Store data
- UK price
- £15.99
- US price
- $12.59
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | 0 | 0.0% | 0 | -73.8% |
| September 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £15.99 | £11.19 | 30% | £11.19 | No change recorded |
| United StatesUSD · US | USD | US$17.99 | $12.59 | 30% | $12.59 | No change recorded |
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| PolandPLN · PL | PLN | PLN 76.99 | 53,89 zł | 30% | 53,89 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You take control of an old beacon. The beacon is surrounded by towers that generate the wall of light. During the years of neglect, the towers have broken down, and the land around the beacon has been overgrown with nature. Use these resources to produce building materials and restore the stronghold of light. Expand your domain by increasing the beacon's power, its light radius depends on the development level of your settlement. Reach the old towers and restore them.
Bustle Beacon is a game about resource management, production, and trade, wrapped in a lightweight city builder. It also includes roguelite elements. Turn-based, no rush.
In this game, trade always works in the player's favor. However, there's a catch. To attract merchants, you need to build structures with visiting slots and have buildings that increase maximum number of merchants. Those merchants come in different types, and their offers may also be randomized.
Logistics is everything.
Where you place your buildings matters. A well-organized district lets you chain production without consuming incoming resources.
Choices shape your chains.
Each production building can respond to its neighbors in multiple ways. In buildings, you can choose which recipe they use to react to the production wave, determining whether they pass the wave further down the chain.
A world of variety.
Dozens of resources, dozens of buildings, and multiple paths to obtain them. No two runs feel the same. Experiment and optimize.
Start small. Build workshops, gather resources, and attract wandering merchants and curious tourists. Every new run offers different buildings, unexpected opportunities, and shifting land layouts.
| # | ||
|---|---|---|
| 01 | Ach Firstwin | 10.0% |
| 02 | Ach Rank1 | 10.0% |
| 03 | Ach Rank2 | 10.0% |
| 04 | Ach Rank3 | 0.0% |
| 05 | Ach Rank4 | 0.0% |
| 06 | Ach Rank5 | 0.0% |
| 07 | Ach Rank6 | 0.0% |
| 08 | Ach Rank7 | 0.0% |
| 09 | Ach Rank8 | 0.0% |
Fixed a bug with exiting the game Added crit chance without building wear and spending wave points An empty trader leaves immediately Fixed occasionally incorrect accumulation of darkness from invaders Added Cloud Save Other minor things
Read full update on Steam ↗£11.19 → £15.99.
Fixed a bug with exiting the game Added crit chance without building wear and spending wave points An empty trader leaves immediately Fixed occasionally incorrect accumulation of darkness from invaders Added Cloud Sav…
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.