Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 76%
- Total reviews
- 42
- Release date
- 1 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 141 | +47 | +50.0% | 97 | +74.4% |
| October 2026 | 141 | +38 | +36.9% | 104 | +60.9% |
| September 2026 | 103 | — | — | 65 | — |
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| United Arab EmiratesAED · AE | AED | Free | Free | 0% | Free | No change recorded |
| AustraliaAUD · AU | AUD | Free | Free | 0% | Free | No change recorded |
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| PeruPEN · PE | — | — | Unavailable | 0% | Free | 26 Sept 2026 |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Knightfall Idle is a persistent medieval idle RPG. Your account progresses in real time, at your desk or away from it. Gather raw resources, process them into refined goods, send caravans to market for Azurite, and reinvest the profit into gear, kingdom buildings, trinkets, and passive tree nodes.
Every action earns XP in two pools, the skill you are using and your overall Account level. Account levels grant passive points. Server and client run on the same math, and the in-game wiki documents every cost, chance, and formula.
Gather raw resources with a skill.
Process raw materials into refined goods.
Reinvest into gear, kingdom buildings, trinkets, and passive tree nodes.
Repeat
Woodcutting, Oak Logs, Redwood Logs, Bird Nests.
Mining, Copper Ore, Iron Ore, Cobalt.
Fishing, Salmon, Lobster, Wine Barrels.
Farming, plant and harvest Cotton, Wheat, and Flax.
Combat, Melee or Ranged, scaling with enemy strength. Drops Leather, Pouches, and Chests.
Processing, refine raw materials into planks, ingots, cooked food, wraps, and more.
Trade, load caravans, send them out, collect Azurite on return.
Kingdom Management, recruit workers, construct buildings, run a self-sustaining production chain.
Toughness, your defensive stat line.
Account Level, overall progression. Every level grants one passive point.
Processing is where raw materials become the goods everything else needs. Every action rolls for procs, including a chance to multiply your output 2x, 3x, or 10x. Stack procs and a single craft can pay out far beyond its base.
Spend Account level points across over 450 nodes split into three types.
Travel, path nodes that connect the tree.
Mastery, stat boosts for specific skills.
Axiom, mechanics-altering perks: double kingdom output, convert gathered items directly to Azurite, auto-process raw materials on gather, lock item rarities to target-farm what you want, and much more.
Respec at any time using Errant's Coins, a rare currency that drops while playing Master's Coins, an extremely rare global drop, grant a permanent extra passive point.
Ten buildings, Castle, Lumber Mill, Mine, Dock, Barracks, Farm, Market, Library, Tavern, and Watchtower. Assign Woodcutters, Miners, Fishermen, and Fighters to produce resources every server tick. Workers eat food such as Bread, Cooked Salmon, and Cooked Lobster. Run out and production stops. The Watchtower reduces all action timers globally.
Trinkets are lootable charms you place on a tile board. Each one occupies 1, or 4 cells and rolls randomized prefixes, suffixes, and an implicit. Implicits mirror passive tree nodes, including powerful Axioms. Sacrifice spare trinkets to the Trinket Codex to register an implicit permanently, then level it up for an account-wide bonus.
Gathering and combat drop skill consumables with lasting effects. Three craftable consumables, Iron Tongs, Weighted Satchel, and Illuminated Scroll, stack a permanent stat bonus every time you use one.
Swear Vows for each activity branch. Every branch offers a pair of Oaths, pick one, plus a Covenant. Vows trade one benefit for another, such as crops that grow far faster in exchange for reduced Farming XP, or caravans that take longer but pay more.
Found or join a fief, a player run group with a shared item reserve, five roles (King, Steward, Vassal, Knight, Man-at-Arms), and per role permissions. Pool resources, upgrade fief buildings for guild-wide gathering and combat bonuses, and coordinate raids. Fief chat and the Raven mail system keep everyone in sync. Solo players can opt into a permanent solo fief for discounted costs and weaker raid enemies.
Cooperative PvE raids against bandit camps. Assign members to Combat, Gatherer, or Processor job roles. Raids tick on a timer, and your team's combined stats decide the outcome.
Through the day a bandit warband lays siege to the realm, and everyone on the shard defends together. Each round you pick a lane to strike, fend, or repair, and the town's walls and stores take the damage if you do not. Rewards scale with your contribution.
Five buildings are funded by the whole server: Bell Tower (extends the offline cap), Mason's Lodge (more event score), Merchant Guild (global drop rate), University (skill XP), and Scriptorium (an extra passive point per level). Anyone can donate and everyone benefits.
Auction House, buy and sell any resource with Azurite using buy and sell orders.
The Exchange, item-for-item trades with a fair-value band.
Trinket Market, buy and sell trinkets with detailed filters.
Caravan Contracts, hire other players to run your caravans for a cut.
