Steam release scheduled · App 4653350

Loopfall

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Camera Comfort
  • Keyboard Only Option
  • Mouse Only Option
  • Playable without Timed Input
  • DualShock Controller Support
Steam

Store data

Store status
Coming soon
Scheduled release
16 November 2026
Positive reviews
—
Total reviews
—
Release date
16 November 2026
Player tracking—Begins when the game launches
Release date16 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4653350
App type
Game
Supported systems
Windows · macOS · Linux
Genres
Action, Casual, Indie
Release date
16 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i3-2100 / AMD FX-4100 or equivalent
Memory
4 GB RAM
Graphics
Intel HD 4000 / NVIDIA GT 730 / AMD Radeon HD 6770 (DirectX 11)
DirectX
Version 11
Storage
500 MB available space
Recommended
OS
Windows 10 / 11 64-bit
Processor
Intel Core i5 / AMD Ryzen 3 or equivalent
Memory
8 GB RAM
Graphics
NVIDIA GTX 1050 / AMD Radeon RX 560 or better
DirectX
Version 11
Storage
500 MB available space

macOS

Minimum
OS
macOS 12 (Monterey) or later
Processor
Apple Silicon (M1) or Intel Core i5
Memory
4 GB RAM
Graphics
Integrated graphics (Metal-capable)
Storage
500 MB available space
Recommended
OS
macOS 13 (Ventura) or later
Processor
Apple Silicon (M2 / M3 / M4 / M5)
Memory
8 GB RAM
Graphics
Apple Silicon integrated GPU
Storage
500 MB available space

Linux

Minimum
OS
Ubuntu 22.04 LTS, Steam Deck, or equivalent
Processor
Intel Core i3-2100 / AMD FX-4100 or equivalent
Memory
4 GB RAM
Graphics
Vulkan-capable GPU (Mesa 22+)
Storage
500 MB available space
Recommended
OS
Ubuntu 24.04 LTS, Steam Deck (current SteamOS), or equivalent
Processor
Intel Core i5 / AMD Ryzen 3 or equivalent
Memory
8 GB RAM
Graphics
Vulkan-capable GPU (Mesa 24+) or AMD Radeon integrated (Steam Deck APU)
Storage
500 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
Explore game activity ↓
About this game

Description

Supplied by the Steam store

One ball. One track. Two taps.

LOOPFALL is a physics-driven endless runner set inside a glowing neon tunnel. Tap left or right to nudge your ball through gates as the track spirals beneath you. Every tap carries real weight — master the rhythm of the curvature or die trying.

Three modes. One tunnel. No mercy.

GATES TO HELL — Endless gate-running. Each lap raises the stakes. Beat your personal best, then beat it again. Pure focus. Pure failure. Pure repeat.

PATH TO REDEMPTION — Time-attack frenzy. Hit electric gates for points, deploy shields, charge cadence and cannon. Variety bursts at every turn — no two runs look the same.

MINE FIELD — Survive the capsule mines. Ten seconds is easy. Ninety seconds without a shield is legendary.

A new challenge every day.

The DAILY CHALLENGE gives every player the same tunnel and the same goal for the day: pass 14 gates, survive 20 seconds with no shield, score 3,400 points. The week climbs from an easy Monday to a big boss on Sunday. Five ♦ tokens lie on every day's tunnel: until Thursday they're a bonus, on Friday you need three, on Saturday four, and on Sunday all five. Miss too many and the run is over.

Hard on purpose. Made for players who press retry. Every challenge you beat counts on two Steam leaderboards, dailies completed and tokens collected, and eight new achievements reward the players who keep coming back.

Simple controls, deep mastery.

Left and right. That's the entire game. Arrow keys, A and D, the shoulder buttons on a controller — or click either half of the screen. No combos, no menus mid-run. The physics do the rest. Learn in seconds. Improve for weeks.

Built to replay.

Death is instant. Restarts are seamless. Runs last seconds or minutes — every session fits a coffee break. Chase your personal best or climb the global Steam leaderboards.

Skill-bound, not luck-bound.

Every run draws from the same hand-tuned set of formations, within the same bounds. No run is a gift, and no run is unfair. What varies is the order — what decides the score is you.

Features

Three game modes — Gates to Hell, Path to Redemption, Mine Field

Daily Challenge — a new goal every day, on the same tunnel for every player

Physics-driven impulse controls with real momentum

Procedurally generated neon tunnel at 60 FPS

Three-color contrast themes with the signature chromatic aberration aesthetic

34 Steam achievements across all modes

7 Steam leaderboards with global rank

Steam Cloud save sync

Full controller support, including Steam Deck

Streaming soundtrack with seamless track transitions

A decade in the making.

Designed in 2014, finished in 2026. The three numbers I tuned the ball's physics with in 2014 still drive it today. This is the game that wouldn't leave my head. Now it won't leave yours.

Music — Created in collaboration with ElevenLabs.

Steam gallery

Screenshots

11 available
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