Activity briefingSummary of recorded signals
SteamWatch briefingSummary of recorded signals

Knightfall Idle Activity Briefing

As of 10th October 2026, Knightfall Idle has a current player count of 95, reflecting a slight decrease of 3.85% over the last six hours. The game maintains a total of 37 Steam reviews, with approximately 75.7% of players providing positive feedback. There has been one review submitted in the latest day, indicating ongoing player engagement. The game remains free to play with no recent price changes. No recent DLC has been recorded.

  • Current player count is 95, down by 3.85% in the last six hours.
  • Total of 37 Steam reviews with 75.7% positive feedback.
  • Latest Steam post details new features and bug fixes, published on 7th October 2026.
Steam player data · App 4667030

Knightfall Idle

View on Steam ↗Updated 21 Oct · 03:01 UTC
  • Single-player
  • Multi-player
  • MMO
  • PvP
  • Online PvP
  • In-App Purchases
  • Adjustable Text Size
  • Color Alternatives
Steam

Store data

UK price
Free
US price
Awaiting regional check
Positive reviews
76%
Total reviews
42
Release date
1 September 2026
Concurrent players107Most recent successful sample
Today's peak11719/144 samples
Tracked peak141Highest retained daily peak
Steam rating76%42 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4667030
App type
Game
Developer
Supported systems
Windows
Genres
Casual, Indie, Massively Multiplayer, Strategy, Free To Play, Early Access
Release date
1 September 2026
Last player update
21 Oct · 03:01 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Window 10+
Processor
Anything
Memory
500 MB RAM
Graphics
Anything
Storage
5 GB available space
Sound Card
Anything
Additional Notes
Anything can run Knightfall
Recommended
OS
Window 10+
Processor
Anything
Memory
500 MB RAM
Graphics
Anything
Storage
5 GB available space
Sound Card
Anything
Additional Notes
Anything can run Knightfall

Launch window

Released 1 September 2026 · Tracking from 3 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
35
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
54
Steam reviews
1771% positive
Twitch peak
Not recorded
Price observed
Free
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 132Average 116Latest 107
033669913220 Oct 2026, 04:00 UTC21 Oct 2026, 03:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days141+47+50.0%97+74.4%
October 2026141+38+36.9%104+60.9%
September 2026103——65—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

ABOUT THE GAME

Knightfall Idle is a persistent medieval idle RPG. Your account progresses in real time, at your desk or away from it. Gather raw resources, process them into refined goods, send caravans to market for Azurite, and reinvest the profit into gear, kingdom buildings, trinkets, and passive tree nodes.

Every action earns XP in two pools, the skill you are using and your overall Account level. Account levels grant passive points. Server and client run on the same math, and the in-game wiki documents every cost, chance, and formula.

THE CORE LOOP

Gather raw resources with a skill.

Process raw materials into refined goods.

Reinvest into gear, kingdom buildings, trinkets, and passive tree nodes.

Repeat

TEN PROGRESSION LINES

Woodcutting, Oak Logs, Redwood Logs, Bird Nests.

Mining, Copper Ore, Iron Ore, Cobalt.

Fishing, Salmon, Lobster, Wine Barrels.

Farming, plant and harvest Cotton, Wheat, and Flax.

Combat, Melee or Ranged, scaling with enemy strength. Drops Leather, Pouches, and Chests.

Processing, refine raw materials into planks, ingots, cooked food, wraps, and more.

Trade, load caravans, send them out, collect Azurite on return.

Kingdom Management, recruit workers, construct buildings, run a self-sustaining production chain.

Toughness, your defensive stat line.

Account Level, overall progression. Every level grants one passive point.

PROCESSING

Processing is where raw materials become the goods everything else needs. Every action rolls for procs, including a chance to multiply your output 2x, 3x, or 10x. Stack procs and a single craft can pay out far beyond its base.

PASSIVE TREE, 450+ NODES

Spend Account level points across over 450 nodes split into three types.

Travel, path nodes that connect the tree.

Mastery, stat boosts for specific skills.

Axiom, mechanics-altering perks: double kingdom output, convert gathered items directly to Azurite, auto-process raw materials on gather, lock item rarities to target-farm what you want, and much more.

Respec at any time using Errant's Coins, a rare currency that drops while playing Master's Coins, an extremely rare global drop, grant a permanent extra passive point.

KINGDOM

Ten buildings, Castle, Lumber Mill, Mine, Dock, Barracks, Farm, Market, Library, Tavern, and Watchtower. Assign Woodcutters, Miners, Fishermen, and Fighters to produce resources every server tick. Workers eat food such as Bread, Cooked Salmon, and Cooked Lobster. Run out and production stops. The Watchtower reduces all action timers globally.

