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Steam player data · App 4633520

Arcade Warlord Demo

View on Steam ↗Updated 12 Oct · 14:40 UTC
  • Single-player
  • Game demo
  • Camera Comfort
  • Custom Volume Controls
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
Steam

Store data

UK price
Free
US price
Awaiting regional check
Positive reviews
0%
Total reviews
1
Release date
7 September 2026
Concurrent players0Most recent successful sample
Today's peak019/144 samples
Tracked peak0Highest retained daily peak
Steam rating0%1 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
4633520
App type
Demo
Supported systems
Windows
Genres
Simulation, Strategy
Release date
7 September 2026
Last player update
12 Oct · 14:40 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
10
Processor
Quad-Core 3.5GHz+ (e.g., Intel i5-8400 / Ryzen 5 2600)
Memory
8 GB RAM
Graphics
NVIDIA GTX 1060 6GB
Recommended
Requirement
Requires a 64-bit processor and operating system
Memory
16 GB RAM

Launch window

Released 7 September 2026 · Tracking from 12 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
10% positive
Twitch peak
Not recorded
Price observed
Free
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
10% positive
Twitch peak
Not recorded
Price observed
Free
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011112 Oct 2026, 11:00 UTC12 Oct 2026, 14:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
October 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

LOGISTICS IS WAR.

It is the 1980s, and the arcade boom is underway.

Build a small game studio into an arcade empire. Create hit titles, expand across the city, secure valuable businesses and outmaneuver rival companies competing for the same opportunities.

In Arcade Warlord , your company physically exists on the map. Your people travel. Your machines must be delivered. Your profits must be collected. Distance costs time, vehicles are limited, and every expansion creates new logistical problems.

In the full game, you will build an empire from scratch. But in the Demo, you get to play two exclusive Scenarios which are a prelude to the full game campaign.

CONQUER THE GRID

The city is divided into territories. In the AAAA Disaster scenario, you must reclaim your lost glory.

Logistics Networks: Design the supply chain - the number of vehicles you can have is finite. Optimize routes for your fleet to deploy new machines and pull the broken Mariner cabinets off the streets.

Negotiation: Send your field agents into the blocks to secure new leases. Expand for territory and resources, or target valuable Auxiliary Businesses that can reshape your strategy.

PERSONNEL IS POWER (THE PURGE)

Forget generic workers. Your company is built on the backs of unique Agents with 1-20 stat blocks and distinct personalities.

Mass Layoffs: Ubibros is bloated with high-salary "Vice Presidents of Cabinet Lore" who don't know how to code. Open the ledger and fire them.

Dynamic Skill Sets: Hire the talent you need. Check their skills and attributes. Watch your Agents move through the city in real-time to execute your orders.

Respond in your way: Enforcers are built for conflict, but in an emergency any field Agent can be thrown into the fight.

THE FINANCIAL LEDGER

Operate a deeply simulated, double-entry financial ledger where money is a physical object in the map.

Stop the Bleeding:  In AAAA Disaster scenario, you have massive cash reserves but a catastrophic weekly burn rate (OpEx). Track every dollar, fire the dead weight, and liquidate useless assets before the money runs out.

The Bagman Loop: Revenue is physical. A cabinet making money across town is worthless to you until a Bagman collects the quarters and deposits them at HQ.

BUILD THE TOWER (DEMO SNEAK PEEK)

Your Headquarters is a puzzle of efficiency.

The Development Department: Clear out the useless executives on the starting floors and build a functional studio. Don't just buy games—invent them. Assign your surviving Lead Designer to research, develop, and release the hit 8-bit title that saves the company.

The Golden Age is waiting. Insert Coin. Save the Company.

Steam gallery

Screenshots

9 available
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