Store data
- UK price
- £3.29
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | — | — | 0 | — |
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| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
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| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
RoRoKaii's magnum opus, renowned across the entire RoRoKaii Discord: an incremental game unlike anything you've ever seen.
Lay lines between procedurally generated archipelagos to connect different types of nodes.
The gameplay is simple :
Place nodes
Then connect them
Simple is possible, but simple is unlikely: you'll need to leverage island shapes, relic effects, and legendary character abilities to build your node empire:
Shorter paths? Or more merges?
I don't know.
Unlock increasingly advanced nodes.
Research various upgrades and discover synergies between different nodes.
Continuously optimize your layout to keep your network growing — transport won't stop even when you're away.
Each run generates a brand new archipelago map.
Different island biomes offer unique bonuses. Reset islands to gain new power-ups, and use relics and legendary characters to forge different development paths.
No frantic clicking, no stressful countdowns!
Just watch thousands of tokens race through your network, converging and merging into an endless stream of revenue!
Truly relaxed idle gameplay
Procedurally generated archipelago maps — a different layout every run
Multiple nodes, upgrades, and synergies waiting to be discovered
Island reset, permanent progression, relic and legendary character systems
Continuously optimize your network for higher efficiency and greater returns
The game has 5 node types — doesn't sound like much. But combined with relics, legendary characters, and various upgrades, it's more than enough to build complex networks. Math, kid. Do some math!
So it must be a deeply strategic game, right?
Answer: it's debatable.
This minimalist game is also steeped in zen aesthetics, with a soundtrack that reacts to your network!
In short: this is an incremental game like nothing you've ever played!
| # | ||
|---|---|---|
| 01 | Demolisher 100 | 100.0% |
| 02 | Era Route | 100.0% |
| 03 | Get 1 Relic | 100.0% |
| 04 | Island 40 Nodes | 100.0% |
| 05 | Reach 100 Connections | 100.0% |
| 06 | Reset A Island To Lv3 | 100.0% |
| 07 | Reset Island Once | 100.0% |
| 08 | Era Flow | 80.0% |
| 09 | Income Per Sec 1e6 | 80.0% |
| 10 | Reach One Million Dollars | 80.0% |
| 11 | All Islands | 60.0% |
| 12 | Bad Reach 100 | 60.0% |
| 13 | Basic Reach 100 | 60.0% |
| 14 | Biome Any Max | 60.0% |
| 15 | Biomes All L3 | 60.0% |
| 16 | Biomes Owned All | 60.0% |
| 17 | Era Legend | 60.0% |
| 18 | Four Relic Slots | 60.0% |
| 19 | Get 1 Legendary Character | 60.0% |
| 20 | Get All Legendary Characters | 60.0% |
| 21 | Good Reach 100 | 60.0% |
| 22 | Income Per Sec 1e12 | 60.0% |
| 23 | Prism Reach 100 | 60.0% |
| 24 | Reach 1000 Connections | 60.0% |
| 25 | Reach 1e18 Dollars | 60.0% |
| 26 | Reach 1e24 Dollars | 60.0% |
| 27 | Reach One Trillion Dollars | 60.0% |
| 28 | Recipes All | 60.0% |
| 29 | Secondary Island | 60.0% |
| 30 | Slerp Earned 500 | 60.0% |
| 31 | Slerp Earned 5000 | 60.0% |
| 32 | Solid Reach 100 | 60.0% |
| 33 | Upgrade Relic Once | 60.0% |
| 34 | Upgrades 100 | 60.0% |
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.