TRINKETS

Trinkets are lootable charms you place on a tile board. Each one occupies 1, or 4 cells and rolls randomized prefixes, suffixes, and an implicit. Implicits mirror passive tree nodes, including powerful Axioms. Sacrifice spare trinkets to the Trinket Codex to register an implicit permanently, then level it up for an account-wide bonus.

CONSUMABLES AND PERMANENT BUFFS

Gathering and combat drop skill consumables with lasting effects. Three craftable consumables, Iron Tongs, Weighted Satchel, and Illuminated Scroll, stack a permanent stat bonus every time you use one.

VOWS

Swear Vows for each activity branch. Every branch offers a pair of Oaths, pick one, plus a Covenant. Vows trade one benefit for another, such as crops that grow far faster in exchange for reduced Farming XP, or caravans that take longer but pay more.

FIEFS, PLAYER CLANS

Found or join a fief, a player run group with a shared item reserve, five roles (King, Steward, Vassal, Knight, Man-at-Arms), and per role permissions. Pool resources, upgrade fief buildings for guild-wide gathering and combat bonuses, and coordinate raids. Fief chat and the Raven mail system keep everyone in sync. Solo players can opt into a permanent solo fief for discounted costs and weaker raid enemies.

FIEF RAIDS

Cooperative PvE raids against bandit camps. Assign members to Combat, Gatherer, or Processor job roles. Raids tick on a timer, and your team's combined stats decide the outcome.

SIEGE EVENTS

Through the day a bandit warband lays siege to the realm, and everyone on the shard defends together. Each round you pick a lane to strike, fend, or repair, and the town's walls and stores take the damage if you do not. Rewards scale with your contribution.

THE REALM, SERVER-WIDE BUILDINGS

Five buildings are funded by the whole server: Bell Tower (extends the offline cap), Mason's Lodge (more event score), Merchant Guild (global drop rate), University (skill XP), and Scriptorium (an extra passive point per level). Anyone can donate and everyone benefits.

AUCTION HOUSE AND PLAYER ECONOMY

Auction House, buy and sell any resource with Azurite using buy and sell orders.

The Exchange, item-for-item trades with a fair-value band.

Trinket Market, buy and sell trinkets with detailed filters.

Caravan Contracts, hire other players to run your caravans for a cut.

Processing Contracts, outsource bulk crafting jobs.

Player-to-player trading and gifting.

Prices are set by players, not the game. The Forge and Merchants guilds post their own contracts.

ACHIEVEMENTS

Sixty achievement ladders track everything you do, from gathering each resource to leveling every building and skill. Every tier you clear grants permanent increased loot, up to a large global bonus, and the top tier unlocks a profile icon. Progress counts while you are online.

LEADERBOARDS AND LEAGUES

Compete across ten categories, Account, Woodcutting, Mining, Fishing, Farming, Trade, Combat, Toughness, Processing, and Kingdom Management. Leagues run on a seasonal cycle. At the end of a league your character can migrate to the permanent realm, or you can play the permanent realm from the start. Wipes are never mandatory.

RANKS AND PROFILE

Earn prefix titles by leveling your account, or buy noble ranks such as Sir, Lord, Baron, and Duke with Premium Coins. Ranks show in chat and on your player card. Customize your card with an avatar, banner, and background.

PLAYS WHILE YOU ARE AWAY

Away time is simulated on return. Come back to gathered resources, finished processing, and completed contracts. The base offline cap is 8 hours, extended to 24 hours with Premium.

OPTIONAL PREMIUM

Premium is a subscription bought with Premium Coins, 5 coins for one month, and coins are $1 each on Steam. It adds quality-of-life only, no pay-to-win power.

Offline cap raised from 8 to 24 hours.

Auto-processing until your raw materials run out, with recipe queues and keep amounts.

Extended farming and caravan timers, up to 24 hours (up from 12).

Auto-restart when idle, and automatic enemy level scaling.

One-click Till Level for farming and caravans, and Split Workers for the kingdom.

Higher trade, trinket, and contract limits.

Extra trinket boards and longer exchange listings.

Cosmetic titles, avatars, banners, and backgrounds.

ROADMAP

Knightfall Idle is in active development. Planned features include Ironman mode, a Charm system, and fief PvP.

BUILT TO RESPECT YOUR TIME

No energy timers. No forced wipe. The wiki hides nothing, and every number is documented in-game. Free to play, with an optional Premium subscription for quality of life.

Steam gallery

Screenshots

15 available
Observed momentum

Moving similarly

Compared with the latest two retained daily readings

Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.

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