Store data
- Store status
- Coming soon
- Scheduled release
- 16 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 16 November 2026
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LOOPFALL is a physics-driven endless runner set inside a glowing neon tunnel. Tap left or right to nudge your ball through gates as the track spirals beneath you. Every tap carries real weight — master the rhythm of the curvature or die trying.
GATES TO HELL — Endless gate-running. Each lap raises the stakes. Beat your personal best, then beat it again. Pure focus. Pure failure. Pure repeat.
PATH TO REDEMPTION — Time-attack frenzy. Hit electric gates for points, deploy shields, charge cadence and cannon. Variety bursts at every turn — no two runs look the same.
MINE FIELD — Survive the capsule mines. Ten seconds is easy. Ninety seconds without a shield is legendary.
The DAILY CHALLENGE gives every player the same tunnel and the same goal for the day: pass 14 gates, survive 20 seconds with no shield, score 3,400 points. The week climbs from an easy Monday to a big boss on Sunday. Five ♦ tokens lie on every day's tunnel: until Thursday they're a bonus, on Friday you need three, on Saturday four, and on Sunday all five. Miss too many and the run is over.
Hard on purpose. Made for players who press retry. Every challenge you beat counts on two Steam leaderboards, dailies completed and tokens collected, and eight new achievements reward the players who keep coming back.
Left and right. That's the entire game. Arrow keys, A and D, the shoulder buttons on a controller — or click either half of the screen. No combos, no menus mid-run. The physics do the rest. Learn in seconds. Improve for weeks.
Death is instant. Restarts are seamless. Runs last seconds or minutes — every session fits a coffee break. Chase your personal best or climb the global Steam leaderboards.
Every run draws from the same hand-tuned set of formations, within the same bounds. No run is a gift, and no run is unfair. What varies is the order — what decides the score is you.
Three game modes — Gates to Hell, Path to Redemption, Mine Field
Daily Challenge — a new goal every day, on the same tunnel for every player
Physics-driven impulse controls with real momentum
Procedurally generated neon tunnel at 60 FPS
Three-color contrast themes with the signature chromatic aberration aesthetic
34 Steam achievements across all modes
7 Steam leaderboards with global rank
Steam Cloud save sync
Full controller support, including Steam Deck
Streaming soundtrack with seamless track transitions
Designed in 2014, finished in 2026. The three numbers I tuned the ball's physics with in 2014 still drive it today. This is the game that wouldn't leave my head. Now it won't leave yours.
Music — Created in collaboration with ElevenLabs.
Steam currently lists 16 Nov 2026 as the release date.