Processing Contracts, outsource bulk crafting jobs.
Player-to-player trading and gifting.
Prices are set by players, not the game. The Forge and Merchants guilds post their own contracts.
Sixty achievement ladders track everything you do, from gathering each resource to leveling every building and skill. Every tier you clear grants permanent increased loot, up to a large global bonus, and the top tier unlocks a profile icon. Progress counts while you are online.
Compete across ten categories, Account, Woodcutting, Mining, Fishing, Farming, Trade, Combat, Toughness, Processing, and Kingdom Management. Leagues run on a seasonal cycle. At the end of a league your character can migrate to the permanent realm, or you can play the permanent realm from the start. Wipes are never mandatory.
Earn prefix titles by leveling your account, or buy noble ranks such as Sir, Lord, Baron, and Duke with Premium Coins. Ranks show in chat and on your player card. Customize your card with an avatar, banner, and background.
Away time is simulated on return. Come back to gathered resources, finished processing, and completed contracts. The base offline cap is 8 hours, extended to 24 hours with Premium.
Premium is a subscription bought with Premium Coins, 5 coins for one month, and coins are $1 each on Steam. It adds quality-of-life only, no pay-to-win power.
Offline cap raised from 8 to 24 hours.
Auto-processing until your raw materials run out, with recipe queues and keep amounts.
Extended farming and caravan timers, up to 24 hours (up from 12).
Auto-restart when idle, and automatic enemy level scaling.
One-click Till Level for farming and caravans, and Split Workers for the kingdom.
Higher trade, trinket, and contract limits.
Extra trinket boards and longer exchange listings.
Cosmetic titles, avatars, banners, and backgrounds.
Knightfall Idle is in active development. Planned features include Ironman mode, a Charm system, and fief PvP.
No energy timers. No forced wipe. The wiki hides nothing, and every number is documented in-game. Free to play, with an optional Premium subscription for quality of life.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
New Features and Interface UpdatesContract Window: The contract creation interface now opens in its own dedicated standalone window.Account Selection UI: Introduced a new, streamlined account selection interface.Balance AdjustmentsContract Deadlines: Consumable contract deadlines have been increased from 2x to 3x the required craft time. Completed contracts can still be submitted shortly after the deadline expires.Fief Request Board: Request board posts are now capped at 50 posts per board, with a limit of up to 280 characters per post.Bug FixesContract Updates & Bonuses:Posting, cancelling, and accepting contracts now instantly update the board.The contract creation window now displays your active Patronage discount, and caravan previews factor in your Patronage bonus.Countdown timers on your contract cards now explicitly display Deadline with the remaining time left.Farming Timers:...
Read full update on Steam ↗New Features and SystemsTrinket Board BadgesUnplaced Badges: A new trinket badge now appears whenever an unplaced trinket fits an available free slot on your active board.Kingdom Feeding OptionsCustom Feed Windows: A new Feed Options window lets you choose exactly which foods workers consume, and allows splitting nourishment needs evenly or by weight.Enhancements and ImprovementsCoffer Storage: You can now store any custom amount of auto actions instead of being limited to fixed +1 and +5 buttons.Craft Bench Tooltips: Tooltips now open to the side so they never obstruct a trinket's roll details.Stats Panel Options: The Fields button now opens a proper standalone options window, matching Forge and Feeding.Tithe Oaths: The per-action Azurite preview now accurately factors in your Trade trinkets and Building Efficiency.Exchange Readability: Hovering over a tile amount or wealth line now...
Read full update on Steam ↗New Features and SystemsFief Forge IntegrationFief Reserves: The Forge can now run using your fief's reserve supplies instead of your personal inventory.Bug FixesConvert All XP: Convert All actions now award the correct XP.Auction House Max Button: The Max button now correctly calculates and fills based on what your current Azurite can purchase, rather than displaying your item inventory count.Scriptorium Bonus: Passive points from the Scriptorium now apply immediately upon receipt.Vow and Building Oaths: Vow tools and building level oaths now trigger and roll on every gathering action rather than being restricted to their specific branch activity.Coffer Automation: Coffer Auto run is now managed independently per event, so enabling it for one event no longer toggles it for others.Enhancements and ImprovementsPlague Event Shop: The Plague event shop has been expanded to also offer Tra...
Read full update on Steam ↗141 concurrent players — the highest daily peak recorded at that point.
New Features and Interface UpdatesContract Window: The contract creation interface now opens in its own dedicated standalone window.Account Selection UI: Introduced a new, streamlined account selection interface.Balan…
2 positive · 1 negative.
135 concurrent players — the highest daily peak recorded at that point.
1 positive · 0 negative.
New Features and SystemsTrinket Board BadgesUnplaced Badges: A new trinket badge now appears whenever an unplaced trinket fits an available free slot on your active board.Kingdom Feeding OptionsCustom Feed Windows: A…