Store data
- UK price
- £3.67
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 31 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | — | — | 0 | — |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Choose your garden gnome, pick your weapons, and defend your shrines against the forces of evil in this cartoon maze-building tower defense roguelite. Each gnome comes with different stat bonuses and penalties. Fight through the night, then spend your resources on upgrades and new flower towers before the next wave arrives.
Build your own maze. Place flower towers and barricades to shape enemy routes and funnel the hordes into choke points.
Death isn’t the end. Your Life Keeper Shrine brings fallen gnomes back into battle. Protect it: if it falls and no gnomes remain alive, your run is over.
Survive as long as you can. Face increasingly difficult nights in endless survival. How long will your defenses hold?
Adapt to every run. Random drops expand your starting options, while changing enemy combinations keep you experimenting with new builds.
Face a boss every five waves. Randomly selected bosses put your maze and your build to the test.
Protect your source of power. Each of your three shrines offers its own kind of support, from revival to choosing bonuses and penalties before each wave, or doubling—even tripling—your collected resources.
Keep growing stronger. Upgrade your gnome’s stats, weapons, towers, potions, and shrines. Many upgrades have no level cap.
Fight alongside your towers. Your weapons fire automatically, letting you focus on movement, positioning, and keeping enemies away from your shrines. Use potions for temporary boosts.
Unlock more ways to play. Earn new gnomes, weapons, towers, and potion recipes through permanent progression across runs.
Play solo or with friends. Defend the garden together in local co-op for up to four players.
| # | ||
|---|---|---|
| 01 | Barricade Garden At Night | 16.6% |
| 02 | Spare Fleeing Enemy | 16.6% |
| 03 | Build Garden Variety | 11.1% |
| 04 | Choose No Bonus | 5.5% |
| 05 | Maximize Card Choices | 5.5% |
| 06 | Build Every Garden Bed | 0.0% |
| 07 | Choose No Penalty | 0.0% |
| 08 | Choose No Wave Effects | 0.0% |
| 09 | Complete Enemy Encyclopedia | 0.0% |
| 10 | Drink Unique Potion | 0.0% |
| 11 | Fire Every Weapon | 0.0% |
| 12 | Minimize Revival Time | 0.0% |
| 13 | Roll Double Resources | 0.0% |
| 14 | Survive Opening Without Building | 0.0% |
| 15 | Survive Wave Unarmed | 0.0% |
| 16 | Unlock All Characters | 0.0% |
| 17 | Unlock All Meta Rewards | 0.0% |
| 18 | Unlock Triple Resources | 0.0% |
Fixed an issue where weapons were missing when choosing your starting equipment.
Read full update on Steam ↗Thank you for your feedback! Your suggestions helped shape our first round of improvements: Added a save system for single-player runs. You can now exit the game before finishing a run and continue playing when you return. The game automatically saves before each battle. Added colored tags to weapon and building descriptions, making it easier to see what each one does at a glance. Added more difficulty levels for players who found the game too easy. You can select them in the Game Settings menu. Made small balance adjustments, improved the UI, and adjusted default sound volumes.
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Fixed an issue where weapons were missing when choosing your starting equipment.
Thank you for your feedback! Your suggestions helped shape our first round of improvements: Added a save system for single-player runs. You can now exit the game before finishing a run and continue playing when you re…