Store data
- UK price
- £5.66
- US price
- $6.29
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 21 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| September 2026 | 0 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £6.29 | £5.66 | 10% | £5.66 | No change recorded |
| United StatesUSD · US | USD | US$6.99 | $6.29 | 10% | $6.29 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You're going on vacation and decide to head to the wooded area of a small town called "Gravewood," where your grandfather's inherited property is located. As a child, you loved spending summer holidays with your grandfather, but now, years later, it feels like something has changed here in the meantime.
The journey is long, and to reach your destination, you'll have to deal with problems as they arise. Once you arrive, you might think it's all behind you—but is it really?
Interaction with Characters Communicate with those you meet along the way. Locals and fellow travelers alike—each has their own story and their own attitude toward you. Listen, respond, remember. Not everyone tells the truth.
Exploration of Locations and the Surrounding World Examine the locations on the road and the country house itself in Gravewood. Study your surroundings, look for details that might seem insignificant—until you see them from a different angle. The world around lives its own life, and you'll have to look closely at it.
Rising Suspense The fear in this game isn't limited to a loud noise. It comes gradually. At first, you just notice oddities—in dialogues, in the way people look at you. The feeling of unease builds with every kilometer, with every new face, with every step along the old forest road.
Ominous Atmosphere The silence here is too thick. Fear grows slowly but never lets go. It tries to become part of you—or you become part of it. The only question is when that will happen.
The PS1-era visual style here is not just a trend. Pixel graphics and low polygonal detail give the game a unique charm and complement the overall mood. It creates the feeling of an old but living story, one you seem to remember from distant childhood—or see in a dream.
This visual choice works together with the atmosphere—when there are few details, your imagination begins to fill in what you don't want to see.
If you love psychological horror without excessive action, games with slow immersion and attention to detail, stories that live in dialogues and the pauses between them—this path is for you.
This is a game about a journey. About anticipation. About that feeling when you've already arrived, but inside you're still on the road. Nothing happens right away. But when it does—you can no longer pretend you haven't noticed anything.
All that remains is to wait for the climax and hope you'll be ready for it.
The road begins before the finale. The story starts long before you reach your destination.
Living characters. Talk, choose your responses, and try to figure out who can be trusted.
Exploration. Examine locations and the world around you—from roadside diners to the old forest house.
Gradual tension. Suspense builds imperceptibly but grows more tangible with each step.
PS1-era visuals. Pixel graphics serve the atmosphere, leaving room for your imagination.
| # | ||
|---|---|---|
| 01 | Double DiveYou played the arcade. A game within a game — meta-level achieved | 81.8% |
| 02 | Home Sweet HomeYou made it to the country house. It greets you with creaking floorboards and silence. Welcome | 81.8% |
| 03 | I Was Looking for CrosswordsAll newspapers read from cover to cover. Even the classifieds. You're the ideal reader | 81.8% |
| 04 | Iris Kitty-kittyYou found a fluffy friend, though he doesn't seem too happy about it | 72.7% |
| 05 | The Keeper | 72.7% |
| 06 | Ding-DongDing-dong-ding-dong-ding-dong... You're left without a bell. Moral: sometimes persistence leads to the loss of the tool of persistence | 63.6% |
| 07 | Final StopThe bus ticket turned out to be one-way. The schedule no longer matters | 63.6% |
| 08 | The SermonThe conversation with the priest was enlightening. The Lord is a witness to your search — if He's still around | 63.6% |
| 09 | Backstage | 54.5% |
| 10 | Chronicle of Days Gone ByAll tapes collected. Now you know more than you wanted to. The tape doesn't lie | 54.5% |
| 11 | Finished Our Tea and Bounced | 54.5% |
| 12 | Fox C-137 | 54.5% |
| 13 | Ghost RiderHe's got a long way to go before he catches up to Nicolas Cage, but it's a start | 54.5% |
| 14 | How Many Winning Ones?Maybe you're already in a loop, and all the endings are just attempts to live through the cycle differently? | 54.5% |
| 15 | Murphy's Law | 54.5% |
| 16 | None of My Business | 54.5% |
| 17 | Persistent CallerYou’ve called all your contacts so many times that they’ve stopped picking up. It looks like you’ve already been added to their blacklist | 54.5% |
| 18 | Claim to Fame10 points in the arcade. You're now officially in the running for "Best Gamer in Town" | 45.4% |
| 19 | Don't touch!Gary explained the rules of personal space in his own language. You'll remember this lesson for a long time | 45.4% |
| 20 | No Threat to SocietyYou decided to leave the guy alone. Sometimes the best help is not getting involved | 45.4% |
| 21 | One-Way Ticket to the Yellow HouseYou decided the guy needed professional help. Spa treatment is guaranteed | 45.4% |
| 22 | Photo Album | 45.4% |
| 23 | Trying to stab the entity | 45.4% |
| 24 | With a Clear Conscience | 36.3% |
| 25 | Greedy for SecretsGame completed 100%. You explored every corner, read every line. This world now holds no secrets from you | 27.2% |
Hello, friends!We're excited to share the results of a huge phase of work with you. Over the past few months, we've practically lived inside the game to make it as comfortable, terrifying, and beautiful as possible for each of you. Let's dive into the details! 🎨 GRAPHICSVisual settings have become incredibly flexible. Now everyone can choose the perfect option for themselves: 🕹 For retro fans — parameters that will throw you straight back into the PlayStation 1 era (nostalgic atmosphere guaranteed!).✨ For those who aren't into retro — a more neutral or even completely "clean" visual style without any grain. 🔊 SOUNDThe audio landscape has also taken a huge leap forward. Besides the music (we've praised the composer before, but we'll say it again — he's a legend!), we've put serious work into 3D spatial positioning. The number of sounds and their quality have increased by an order of...
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hello, friends!We're excited to share the results of a huge phase of work with you. Over the past few months, we've practically lived inside the game to make it as comfortable, terrifying, and beautiful as possible fo…