Store data
- UK price
- £2.65
- US price
- $3.59
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 29 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| September 2026 | 0 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £2.95 | £2.65 | 10% | £2.65 | No change recorded |
| United StatesUSD · US | USD | US$3.99 | $3.59 | 10% | $3.59 | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
In Palet Card , the battlefield is not just a stage, it is your life itself. You fight on a grid-based canvas where every tile can be permanently corrupted: once a tile has been painted by three different colors, it turns black forever. If all tiles turn black, the battle is over.
This is not just about playing cards. Every turn is a decision between space control, color strategy, and survival pressure . Do you spend resources to eliminate enemies now, or manipulate their next actions first? Do you overdraw your energy for a lethal push, or play safe to preserve the last white tiles?
Grid = Life : Tiles permanently blacken after three-color corruption; map collapse means defeat.
Color = Weapon : Combine Red/Yellow/Blue into Orange/Green/Purple to build tactical chains and damage advantages.
Intent Control Combat : Drag cards directly onto enemy intents to alter, disable, or delete their planned actions.
Sticker Build System : Keyword and number stickers can attach, detach, and recombine for highly flexible builds.
High-Pressure Resource Economy : Every action costs energy; overdraw is allowed, but negative energy triggers end-turn penalties.
Run-Based Progression : Events, chests, shops, relics, and mode modifiers create a different strategic route every run.
Every turn asks the same question: “Is this the winning move, or the one that collapses the board?”
| # | ||
|---|---|---|
| 01 | 1+1=1?Synthesize a secondary color for the first time. | 0.1% |
| 02 | Against All OddsWin a battle with only one colored tile left on the board. | 0.1% |
| 03 | Annihilation?Obtain a black card for the first time. | 0.1% |
| 04 | CollectorOwn 6 treasures for the first time. | 0.1% |
| 05 | Copy & PasteGain 3 or more cards from a single "Copy" keyword activation. | 0.1% |
| 06 | Debt ComebackWin a battle while your energy is negative. | 0.1% |
| 07 | Double KillDefeat two enemies in a single turn. | 0.1% |
| 08 | Extreme SurvivorComplete a run in Extreme mode. | 0.1% |
| 09 | Infinite LoopPlay the same "Infinite" keyword card for 3 turns in a row. | 0.1% |
| 10 | It's Not a BugTrigger the [BUG] floating text 10 times in total. | 0.1% |
| 11 | Map PainterSynthesize a black Boss event card on the event map. | 0.1% |
| 12 | Monster: ?Obtain a card with a value of 10 or higher for the first time. | 0.1% |
| 13 | More Than EnoughReach 10 energy for the first time. | 0.1% |
| 14 | Painted TodayComplete a Daily Challenge run. | 0.1% |
| 15 | Purify MasterPurify 5 tiles in a single battle. | 0.1% |
| 16 | Shield UpBlock an enemy stain with a protection effect. | 0.1% |
| 17 | Too Many CardsHave 15 cards in your deck for the first time. | 0.1% |
| 18 | TycoonHold 250 gold for the first time. | 0.1% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.