.
The train is moving. The artifact is onboard.
And someone — or something — seems to know more than they should.
The story is the heart of the game — but you won't spend the entire game clicking through dialogue.
Throughout the three episodes, you'll encounter 7 different mini-games and interactive mechanics , each designed around the story and its setting.
7 Mini-Games
Combat Brick Crusher — Arcade-style battles against security firewalls.
Classic “Durak” — A psychological card duel with the Sergeant, where losing may cost you more than pride.
Domino Reimagined — Build logical chains to bypass corporate restrictions.
The Memory Trials — Reconstruct more than 100 symbolic fragments hidden behind CHARL's filters.
Mahjong — A meditative purge of digital noise from your consciousness.
Tactical Inventory — Prepare equipment in the real world, accompanied by industrial ASMR.
Military Training — Upgrade Gleb's bio-chip and resist increasingly aggressive sedation protocols.
These aren't simply distractions between story scenes.
They are part of the experience — and some of them can affect your progress.
Your choices can affect:
story progression
characters and interactions
available scenes
endings
hidden story content
what becomes available in later episodes
Some paths are easy to miss. Some endings reveal information that changes how you look at earlier events. And some content can only be discovered by making different choices and exploring another path.
If you want to see everything, one playthrough won't be enough.
The game deliberately changes its tone and visual style from episode to episode.
Cyberpunk psychological horror — corporations, AI, surveillance, and a reality that refuses to stay stable.
Military drama & dark comedy — cadet life, friendships, discipline, and the absurdity of everyday life in the 2000s.
Surreal railway horror — a military train, a mysterious artifact, and a journey that becomes increasingly difficult to explain.
Some moments are disturbing.
Some are ridiculous.
Some are unexpectedly quiet.
And some are just strange.
The game supports 12 languages :
English, Russian, Simplified Chinese, Japanese, Korean, LATAM Portuguese, LATAM Spanish, Italian, German, Polish, Ukrainian, and French.
A note about the voice acting:
As a small independent project, traditional professional voice acting for 12 languages would require a budget far beyond the scope of the game. Instead, the game uses modern Text-to-Speech technology to provide a fully voiced experience across all supported languages.
The result may not sound exactly like a traditional studio production, but it allows you to experience the entire story with voices in your language rather than reading a silent script.
Some visual assets and backgrounds were created or enhanced using generative AI tools during development.
All AI-generated material was curated, edited, and integrated by the developer to fit the game's artistic direction.
The story, characters, dialogue, game design, and narrative structure are human-created.
No generative AI is used in real time during gameplay.
1 standalone cyberpunk thriller.
1 military academy story.
1 supernatural railway adventure connected to the Academy.
7 mini-games.
Multiple endings, secrets, and achievements.
12 languages with extensive voice localization.
A small, unusual indie game made to be played, replayed, and explored.
Enter Neo-Uryupinsk.
Survive the Academy.
Get on the Guard Train.
And see where your choices take you.
| # | ||
|---|---|---|
| 01 | Ach Scene 00 Intro | 83.3% |
| 02 | Ach Polyglot | 66.6% |
| 03 | Ach Br Shop | 50.0% |
| 04 | Ach Memory Win | 50.0% |
| 05 | Ach Scene 01 Intro | 50.0% |
| 06 | Ach Scene 02 Intro | 50.0% |
| 07 | Ach Scene 03 Intro | 50.0% |
| 08 | Ach Br 1ball | 33.3% |
| 09 | Ach Br Boss | 33.3% |
| 10 | Ach Br Lost | 33.3% |
| 11 | Ach Domino Win | 33.3% |
| 12 | Ach Durak Lost | 33.3% |
| 13 | Ach Scene 04 Intro | 33.3% |
| 14 | Ach Board Member | 16.6% |
| 15 | Ach Br Shop Skip | 16.6% |
| 16 | Ach Domino Lost | 16.6% |
| 17 | Ach Domino Win 1pt | 16.6% |
| 18 | Ach Durak Win | 16.6% |
| 19 | Ach Inv L6 | 16.6% |
| 20 | Ach Inv L7 | 16.6% |
| 21 | Ach Inv L8 | 16.6% |
| 22 | Ach Inv L9 | 16.6% |
| 23 | Ach Inv Redo | 16.6% |
| 24 | Ach Inv Spinner | 16.6% |
| 25 | Ach Majong Lost | 16.6% |
| 26 | Ach Majong Win | 16.6% |
| 27 | Ach Memory Balance 10000 | 16.6% |
| 28 | Ach Memory Lost Time | 16.6% |
| 29 | Ach S 20 Done | 16.6% |
| 30 | Ach S 30 Done | 16.6% |
| 31 | Ach S 40 Done | 16.6% |
| 32 | Ach S 50 Done | 16.6% |
| 33 | Ach S All Max | 16.6% |
| 34 | Ach S Exit | 16.6% |
| 35 | Ach S Fake Tile | 16.6% |
| 36 | Ach S Intel 100k | 16.6% |
| 37 | Ach S Intel 500k | 16.6% |
| 38 | Ach S Music Skip | 16.6% |
| 39 | Ach S No Click | 16.6% |
| 40 | Ach S Skill Max | 16.6% |
| 41 | Ach Scene 05 Intro | 16.6% |
| 42 | Ach Scene 06 Intro | 16.6% |
| 43 | Ach Scene 07 Intro | 16.6% |
| 44 | Ach Scene 08 Intro | 16.6% |
| 45 | Ach Br 10ball | 0.0% |
| 46 | Ach Br 1hp | 0.0% |
| 47 | Ach Br Balance 100000 | 0.0% |
| 48 | Ach Domino Alchemy | 0.0% |
| 49 | Ach Domino Balance 10000 | 0.0% |
| 50 | Ach Domino Reversal | 0.0% |
| 51 | Ach Domino Stuck | 0.0% |
| 52 | Ach Durak Balance 10000 | 0.0% |
| 53 | Ach Inv 50k | 0.0% |
| 54 | Ach Inv L10 | 0.0% |
| 55 | Ach Majong All Levels | 0.0% |
| 56 | Ach Majong Balance 10000 | 0.0% |
| 57 | Ach Memory Lost Turns | 0.0% |
Game now includes all content that was planned for it initially. 3 episodes. Enjoy!
Read full update on Steam ↗fixed around 10 audio-files in 10 non-english languages (100+ files in total) cases when audio shifted to english.
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Game now includes all content that was planned for it initially. 3 episodes. Enjoy!
fixed around 10 audio-files in 10 non-english languages (100+ files in total) cases when audio shifted to english.