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Steam player data · App 4640300

Perimeter, Paint & Process

View on Steam ↗Updated 10 Oct · 03:30 UTC
  • Single-player
  • Family Sharing
Steam

Store data

UK price
£11.75
US price
$12.00
Positive reviews
—
Total reviews
0
Release date
9 October 2026
Concurrent players0Most recent successful sample
Today's peak09/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4640300
App type
Game
Supported systems
Windows
Genres
Indie, Simulation, Sports, Strategy, Early Access
Release date
9 October 2026
Last player update
10 Oct · 03:30 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10
Processor
Any Dual Core CPU
Memory
4 GB RAM
Graphics
Any Integrated Graphics
Storage
500 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system

Launch window

Released 9 October 2026 · Tracking from 10 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£11.75
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£11.75
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011110 Oct 2026, 02:00 UTC10 Oct 2026, 03:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

The call comes from the local council.

They tell you they have a budget, that they're a struggling neighbourhood that needs something to believe in, and a basketball court that is, technically, a venue. Outdoor. No walls. A roof over the playing surface. It gets cold in winter and the crowd, when there is one, brings their own determination.

They need someone to run the programme. Someone who knows the game. Someone available.

That's you. Former player. The career ended before you were ready for it to. You said yes before you'd thought it through properly, which turns out to be the right instinct for the wrong reasons.

The roster waiting for you is a collection of people who mostly showed up because someone said it was free. They are not without heart. They are, for now, without much else. But you've watched enough basketball to know that the players who become something aren't always the ones who look the part on day one. You start making notes.

This is where it begins. The Concrete Courts. A community development budget. Eight players and a folding table.

Where it ends depends entirely on you.

Perimeter, Paint and Process is a basketball management simulation game. You are the coach and the GM. You build the roster, set the tactics, develop the players, and watch matches play out through a detailed text simulation engine that shows you exactly why things happen.

The offline career mode is a story. It starts at the bottom, a no-budget community programme on an outdoor court, and follows the arc from there to wherever you can take it. The game is structured in chapters, each with clear goals and a narrative that moves when you move it. It teaches you its own systems as you go. Nothing is hidden behind a wiki.

A chapter-based career arc from community programme to championship contender Build the roster through drafts, transfers, and hard decisions about who stays Develop players with transparent growth systems so you can see the work paying off Set tactical approaches that genuinely affect how your team plays Watch matches through a live text broadcast with real cause and effect Manage your venue, staff, finances, and the reputation you are building in the community No helplessness loops. When things go wrong, you always know what to do next

The early chapters are unglamorous. That is the point. The team you will hopefully one day win a championship with will not be the team you start with. What happens between those two moments is the game.

PPP was built by someone who has spent years playing, coaching and refereeing basketball, as well as playing simulation management games and has always wished for more realism. The simulation underneath PPP is not an approximation. It resolves every possession through every player on the floor, tracks the causes not just the outcomes, and reflects how basketball actually works in real life, and in the modern era. It was built this way to match the obsession of the developer.

Honour Mode is coming soon for those who want no safety net, one save, no rollback, every decision permanent.

A free browser-based multiplayer mode (Living League) is also in development. Living League will offer persistent leagues, real opponents, and ongoing seasons.

Steam gallery

Screenshots

19 available
More game data · Seller history